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See, as this item requires facial animation to look acceptable, that means I have to have it ready in that form. That also means I have only two options: SMD with a VTA file, or DMX files. Now Valve wants DMX, as VTA isn't supported for the Import Tools themselves. And if I could do that, I would. I've tried. But my DMX files are NOT going through, so I cannot complete the compile. What I've tried to do is structure my ZIP as closely to an unfinished compile from the Import Tools. Everythings as it should be for Valve if I've done my job right- But there's no way of knowing. Seeing as I see no shiny gold star, it's possible I screwed up somewhere, or Valve's system is very vigilent.
-Removed unnecessary files.
-Removed LOD2
-Remade LOD1 Higher Quality
-Tried to reorganize file structure to better fit Import Tools*
(*Cannot currently use Import Tools. Exported DMX isn't being recognized, resorted to SMD with VTA, which isn't currently supported)
-Removed unnecessary weight groups not used in Source
-Attempted to fix Manifest
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