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I stopped using Sand of time (even though it's the coolest looking ability ever) because it doesn't do what it says it does: It gives physical armor to me and allies...ONCE, while the description says each turn restore 15%) What I find weird in the description as well is that it's an aoe spell and it says "TARGET gains 15% physical armor each turn" which seems like an oxymoron, its either target or allies within the AoE.
The knockback skill completely breaks the game if you use it on platforms that hang above nothingness, the enemy is knocked into the abyss, but still alive and of course untargettable, possibly also unlootable.
When I read it I have the feeling that the enemies in the circle should get the statuses of the targeted enemy. For example if it is stopped, the others should be stopped aswell. Right now it does only deal damage and removes the desnycronisation debuff - triggers the damage.
Is there any way to make Stop be resisted by armour?
The lack of description on rewind is annoying as well. It says cleanse almost all negative status. That could mean we have look up what cleanse does for removing statuses or it may be completely different meaning we need to have a listed description of all the removals. Plus in combat I don't want to have to google or look at cleanse in order to remember what it removes, or end up gambling on that it will work.
Steal Time I am guessing means "Steal 1 max action point and 1 action point per turn and give it to target character for 2 turns. Also deals .... physical damage." Right now it says "steal 1 maximum action point and 1 action point recovery to the target, also deals ... physical damage."
Also please fix the missing s's in the descriptions for the skills.