Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Trickster Class (DE)
25 Comments
Dęąth Viper Jul 20, 2024 @ 1:43am 
Hello! I am here to ask for permission to use your assets and abilities for a custom encounters mod I am working on. I added you and would appreciate a few tidbits of info thanks!
Louis Cypher Aug 13, 2023 @ 1:12pm 
Super awesome - I also like the icons
Void Apr 13, 2023 @ 10:42am 
why does this exsist
october31 Feb 26, 2023 @ 7:21am 
Saul Goodman class
Бабазаки Гений Jul 11, 2022 @ 1:42pm 
disgusting skill icons
CompletelyDocile Jul 1, 2022 @ 12:41pm 
Ben Stiller class
Cranky Corgi Feb 18, 2022 @ 5:15pm 
The skills dont scale with my strength, its at max (40) and the skills deal damage ranging from 5-10?? I dont have any weapons as I was planning on a RP 4th wall-breaking character.
Beardie Sep 2, 2021 @ 3:39pm 
When switching forms, the skillbar resets, is this by design?
Snipe Aug 28, 2021 @ 11:52pm 
I had to come just to say about Thumbtack, who thinks of a thumbtack as a skill. Lol. Thanks.
thomasbroadie1 Jun 24, 2021 @ 10:51am 
What on earth does Trick or Treat skill do??? Do u target enemies or friendlies??? I got no clue? Pls help??
Fenris Oct 18, 2020 @ 10:31am 
It's a fun class but I hoped the skills would be more in line with the world and not modernized since it breaks immersion. The banana peel trip and bushwacked are good examples of trickster tricks that would exist in the divinity world. Maybe just rename some of it and change the icons?
helaene  [author] Apr 15, 2020 @ 12:52pm 
@Kennedius - I'd be happy to consider any more specific feedback - thanks. This one was mostly for the fun, but I can always tweak to make it more playable.
Dr.De@t4 Apr 13, 2020 @ 6:41am 
scales with weapon stupid me...forget what i said ^^
Dr.De@t4 Apr 13, 2020 @ 1:43am 
as there is the finesse override for the stealth freaks ^^
Dr.De@t4 Apr 13, 2020 @ 12:50am 
hey helaene,
i noticed a problem.
when you change your profession to trickster ingame, the skills all are finesse based while all the other polymorph skills are strenght based.
is this adaptable?

greetings
TheBlindGamer Jan 19, 2020 @ 8:16am 
Can you make an intelligence based version?
Kennedius Jan 1, 2020 @ 2:28am 
Too many skill sets sprawled throughout this class, Stat priority off, needs work but has potential.
CookinWithTide Nov 18, 2018 @ 8:18am 
@Loss507 you need to download helane shared library
Squanchy Nov 15, 2018 @ 11:40pm 
I'm using this mod for my GM DE game and the skill books don't have pictures. Can you fix this? Thanks :)
helaene  [author] Oct 18, 2018 @ 9:53pm 
[-BB-]Waynaminithin thanks for the laugh! Glad you enjoy them :)
Gutter Oct 15, 2018 @ 9:42am 
I'm sure this could use improvement, but for fun I thought you could change the description of the skill "Tongue Twister" to something like the following;

"Your tricky tongue terminates tortuous trappings and turf, together with tactfully telling the tricky thief tracks by turning them teary."

Also, thanks for your mods, the wife and I have been enjoying them.
S I L E N C E R Oct 14, 2018 @ 3:53am 
Hi, Helaene! I have RATED UP & Added this mod (and others) to both:

1. " The Multi-Player Definitive D:OS2 Mod List (2018) " :steamhappy:

2. " The Definitive D:OS2 Mod List (2018) " :2017meatball:

Congrats & Thanks for your awesome mods!
Zerrvr Sep 21, 2018 @ 5:50pm 
Can we have the laugh animation removed after skills aare used? It slows down combat WAY too much.
Wiwra Sep 20, 2018 @ 4:05am 
Just wonder, why skills are based on strenght and not on dexterity when this class seems to be "trololo rogue-ish " This ruin this mod for me sadly.
Tatzenmonster Sep 15, 2018 @ 4:42pm 
Thanks a bunch!