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██████▄▄█░░░░░███▄,
▓▓▓▓▓█░░░░ Valve ░░░█
▓▓▓▓▓█░░░ Add This ░░█
▓▓▓▓▓█░░░ Please! ░░░░█
▓▓▓▓▓█░░░And Give ░░░░█
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Stuns enemies on a charge shot
-25% Health on wearer
-25% damage
-34% clip size
-Spy-cicle
-Wrap Assassin
-Holiday Punch
-Baby Face's Blaster
-Pretty Boy's Pocket Pistol
-Hitman's Heatmaker
-Cleaner's Carbine
-Beggar's Bazooka
-Scorch Shot
-Flying Guillotine
-Neon Annihilator
-Huo-Long Heater
-Loose Cannon
-Rescue Ranger
-Vaccinator
-Back Scatter
-Air Strike
-B.A.S.E. Jumper
-Tide Turner
So, since the launch of the workshop, the only new, non-reskin weapon Valve ever actually made themselves was the Classic.
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░░░░░░Because... it's░░░░
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+20% Accuracy
-30 health on wearer
-50% Clip
On kill will do shock damage (-2 damage for 7 seconds) to enemies close to the now dead victim.
Primary attack: Low damage stunning attack.
Secondary attack: Gauss-style medium damage attack, with medium spread and high RoF.
Extra: 10% Chance to set fire to enemies, 1% chance to set fire to pyros. Speed reduced by 5 secs.
Taunt: If you also have the Gunslinger equipped, remove the Gunslinger and fire it at the enemy, causing slow lasting damage. If not, frown at the gun, 'fire' it then look into the barrel and fire it, causing it to miss.
I know how much that would take Valve/ the creator to do, but it would be so worth.
I was disappointed by the pomson, I really needed an infinite ammo weapon, but one that dealt a lot of damage. This weapon
Primary attack; chargeable lightning bolt with notable direction change to the enemy target nearest to the cross-hair (if they are touching the cross-hair or very close to it they will get zapped, the cross-hair is the same size as the heavy's minigun cross-hair) that deals 44 damage per shot + x2 origonal damage per each second spent charging. A reload (cool-down) is necessary of which may last just over 2 seconds after fireing 4 shots.
ROF (rate of fire) is equal to the pomson.
Alt fire; none
extra; no critical hits
extra; no ammo needed
taunt:
the taunt is the same as usual for the primary weapon
Alt-fire: Fire the Electric pellet that stun enemy for 5 sec
-25 Max Health on wearer
-No Random Critical Hit
--50% Clip Size
Doesn't require ammo
Alt Fire: Generates field that does moderate damage enemies
-20% Damage
30% slower reload time
Texas Toaster
Take manual control of your sentry
75% faster sentry reawaken
-50% damage blocked by force field
Circut Over-rider
Begins to beep when spy is near
On hit sentry: electrify. This has a chance to block incoming projectiles and sappers
-50% sentry heal rate
Doesn't require ammo
Infinite clip
-33% firing speed
-50% damage
OR
+20% firing speed
Infinite ammo
ON HIT: Slows enemies down by 20%
-30% damage
-66% clip size
Alt-Fire: Fires both charges at once, slowing enemies down by 60%. Damage stays the same.
OR
WHEN NEXT TO* DISPENSER:
+100% damage
Infinite clip and ammo
WHEN NOT NEXT TO* DISPENSER:
Infinite ammo
Deals 20% of weapon damage to self
-25% firing speed
-33% clip size
*in a radius of roughly 4 metres/13.5 feet
+Destroys sappers on friendly buildings
- 3 ammo/clip
- Kills self in water
XD
+Shocks Enemy for 2 seconds
+uses a bar, like righteous bison
- 60% Accuracy
- 50% range
- Can't use underwater
+Does shock damage for 6 seconds
+No reload
-70% accuracy
-70% range
- 50% less damage vs players
- Clip reduced by 66%
- Disables Enemy buildings based on damage dealt
- Chance to decloak / undisguise spies based on damage dealt
- Electric Shock! Chance to stun enemies based on damage dealt
What'dya think?
Makes sense to me.
-50% damage vs. players.
-25% ammo
Disables Enemy buildings on hit.
10% of unclocking a nearby enemy Spy.
-20% damage
+10% Accuracy
Doesnt Require Ammo.
Recharges Taser.
Stun Effect: Stuns the Enemy for 1.5 seconds. 3 seconds on Mini-Crit/Crit.
Agreed
-25% damage done
-50% clip size