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I decided to just make do with the BF1 model
I was looking to turn that Lewis gun into an NPC weapon since the BF1 one wasn't sufficient for what I had in mind.
Tweaked textures.
Here's the full method tutorial:
https://forum.facepunch.com/f/fbx/quui/A-Guide-on-Overwatch-materials-to-Source-Sfm/1/
Basically the gist of it is that you use multiple stacks of your mesh, each with different textures.
Because i'm like a total ♥♥♥♥♥♥ who doesn't want to contact you on discord just to ask for the colored specular and PBR techniques, how exactly did you pull it off? Checked facepunch, found nothing on it.