The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Fighting Styles of Tamriel
147 Comments
egg Aug 9, 2017 @ 5:16pm 
Only if kung-fu was an actual thing for unarmed
Icicle C Cold Apr 14, 2017 @ 5:24pm 
Um...I know the Whispering Fang khajiit monks have a unique martial arts fighting style. I am a bit confused as to why it was not included here...
dudemeister Nov 13, 2016 @ 9:49am 
why is there no nord style?
Sam Gwen Nov 5, 2016 @ 1:19pm 
How does it work? Can somebody explain?
Turboscopic Mar 12, 2016 @ 3:31pm 
Weynon's counterattack ability seems to last for more like 0.3 seconds rather than 3 seconds. Bit unfortunate that.
Lord Commissar Vanilla May 17, 2015 @ 2:29am 
instead of the orcish stance reducing all attacks to an unusable crawl it could reduce single handed attacks drasticly while just providing the 2 handed attacks a damage boost to show their familiarity with the 2 handed method.

Also could you add a Bosmeric stance which focuses on bursts of quick attacks and then falling back as the enemy attacks and removing ones self from harm. for balance purposes it could suffer by taking more physical damage while having a faster duel wielding attacks.

there could also be an Altmeric stance which works by encorperating spells between attacks and benifits the wielder by providing a temporary magic regeneration after a spell then attack to help with spell attack combos.
Scary Face Apr 2, 2015 @ 5:35am 
Needs more stances doe
Pacing And Muttering Mar 20, 2015 @ 8:30am 
LOL!!! The first stance is an Akaviri stance, and the mod is called fightings styles of tamriel. The Akaviri are from Akavir. LOLOLOLOLOLOLOLOL!!!
Asarin Feb 3, 2015 @ 3:51pm 
how you switch between stances? i have no idea
Drnkspwn Jan 24, 2015 @ 10:21pm 
This mod has a great idea behind it. Totally needs an update.
Braveheart Jan 11, 2015 @ 1:37pm 
Clicked attack 50 times in the Orcish stance, hit two times ended up winning 10/10
D-ruel Dec 9, 2014 @ 8:57am 
Bueno si no sabes hablar español espero que te des el tiempo para traducirlo, bueno quería decirte que este mod tiene un error que hace que las armas tengan valores de daño negativos. Me explico si un arma hiere 35 y elijo un estilo de pelea cualquiera, este me baja a -13 (es un ejemplo). Tu trabajo tiene mucho potencial, pero necesita ser mejor trabajado y bien equilibrado.

Gracias por leer
Merilirem Jun 23, 2014 @ 2:35am 
Imperial style makes me swing really slow with a dagger in my left hand and a sword in my right...like mollases.
{PV2}Godfather Apr 28, 2014 @ 12:51am 
Is DLC required
Buzzerker Apr 24, 2014 @ 1:05pm 
I think this is a great idea , it looks like you haven't perfected it yet but I will keep an eye on it and hopefully after you make a solid version I can safely use it in my heavily modded Skyrim playground. Right now I just don't want to risk it , the only metaphor I can use is building a castle out of a house of cards and then dropping a handful of cards on top of it instead of artfully placing each and every new card.
OmegaReaperGaming Apr 23, 2014 @ 1:50am 
Can you make a video using this mod? sounds cool but I don't want to risk it.
WillGavick Apr 21, 2014 @ 4:03am 
Don't use Weynon if u play on legendary, u wont survive getting hit ! :P
theWealdstoneraider Mar 20, 2014 @ 12:11pm 
any requirements?
Yautja Tgirl Oct 8, 2013 @ 4:11pm 
how the heck do you do a counter?
{E1}Mēness Sep 22, 2013 @ 9:41am 
how do i meditate
myers.jonathan61 Aug 17, 2013 @ 3:48am 
i like this mod a lot i use the Weynon Stance with a shield thank you
Harkov Jul 13, 2013 @ 11:43pm 
Wow this mod sucks, The Akaviri mod made my weapons damage drop so low and orcish stand made them too high and fast swinging. Unsubscribing untill finished.
Heinleine May 15, 2013 @ 5:42pm 
does this work with the private eyes heavy armory mod
Deathstorm Mar 3, 2013 @ 10:14am 
you should make a stance thats good for mages
etsubmariner Feb 7, 2013 @ 6:41pm 
And now I've discovered that my armor values are in the negative after reset. I've reset a few times, but no joy on getting them zero'd out. Any ideas?
etsubmariner Feb 5, 2013 @ 10:35am 
Ok great! I came back to say I think that this mod had created weird sticky values. It had upped my armor in a few days of playing to over 610,000! My weapons damage stats = 0. I tracked it down to this mod, then saw you had updated it. Thanks! Reset worked very nicely.
Ruthlesswill Dec 15, 2012 @ 6:39pm 
how do you do the stances
Executioner Nov 4, 2012 @ 11:14am 
duel wielding in Orcish stance doesn't work
Draika Nov 2, 2012 @ 2:41pm 
orcish stance = too slow (even makes the weapon swing animation not smooth)
akaviri stance = too fast (make atk speed just 130-150% faster instead of 200%. Also, I don't quite get the 1/3 physical damage thing. Does that mean that you deal only 1/3 damage of normal weapons? If that is so, you should change it so that you deal same damage to enemies, but TAKE 1/3 MORE damage by being hit, so like strengthen attack but lower defence kind of thing)
Antony Sep 18, 2012 @ 3:10pm 
Unfinished mod, don't download till it's complete.
tominator Aug 30, 2012 @ 1:40pm 
Small bug on weyon stance, after a while all the weapons in the game (including npc's weapons) went to 0 damage, even when i disabled weyon stance. Hoping for a bugfix there otherwise great mod
Sherlock Cones Aug 26, 2012 @ 11:32pm 
How do you change your stance
[EXDr] Dowpy Aug 14, 2012 @ 3:32am 
How do you change stance?
H Aug 11, 2012 @ 7:56pm 
does this change the actual animations and idles along with the stats or is it just a numerical change mod?
Gotoma Aug 9, 2012 @ 12:22pm 
Orcish stance with 2 handed is super snail pace slow. (Someone most likely already made this observation.) Other than that great mod. I love the idea of stances and the depth it adds to combat. Keep up the amazing work!
Wakka Aug 5, 2012 @ 8:41am 
make a khajjit monk stance
ATILA [BULGAR] Aug 3, 2012 @ 3:47pm 
No khajiit stance? This game could not care any less abaut it's best race...
nicholson_evan Jul 25, 2012 @ 8:29am 
Have you considered adding a pure offence stance (call it Berserker), and a pure defence stance (call it Chicken). Sort of a permanent Weynon stance.
jordan Jul 6, 2012 @ 12:30am 
akaviri stance + dual fury speed buff makes you ridiculously fast
BuffaloTank Jun 24, 2012 @ 11:52pm 
@fmaceoin go to powers under magic and equip it. then press z as if you were going to shout. then the menu pops up and you choose which ever you want.
Commander Vimes Jun 22, 2012 @ 6:25pm 
How do you get to choose your style?
Arthim May 28, 2012 @ 3:58pm 
There seems to be a problem when other things (particularly Berzerker perk from Syynx Perky mod) change the attack speed. When I took the mod perk for +20% twohanded attack speed and changed stance, my character began to swing instantly (even power attacks were instant).
mR0pt1x May 26, 2012 @ 2:11am 
for the akaviri stance 30% physical damage is alittle much dont you think 15 seems right ..to me.... well just a suggestion
Crassard May 25, 2012 @ 9:00am 
You don't have this listed, but with assassin's weapon perk (stealth tree, 15x dagger sneak damage) + shrouded gloves.. should be 30x. in Akaviri, my multiplier is 90x. 0_o OP?
Mayan King May 19, 2012 @ 10:36pm 
can npcs use the stances?
Rainman Slim May 7, 2012 @ 6:42am 
how do we actually change stance?
Seseel Lybon May 6, 2012 @ 11:20am 
I love this mod!
Makes me feel I'm a Swordsage the way I constantly switch styles to te situation :p
eldritchsyntax (hammerfell) Apr 28, 2012 @ 10:09pm 
is the akaviri stance more subsceptible to unrelenting force? every time i get hit with it, even when blocking or far away, I go flying. I'm thinking that with stagger resistance, that leaves unrelenting force with only the option of pushing me.
Rainman Slim Apr 28, 2012 @ 5:35am 
@P0rtal
oh god do i know that feeling! i feel ya there man.
eldritchsyntax (hammerfell) Apr 26, 2012 @ 4:30pm 
I see no downside to the mod, but wouldn't it be a good idea to write whether this actually changes the animation, or just the boosts.