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But I did dig up an older, 2012 Sicilian mod and updated it to work in the new patch! It's a little broken but, it seems to work so far.
I may post it, but I wasn't the one who made the original.
If you have any ideas on how this culture could work please let me know.
There's a building for German and French cultures; you can probably just add the Sicilian culture to the list there.
Well, to tell the truth, I found it difficult to find a large number of Sicilian/Neapolitan names, so, I would appreciate a source where I can find some to use
And I will update with the titles soon.
Or
Do you mean the individual/person names?
2) Where should I go to add such a building?
1) Armies controlled by Siclian rulers do use the Italian models if you own the DLC
2) Sicilian culture currently doesn't have a cultural military building. Considering they have knights, maybe giving them the same building as the Normans/French etc would be a good idea?
All the cultures should be available now! I don't know what to do about the crashing, though. If it will still be an issue. This could have been it! lol
I didn't realize Sardinian wasn't a HF-thing. Yeah. That's the downside to this mod. Sicilian has to be in the latin group, but as a result any new cultures added to the main file will not be compatible with the mod.
And yeah, I don't know how to fix the crashing either. I'll look into it, but as an inexperienced modder I don't know what to do most of the time lol. I'll try and update the culture though! I recall there being more than just Sardinian added in recently though.
Haven't quite figured out what causes the crashes yet.
And to be honest, I think a lot of us would probably just happy with an update that made the mod compatible with the current patch state, even if you don't have any new ideas for it. :)
And yes, I may update it further. I don't know if it's compatible with other mods like better looking garbs or anything like that. I suppose not? Depends on what BLG alters.
1. Would this mod be compatible with the better looking garbs mod?
2. Will this mod be updated?
And yeah, I know that. Thing is that I don't have the new file is why I asked. I don't have the money to get HF right now.
Once more, thanks for the directions (so to speak)
the sicilian culture can be copied straight from the old culture file into the new one.
Crusader Kings II\common\combat_tactics is where tactics can be found the cultural tactics are down the botom, i suggest Ctrl + F 'culture' to find them
Crusader Kings II\common\retinue_subunits is where you can add retinue, i have not been able to do this yet
i sent you a friend request so that i can pm you, gotta get back to work
And that sounds like a fine set of ideas. Where would I go to mod cultural buildings and the like? I think I considered trying to mod buildings, only I ended up getting confused. And also modding a tactic in? Intriguing! I've never really tried modding such things yet.
I can suggest naming the cultural tactic Sicilian Defense (a chess move that brakes the symmetry of the board on blacks first turn)
i did some fiddling in the code last night and the only thing i couldn't get working was the retinue (possibly the tactic too)
And I didn't really think of a culture building, I had no idea what it would be.
When I go back in the game I will update the mod again.
I'm not that experienced in modding yet.
HF added in new cultures such as dalmatian, this mod causes them to defult too noculture
the culture building was also not set up
I wasn't sure what they used historically, just kinda used the pikemen as a placeholder unless I found something more accurate.
Thanks for the suggestion