Sid Meier's Civilization VI

Sid Meier's Civilization VI

[DEPRECATED] Better Roads
9 Comments
DB  [author] Jul 1, 2021 @ 8:18am 
Just a quick note to say that this mod is now deprecated but the idea lives on as a Game Option in DB's Civ VI Gold .
PlotinusRedux Nov 16, 2019 @ 4:30am 
As for Matt's Kilt, I don't know how much simpler it could be than 25 lines of SQL. Maybe he shouldn't stand on subway grates. :P
PlotinusRedux Nov 16, 2019 @ 4:24am 
Added a link to this from my original, no longer supported mod.
DB  [author] Feb 22, 2019 @ 5:00am 
GS updated
=[NK]= Col. Jack O'Neil Feb 15, 2019 @ 6:39am 
alej you can open up the .xml file and delete the stuff about workers.
BlueFénix Feb 14, 2019 @ 9:40am 
Is it gathering storm compatible?

How do I make builder cost NOT increase?
Kid Viking Sep 14, 2018 @ 2:46pm 
Gotcha! Appreciate the clarification! No glitches or issues up to turn 100. I'll continue to use this. Thanks.
DB  [author] Sep 14, 2018 @ 1:17pm 
Hi Matt,

When a mod is marked that it "Affects Saved Games" (ASG) then to see the mod in a game, you must create the game with the mod enabled. If you enable an ASG mod to a game-in-progress, you will not see it. This is how all gameplay-changing mods should be. I started a play-by-email (PBEM) game with my family 4 months ago with no mods enabled. Since then, I added a few dozen mods to my game (including "Plot's Roads"). When I start a new game, I expect to have Plot's Roads. When I load my turn in the PBEM game, I expect Plot's Roads to be disabled. Since his mod is not ASG it was being enabled to the PBEM game just like a purely cosmetic mod (e.g. CQUI, Better Report Screen, etc.).

The code was literally copy-pasted from Plotinus with the adjustments made that I wrote about. 98% of the time it took me to make this mod was writing an apt description. If the SQL tickles your kilt... it is Plot's SQL. :)

Kind regards,
DB
Kid Viking Sep 14, 2018 @ 10:40am 
Nice! I can see why you would do this. So, just to sum up. The only differences between yours and Plotinus' are: 1. It does work on saved games!! (which is totally awesome, of course), 2. Bridge support got pushed back an era (historically and progression-wise, sure why not?) and, finally, 3. The builder's cost still scales vanilla-style . Well, you make a valid point there and if players disagree there's tons of others mods to give them a discount on the builder.

All in all, I like it! Gonna test it this very minute.

Is the coding simplified, tidier, easier to update when the time comes? That kinda stuff always blows my kilt up! :dotcute: