Sid Meier's Civilization V

Sid Meier's Civilization V

Machiavelli's modular mods (BNW)
12 Comments
British Sisyphus May 25, 2020 @ 9:03am 
the prince is a good book
tenacity25 Jun 17, 2016 @ 7:23pm 
11/10
Spartan Dec 26, 2015 @ 4:21am 
Awesome stuff you are doing! I was wondering if your Race for Religion plays well with the magnificent Historical Religions Complete (BNW or GK) mod by Tomatekh?
Esuryne Aug 12, 2015 @ 8:16pm 
YES
Calvados Aug 27, 2014 @ 1:47am 
good
Dudus Maximus Aug 25, 2014 @ 7:58am 
Best mods I've seen in a while
QuesoNova Aug 25, 2014 @ 6:30am 
Machiavelli could you make a mod that tweaks greece's ua?
Machiavelli  [author] May 8, 2014 @ 8:03am 
Mods listed as (G&K) should be used with Gods and Kings and not with Brave New World. While mods listed as (BNW) should be used with Brave New World but not Gods and Kings. "Food for Flatland cities (BNW or G&K)" can be used by both. If there isn't a (G&K) version of a mod (for example there is no G&K version of "Scaling Great Merchant") than it can not be used Gods and Kings.

Does this answer your question?
Xpar65 May 8, 2014 @ 4:09am 
can this alsowork with G&K and BNW?
The Bumpiest Boi Apr 18, 2014 @ 7:46pm 
I have to write a paper an machiavelli instead of looking at modes lol
ShadovvYony Nov 20, 2013 @ 7:54pm 
What will happen if I try to have GK & BNW versions of mode working together at once?
RAWHIDE Sep 29, 2013 @ 3:53pm 
Nice mods in here