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Now this is the perfect mod for me :D
Happy to teach anyone who needs to. It's pretty easy parameter editing once you find the right fields in PFM.
Ideal version of the mod would remove a good ~20 towns (combined) around Owari, Kansai, and Kanto (Musashi / Kozuke area) because they just look ridiculous and you can barely move troops around there. Maybe remove 2-3 towns from Kyushu as well. But you keep the rest. I love how the modder did northern Japan and Shikoku, those added a lot of strategic depth to the game. But Kansai and Owari area are just completely ridiculous.
The only problem I had in my entire campaign was one particular settlement that the Ikko Ikki had west of Echisen, when I tried to auto resolve the siege and the game just crashed, I repeated this one more time and it instantly crashed again, I decided to keep on sieging until they gave up or stormed out to meet me and they did just that two turns later, after that I could take the settlement with no issues.
I combined this mod with the HD Models and Blood/gore etc.
My quirks with this mod is that there are just too many settlements, it's a grinding way to play and basically a war of attrition - everywhere. The base game seems kind of barebones and this is almost too much, something in between would be great.
1. The AI loves to stack much of their army. Likely with the combination of mods I may have been using, I've seen the AI stacked their units on one area, causing the game's performance to suffer later in the game.
2. Likely the combination with another mod, the AI loves spamming the Market building line with no repercussions.
3. There is too much Garrison units. While it reduces the need to have actual units to garrison the castles, this also makes rebel units to near useless. Even a FULL STACK of Rebel units can't take out the Level 3(?) Castle. Probably can take out a level 2 and 1, but not a level 1 or ones occupied by some force.
4. Sometimes the Awaji Province has a unit get stuck on an unwalkable part of the island. This often have rebels getting stuck here.
5. Often, Goto Islands' port causes the trading node to Glitch out and disengage the trading ship.
1. Delete the folder named "ui_cache" located within your C:\Users\"User"\AppData\Roaming\The Creative Assembly\Shogun2
2. Delete the files located within your SteamLibrary\steamapps\workshop\content\34330 folder.
3. Re-download each mod using the Mod Manager.
Note: Appdata is a hidden directory so make sure you check the Hidden Items box on the view tab in file explorer.
Found by fuwuviヅ just passin on the info.
(83 regions)
*****DEFUNCT MOD. UPDATED VERSION HERE******:
https://steamcommunity.com/sharedfiles/filedetails/?id=3242832994
the mod increases the fame needed for Realm Divide (RD) to 1200, effectively disabling it. The original value of 100 for RD is too little for this many provinces, but disabling it is a bit lame. USing a mod that changes the amount of fame needed for RD earlier on the load order doesn't cause crashes. This one: https://steamcommunity.com/sharedfiles/filedetails/?id=185084752 changes it to 300.
The mod also seems to make changes to the campaign map AI, paired with Unit mods (which I believe most people use) seems to cause 'mob' unit spam (and death stacks?), which is very *lame* to see. but loading an AI Mod like UAI earlier on the load order seems to work without crashing. I still have to test if it functions better this way.
I would just grab the CA mod tools myself and edit the offending parts, but I couldn't get it to work on Linux. It would be nice if someone helped on that end. 24 turns is excessive. =/
1. This mod makes it so your clan fame level so slow increase.
I'm on turn 50 and have 20 castles but clan fame still was "unknown".
2. There is a bug that can trade agreements exceed the sea trade limit(trade port). At some point, you can make unlimited sea trade agreements, but your trade income will not increase.
3. Each turns are 24 per year, not 12.
These are the results of my testing with this mod,
and I hope the modder solves this. or can someone else update this mod?