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Would be nice to have another guardian type skill for tanks.
Don't learn/use Implode to avoid the latter, since it is literally the best skill in the entire game, including other Workshop mods, I can't love it enough.
Thank you, Tobin, this mod is my favourite ever.
Creating a whole new save and turning the mod then back on, the NPC does not show up after turning the mod back on (and saving with the mod turned off), forcing a whole new run from the start if you are unlucky enough to be in the same position as me.
When I logged back in, I noticed that my character had lost all of his skills and not even reloading and turning the mod off and on again helped. Even with the mod on, the NPC didn't show up back on vengeance near the mirror. I started a new game, cheated and rushed to the same part (reapers coast) and on the new run the NPC was there.
Though not sure if this is a bug per say but thought it would be a good thing for people to know (since this class mod is amazing and a whole lot of fun)
The mod not showing up in the mod list is a steam issue and not something I can do anything about. Read comments further below on how to resolve it.
Using "Divine Wars"-mod, I have neither physical nor magic armour.
Am I right, when I assume that this will ruin lots of your mod's feats?
Example:
Shield bash scales with phsical armour of the shield. Although I have this unique shield ("Bleddyn") the damage of shield bash is 0 - 2.
So, if I want to become happy whith your mod, must I disable "Divine Wars" or is there a workaround I didn't notice yet?
https://1drv.ms/w/s!AknUrbhaOFd7niV7bpi61_SvVYt-