Sid Meier's Civilization VI

Sid Meier's Civilization VI

JT: World of Warcraft Mod
151 Comments
Waifu Waffen Dec 12, 2024 @ 3:22pm 
Is there a way ot make this compatible with Tomatekh's Historical Religions?
Stachman Jul 4, 2024 @ 3:09pm 
why is galywix assurting goblin dominance
grog Dec 23, 2023 @ 1:18am 
@Waifu Waffen Yes. Delete the religion file in this mod's folder and remove all references to religions in the other files.
Waifu Waffen Dec 22, 2023 @ 12:24pm 
Is there a way ot make this compatible with Tomatekh's Historical Religions?
Bard Oct 2, 2023 @ 3:45pm 
This will not work. Ever. I've messed with mods and settings and constantly get errors. Broken Scenario. This sux.
Reffy Sep 15, 2023 @ 12:04pm 
I also want just the civs, not the stupid overhaul.
KaneTheBoom Jul 9, 2023 @ 2:52am 
is there any way to play this mod without the several billion city states it adds? I wanna use WoW civs but i also don't want every city state to be a WoW city state lol
Hey it's Mara May 17, 2023 @ 4:54pm 
this could be such a legit a mod, unit skins and all. maybe one day you come back :')
Keksknurla May 15, 2023 @ 2:34pm 
I´d wish Azjol Nerub as a faction but before the overtaking of the Lich King. But Love nonetheless.:praisesun:
https://www.royalroad.com/fiction/60925/a-nerubians-journey
perforin Jan 22, 2023 @ 12:25pm 
Anyone know what the Lich King ability to "convert" defeated captured units to units means? For example, is it only civilian units that can be converted? What is the probability of conversion?
Material Ghost Dec 3, 2022 @ 6:27am 
I heard in the comments that this mod has been abandonned. If there is still someone working on it, i just want to thanks you for this good work (i really love this mod) and i also wanted to say that in the "newers" DLCs (GS and R&F) the unique units which replace the swordman does not upgrade into man-at-arms but in musketeers (and i guess this is the same for the others units). Thanks for reading to the end ^^
Captn Tunabeerd Nov 21, 2022 @ 4:14am 
discontinued ?
Diabolos Sep 24, 2022 @ 10:11am 
Would be nice if someone can make a guide how to get this to work, Because i deleted all MYWOW_GRAND_ALLIANCE_TRAIT_INTERCONTINENTAL_DOMESTIC_FOOD lines in the XMLs and still keeps not starting.
grog May 25, 2022 @ 4:19am 
Update: I fixed it.
Just go MyWOW_CityStates.xml find CityName=LOC_CITY_NAME_etc
Replace all that with the name of the city state eg "Dalaran" and "Alterac" This will fix city states as well as location names like deserts, rivers, mountains etc
grog May 24, 2022 @ 4:49am 
Please fix LOC_NAMED_*place*_
R2k Mar 27, 2022 @ 4:24am 
Why there is no Uther?
DREAMSHADOW Nov 7, 2021 @ 9:34pm 
Void elves? < < <

all shall serve for lich king would be a neat addition when enemys die they become undead barbarions/ghouls
$1.50 Costco Dog, Hot Oct 6, 2021 @ 5:06am 
How do you capture units as ghouls as Lich King?
Northman Jun 11, 2021 @ 12:14pm 
The fix posted below worked for me, and was easier than anticipated: removed a single reference to TRAIT_INTERCONTINENTAL_DOMESTIC_FOOD in myWOW_Civs.xml and the game starts up just fine.
Kipo May 29, 2021 @ 9:54am 
Please update your mod <3
Killer9169 May 25, 2021 @ 4:46pm 
This Mod does not work it has likely been abandoned
3picFAIL May 23, 2021 @ 6:18pm 
please update your mod :D
Aven Oul May 21, 2021 @ 6:08am 
why are there multiple spanish files?
dreadanddespair May 9, 2021 @ 5:06pm 
If you know how to edit the code yourselves, you can fix the mod, by removing all references to "TRAIT_INTERCONTINENTAL_DOMESTIC_FOOD" from the files MyWOW_Civs.xml and MyWOW_Leaders.xml
Aku 黑暗变形大师 May 5, 2021 @ 11:32am 
Please fix this I miss it!
Mgtwan Apr 28, 2021 @ 12:14pm 
*The JT Scenario and JT Scenario World of Warcraft Mod*
Mgtwan Apr 28, 2021 @ 12:12pm 
Doesn't work anymore after the April Patch (Still worked for me before that, was at turn 203 with Sylvanas..).
I checked all the addons I had and this is the only one who gave me the Error: 'One or more Mods failed to load content'
I tried to only load one of the 2 at a time, but both gave the same error (even the UI addons disabled)

Fix it please, I have still plenty of civs I want to play as ^^
STuRoK Mar 1, 2021 @ 2:32am 
Wow this looks mega cool. Sounds like it was broke in the updates? dang. :/
Captn Tunabeerd Jan 30, 2021 @ 3:27am 
Abandoned.... sad
ElderSeb Oct 28, 2020 @ 5:45am 
Can you update those mods ? We can't play with it anymore. Much appreciated
Derriphan May 25, 2020 @ 8:45pm 
Will there be unique units and city models?
C'Thun Feb 19, 2020 @ 6:58pm 
SO……language……zh_cn?PLEASE~
DemonAero Dec 8, 2019 @ 2:08pm 
so i might be doing something wrong but im playing as sylvannas in R&F and its not capturing any killed units as workers? is it only other civ units or is it also barbarians? clarification would be helpful thanks!
JackSprat Nov 12, 2019 @ 11:33pm 
So um... when's Calia being added? :P
GaussTheWizard Oct 16, 2019 @ 9:40am 
What happens if Velen's and Arabia's free great prophets kick in at the same time?
Zithis Aug 17, 2019 @ 11:28pm 
i have discovered a bug with the mod. it appears that not all the civs are worrking right with the GS rule set. for instance sylvanas dose not show any of her units or buildings. but when i change the rule set to R&F it works fine.
DawningLight Jul 28, 2019 @ 4:16pm 
Could you make an upgrade to keep the Warcraft units only??

A way to explain it is with the scout, it can up grade into an "Elven Archer", and later when you get to rifling tech it can become a "Regualr" ranger, from the main game.

That is really annoying for me.

Can you make it so that when we get to rifling tech, we don't lose the "Elven Archer" unit, and it just gets the "tech" upgrade and power boost?

For example, let us start with the "elven archer" unit at the start of the game, and from then on, when ever we get the next "tech upgrade", "Machinery", we keep the "Elven Archer" unit but it gets the upgrade as it normally would.

Same with all the other units for all the Warcraft civs.

That would be a "BIG" improvement for me personally. I know that's asking alot, and i have no idea on how to do mods and such.

I just want to be able to keep playing with the Warcraft units for the whole game is all.

Thanks for making the mod.
ZeusOnly Jul 21, 2019 @ 12:14pm 
how can i block at medieval or another Era pls ?
ElderSeb Jun 5, 2019 @ 5:31pm 
Hi, I send this comment because something weird has happened. I was looking to play with those mods and for some reason, it gives me the spanish version which I don't like, I just wanna play the english version. I tried to put my game in English instead of French and it changes nothing. Also tried to redownload the mod just in case and no effect at all. Can you help me ? Thank you :)
Baelenar May 28, 2019 @ 12:14pm 
are their true start locations for each of the civs?
efhb1994 Apr 20, 2019 @ 4:45am 
Kul Tiras as a Civilization and not a City State plz
IrishDrinker Apr 1, 2019 @ 11:22am 
Discovered something strange. Stormwind says their leader has a wildcard slot in every government type, however, it isn't there. Any help with this would be nice.
KaneTheBoom Mar 11, 2019 @ 3:00am 
And also, if Zandalar gets a civ, then Kul Tiras should too.
KaneTheBoom Mar 11, 2019 @ 2:59am 
Kul Tiras, the Tuskarr, the Dark Iron Dwarves, the Vrykul and the Wildhammer should be actual civilisations. They're more than just city states, and they're relevant in the lore (except for you, Wildhammer but you're cool sooooo) and also actual civilisations.
Kristian Mar 10, 2019 @ 9:19am 
My game crashed at turn like 56 or something every time? It's really annoying, seemed like such a good mod but that kind of ruined it for me. I would use it all the time if that didn't happen.
Tomasoyu Mar 8, 2019 @ 2:57am 
Help, game crash at turn 169-170 (Epic, Azeroth Complete Map (Huge), Max Civs, 24 city-states)
A Big Hairy Monster Mar 5, 2019 @ 12:53pm 
Ok, so worked out the mod conflict. Dunno what on earth would be causing it, but apparently your 3 main mods (the core mods for GoT, LotR, and WC) plus Religion Expanded seems to cause your Warcraft namelists to go completely bonkers. In my mods testing I ran into another broken desert name, of all things; No clue why this would happen, as it's a pretty weird overlap, and doesn't seem to affect your GoT or LotR mods, just this one.

Any chance of some kind of fix / compatibility patch?
A Big Hairy Monster Mar 5, 2019 @ 11:48am 
(Posts deleted, definitely some kind of mod conflict I'd missed.)
joto92  [author] Mar 3, 2019 @ 12:43pm 
I found the reason the game crashed at certain turn. The problem was the Scarlet Crusade city-state, when a player became its surezain it crashed the game.
GalacticOctopus Mar 2, 2019 @ 10:11am 
Map is too big it crashes my game, could you make a smaller map please. :) love it so far