The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Fighting Styles of Tamriel
   
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Category: Gameplay
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39.484 KB
Mar 4, 2012 @ 8:16pm
Mar 24, 2012 @ 2:29pm
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Fighting Styles of Tamriel

Description
Fighting Styles of Tamriel
by Yarharhar (yarharhar@yarsoft.com)

V1.8
Bugfix Update
Reset functionality can undo the weynon/orcish stance sticky values.

Updates
1.8 - Bugfixes
Apparently the Orcish/Weynon Stances are still resulting in some sticky values. I'm working on a new way of tracking these changes to fix this, but in the meantime the Reset function can undo this bug.

1.7 - Bugfixes
I believe I have squashed the rare case of orcish or weynon stance values getting stuck in wrong states.
Sneak attacking with bows in Akaviri stance no longer does insane damage.

1.6 – Addendum
Added a ‘reset’ option, if needed, when upgrading from 1.1/1.0.

1.5 – General
The quest managing the different styles, handling future updates, and ensuring the player has the “Change Fighting Style” ability was completely rewritten. The old quest was replaced, to ensure people with the buggy 1.0 Nexus release get the proper experience. You may see a warning about a missing asset if upgrading from an earlier release, for that reason. It can safely be ignored.
The Change Fighting Style power can now be used as often as you like, at the cost of 50 stamina.

Orcish Stance
Balance: Power-Attacking now costs more stamina than before
Balance: Orcish Stance Power-Strike is no longer a guaranteed disarm. A few factors come into play. Style section has details.
Balance: Orcish Stance’s armor-piercing ability is now a reward after staying in the stance for 1-hour.
Appearance: Orcish Stance’s animations and attack speed have been modified. Combatants now wind-up and then strike at normal speed, rather than the previous – “Swinging through molasses” method :)

Akaviri Stance
Balance: Power-Attacking in Akaviri Stance costs less stamina than before
Balance: Akaviri Stance gains a reward at 1-in-game hour of use. A bleeding effect on all physical damage. 15 damage spread over 10 seconds.

Weynon Stance
A new stance has been added! Weynon stance is a countering-friendly way of fighting, offering high defense until struck, then momentarily giving a damage boost to counter-attack.

1.1 – Bugfix Release, this made the Nexus and Steam versions Equivalent
1.0 – Initial Release. Steam version worked, Nexus version did not

Intro
Throughout all of Tamriel and Nirn itself, warriors of all caliber have been honing their skills and talents. But not all talents, and indeed, fighting styles themselves, are the same. This mod grants adds a few of these styles, granting you the ability to switch between them at will. But be warned! Switching can be exhausting, and the true power of a style may only be unlocked after a short period of use.
Fight in the classic Imperial Stance, Lightning-quick Akaviri Stance, Powerful Orcish Stance, or Misdirecitng Weynon Stance.

The Styles
Imperial Stance - Vanilla Skyrim combat.
Lore - The most popular and versatile style of fighting in Tamriel. Speed and power is balanced for a stable fighting base.
Pros: Balanced
Effective against all combat types.
Full power is always available (no 1-hour reward)

Akaviri Stance - Fast paced combat that favors poisons and enchantments.
Lore - The style of fighting once favored by the Akaviri. Their warriors were said to become a whirlwind around foes, flowing around counterattacks while dicing them to pieces. Those who fully immerse themselves in the style find their wounds striking deeper, yet unnoticed by their opponents until too late.
Pros: Double combat speed
20% faster movement speed
Poisons last for three hits
Cannot be recoiled.
1-Hour Reward: 15 bleed damage over 10 seconds.

Cons: 30% physical damage.
Cannot recoil foes.

DPS: Physical DPS 60% of imperial
Enchantment/Poison DPS 200% of imperial

Orcish Stance - Slow, but incredibly powerful tactical combat. A few good power attacks will turn the tides of many battles.
Lore - Beware those who move in the manner of the early, vicious Orcs. Their movements may seem slow and deliberate, but that gives way to a fast, crushing strike that can keep an enemy off their feet for an entire battle. Once they full immerse themselves in the style, even an opponents armor tends to give way.
Pros: 250% physical damage
A power attack that connects will both stagger and can disarm a foe. Foes who are blocking are more likely to be disarmed. Similarly, striking with a two-handed weapon also raises your odds.
1-Hour Reward: 10% Armor Piercing

Cons: Reduced Combat Speed
20% slower movement speed

DPS: Physical DPS 125% of imperial
Enchantment/Poison DPS %50 of imperial

Weynon Stance – A style that surprises foes by switching from a master-defense to a crushing offense, and often.
Lore - The monks of the Weynon Priory, with their connections to the blades, had an upbringing both peaceful, yet warlike in nature. The resulting style means that while they won’t start a fight, they sure as Oblivion will finish one.
Pros: Increased defense until struck
Increased offense after struck for a short period of time

Cons: Decreased offense until struck
Offensive gains are reduced if continually hit
Weak against magic users

Dps: 400% Defense/20% Offense (until struck)
100% Defense/400% Offense (after struck, for 3 seconds)
Offense gains cut in half with each additional hit, until able to rest for 2-3 seconds

Installation/Upgrading
Install the mod via Steam Workshop, Nexus Mod Manager, (any other tool of your choice), or manually unzip the files to your Skyrim folder.
Upgrading follows a similar path, though for the most guaranteed-bug free experience, I recommend switching back to Imperial Stance before doing so.
To change fighting styles, simply select the Power "Change Fighting Style" from the magic menu and use it as you would a shout or racial ability.

Uninstalling
For the most optimal experience, switch back to Imperial Stance before uninstalling. Then, simply remove the mod files. If you fail to do this, you may have to use the console to reset lingering effects.

Known Bugs
Orcish stance can animate oddly in third-person. I’m working on it.
“Missing Assets” warning may come up once when loading a save with an earlier (1.1 or lower) version of Fighting Styles on it.

RoadMap (future updates)
1.9 – Glaring Balance and Outstanding Bugs
2.0 – Massive Overhaul
Styles will be split into three categories “Style”, “Stance”, and “Step”,
Being able to mix and match abilities and powers of each.
Each race (and a few other groups) will be contributing to these categories.
Players will gain the ability to master elements of each category to reduce penalties or unlock greater powers.
The ability to make followers switch to a new style configuration.
And more!
147 Comments
egg Aug 9, 2017 @ 5:16pm 
Only if kung-fu was an actual thing for unarmed
Icicle C Cold Apr 14, 2017 @ 5:24pm 
Um...I know the Whispering Fang khajiit monks have a unique martial arts fighting style. I am a bit confused as to why it was not included here...
dudemeister Nov 13, 2016 @ 9:49am 
why is there no nord style?
Sam Gwen Nov 5, 2016 @ 1:19pm 
How does it work? Can somebody explain?
Turboscopic Mar 12, 2016 @ 3:31pm 
Weynon's counterattack ability seems to last for more like 0.3 seconds rather than 3 seconds. Bit unfortunate that.
Lord Commissar Vanilla May 17, 2015 @ 2:29am 
instead of the orcish stance reducing all attacks to an unusable crawl it could reduce single handed attacks drasticly while just providing the 2 handed attacks a damage boost to show their familiarity with the 2 handed method.

Also could you add a Bosmeric stance which focuses on bursts of quick attacks and then falling back as the enemy attacks and removing ones self from harm. for balance purposes it could suffer by taking more physical damage while having a faster duel wielding attacks.

there could also be an Altmeric stance which works by encorperating spells between attacks and benifits the wielder by providing a temporary magic regeneration after a spell then attack to help with spell attack combos.
Scary Face Apr 2, 2015 @ 5:35am 
Needs more stances doe
Pacing And Muttering Mar 20, 2015 @ 8:30am 
LOL!!! The first stance is an Akaviri stance, and the mod is called fightings styles of tamriel. The Akaviri are from Akavir. LOLOLOLOLOLOLOLOL!!!
Asarin Feb 3, 2015 @ 3:51pm 
how you switch between stances? i have no idea
Drnkspwn Jan 24, 2015 @ 10:21pm 
This mod has a great idea behind it. Totally needs an update.