RimWorld

RimWorld

Sparkling Worlds Addon - Mech Serum Crafting - Standalone Addon
87 Comments
Albion  [author] May 26, 2024 @ 3:27am 
@szmtex: unfortunately I don't have the time right now. You can always choose to not craft them and be done with it.
szmtex May 25, 2024 @ 6:52am 
@Albion Could you plix add an option to individually disable crafting of each one or at least of two orginal serums
SnipTerZ Apr 17, 2024 @ 7:17am 
A thank you from the people in the shadows.
دانيال أيفان مولا Apr 16, 2024 @ 7:13pm 
THANKS!!
Albion  [author] Apr 16, 2024 @ 5:04am 
Turns out I forgot to update the LoadFolders.xml file and it was trying to load the 1.4 assemblies together with the 1.5 ones. This resulted in the duplicate stacktrace.
On the way to figuring that out I also upgraded the DNA reconstructor so it now also has the same cool animation as the resurrection mech serum does.
دانيال أيفان مولا Apr 15, 2024 @ 8:08pm 
tell me u looked into it X.X lol
Albion  [author] Apr 11, 2024 @ 8:41pm 
Since I don't have the DLC I need you to be more specific than "an error".
دانيال أيفان مولا Apr 11, 2024 @ 4:40pm 
This is giving error with the new anomaly dlc
gnar Nov 18, 2022 @ 10:50am 
ty
Albion  [author] Nov 18, 2022 @ 1:17am 
If you are only using this mod you can craft the serums at the fabrication bench. If you are also using the Core mod then you need to build the mechanite assembly bench where you can craft them.
gnar Nov 15, 2022 @ 6:10pm 
what bench is used to make the ressurect serum?
gnar Nov 8, 2022 @ 6:45pm 
ty
Albion  [author] Nov 8, 2022 @ 10:02am 
Most items from this mod can be produced with luciferium and some advanced components. You can also buy some from other settlements. Costs vary from item to item.
gnar Nov 7, 2022 @ 8:32pm 
what are its costs?
UrAvgJuan May 30, 2022 @ 9:07pm 
Cool mod. In late game these quests items are rarely be a reward.
Tislav Nov 4, 2021 @ 5:08am 
Thank you! Also found the lazarus injector as a trade item in settlements. Just way too long to get to spacer tech using human resources mod
Albion  [author] Nov 3, 2021 @ 10:16pm 
Yes, most of these items can turn up as rewards.
Tislav Nov 3, 2021 @ 1:11pm 
Can these items turn up as quest rewards?
Wolfslieder Sep 8, 2021 @ 11:58am 
oh I understand, anyway thank you.
Albion  [author] Sep 8, 2021 @ 11:36am 
Technically the mod is already fully compatible. Unfortunately I currently don't have time to create a patch to make the serum craftable in my mod too.
Wolfslieder Sep 8, 2021 @ 10:58am 
Is it possible to make this mod compatible with this mod: Age Reversing Mech Serum ? I wanted to use both mods to try and let my one colonist live over 100 years until 5600 or something like that.
Albion  [author] Aug 15, 2021 @ 4:05am 
I have heard no complaints so far, so I assume it is compatible.
SpaceFireChicken Aug 15, 2021 @ 2:48am 
How is the compatibility for multiplayer? does it work?
Albion  [author] Aug 1, 2021 @ 4:06am 
You need to find the mod folder, navigate to 1.3 then defs then recipe defs and find the xml with the serum defs. There you can modify the costs.
SC | Natsuki Jul 31, 2021 @ 4:08pm 
how do i change the recipe cost for the resurrector serum?
永不瞌睡的猫 Jun 25, 2021 @ 5:56pm 
my mistake, your mod works perfectly for me .
Albion  [author] Jun 24, 2021 @ 2:05pm 
If you're not using the core mod there is a new research after the fabrication bench research that allows assembly of the mech serums.
永不瞌睡的猫 Jun 24, 2021 @ 4:36am 
i can't research it, i was using the save game
Albion  [author] May 2, 2021 @ 12:01am 
If you're using this mod without the core you can craft them on the vanilla fabrication bench.
If you're also using the sparkling worlds modular core mod you can craft them at the mechanite assembly.
The_Kid_27 May 1, 2021 @ 1:15pm 
Where exactly do i go to create the mech serum? Does it have its own production bench or is it made at a fabrication table? I'm using a past save and can't seem to figure out where to produce it. Any help would be great!
sex is scary Mar 21, 2021 @ 4:05pm 
i knew my corpse fridge gonna have sum use thx!... to have save 10 slave from their horible death >:D
Albion  [author] Mar 21, 2021 @ 1:55pm 
Exactly. The mod is completely savegame compatible.
دانيال أيفان مولا Mar 21, 2021 @ 1:50pm 
can i add this to a save game?, as far as i understand yes since it just adds smthing else
Albion  [author] Jan 2, 2021 @ 5:53pm 
Thats a weird issue. However this isn't releated to this mod since it only adds the recipe and doesn't modify the item. Looks like some other mod is causing this.
JitterBones Jan 2, 2021 @ 12:33pm 
I'm having trouble using the resurrector and reconstructor serums for some reason. I haven't been able to use them in a while, but I remember having to select them specifically and target a dead pawn. I'm not able to do this any more. The only options I have are select similar (allow tool), haul urgently (another mod), and allow. Any ideas what's up?
Albion  [author] Dec 10, 2020 @ 5:15am 
Sure, you can use it if you credit me for the code.
Yanzihko Dec 10, 2020 @ 4:04am 
Hey, i wonder if i may integrate your lazarus serum into my mod? I will credit you and your paypal of course.
Albion  [author] Aug 28, 2020 @ 2:27am 
Yes, there shouldn't be any issues.
Cpt. Rogers Aug 28, 2020 @ 1:11am 
Komissar Rudinov Apr 10, 2020 @ 1:20pm 
You've reminded me that I can modify the files and increase the cost myself through your reply. Thank you for the response.
Albion  [author] Apr 10, 2020 @ 1:19pm 
True, they are rather cheap. I modelled the costs after the market value of the items. You can always craft 2 and destroy one of them.
Komissar Rudinov Apr 10, 2020 @ 12:53pm 
Great mod. I've been using it for a while now, however, and I can't help but feel that death has become meaningless. Perhaps you could increase the cost of a ressurector serum? As it stands, it's almost the same to just let the colonist die and then revive him as it is to use a healer serum.
Albion  [author] Mar 26, 2020 @ 12:45am 
The research is called healer mechanites or healer mech serum and is dependent on the vanilla fabrication research. The research only gets moved to its own research tree if you also use the core mod or the full mod which makes includes this standalone Addon.
Aravox Mar 25, 2020 @ 10:14pm 
I have this mod uploaded, yet in research i see nothing for Sparkling worlds, I also don't see any research areas in the main area for Mech Serums. Help?
Asteyr Mar 5, 2020 @ 6:18am 
Thank you for keeping this updated :)
Limão Mar 3, 2020 @ 9:11am 
update 1.1 please
Alien_Halls Feb 27, 2020 @ 9:42am 
it will be updated to 1.1?
YunoAloe Feb 10, 2020 @ 3:57pm 
All serums are massively, like 20-50 times, underpriced in terms of components required to craft them. Like, 4 medicine + 1 luciferium + 5 adv component + 8 lvl crafting & medical + meager work amount, for a healer mech serum. And that is for an item that was meant as a quest reward only. I have massively changed these values in RIMMSqol in my game. This is more of a tip for people going to play with this mod, rather than a bug report.
Albion  [author] Jan 5, 2020 @ 2:32pm 
You need to research "healer mech serums" or something similarly named (don't know the exact name right now).

Neurotrainer crafting will not be added, Sorry.