安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamcommunity.com/sharedfiles/filedetails/?id=3345235980
Hope it helps anyone!
This mod displays a light radius not just when placing or selecting it, but also when placing any other kind of light source, and allows picking if you want 50% light or any light, or both.
In short, this mod is a lot more convenient than the vanilla implementation, and I hope it gets revived at some point.
But yeah, would there be an issue?
(please let me edit comments some day steam)
I was concerned and had a look at the source. The only stuff that affects the game while running are here.
https://github.com/Syrchalis/LightRadius/blob/master/Source/SYR_LightRadius/HarmonyPatches.cs
The second harmony patch only affects when you are placing things blueprints for stuff so it should be relevant. The first runs when anything calls DrawExtraSelectionOverlays. I don't know if this always runs on any selected object, but even if so it immediately is doing some very low cost null checks then a low cost check to see if the thing has a light emitting component before it does any other work.
If you are not placing any blueprints and don't have anything selected there should be 0 performance impact, and from my reading of the code the impact otherwise should be very minor. It honestly doesn't seem like this mod would be a problem to me. Maybe you can experiment a bit more with this knowledge, see if it indeed slows down only when a bunch of things are selected?
like the ctrl key,,, similiar to mmmm..... i think the range finder mod (shrugs) i forget
the only range view i get is from the sunlamps
To fix it, all you need to do is delete the config of this mod.
\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
There should be a folder config and inside are mod configs. Find either "Mod_SYR_LightRadius_LightRadiusCore.xml" if you use the non-steam version or "Mod_1520756475_LightRadiusCore.xml" in case of steam and just delete that xml file.
Removing this HAS fixed the problem with building designations though.
No idea why it's causing a problem with cooking; doesn't seem to make sense.
Exception in UIRootUpdate: System.TypeLoadException: Could not load type 'MURWallLight.UserSettings' from assembly 'Syr_LightRadius'.
at (wrapper dynamic-method) Verse.Thing.DrawExtraSelectionOverlays_Patch1 (object) <0x00271>
at Verse.ThingWithComps.DrawExtraSelectionOverlays () <0x00019>
at Verse.Pawn.DrawExtraSelectionOverlays () <0x0001c>
at RimWorld.SelectionDrawer.DrawSelectionOverlays () <0x000c4>
at (wrapper dynamic-method) RimWorld.MapInterface.MapInterfaceUpdate_Patch2 (object) <0x0007e>
at RimWorld.UIRoot_Play.UIRootUpdate () <0x0007a>
Verse.Log:Error(String, Boolean)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Please read the description before asking a question.