RimWorld

RimWorld

CNL - Craftable Neutroamine and Luciferium
12 Comments
RedRuM Oct 21, 2018 @ 7:02am 
seconded for an update
Six Oct 19, 2018 @ 9:23pm 
This is a terrific mod, any plans for a 1.0 update?
Molay  [author] Sep 11, 2018 @ 11:22pm 
Happy to hear someone enjoys it :)
PSY Sep 11, 2018 @ 6:51pm 
Nice. I had a similar mod for B18 and was looking for a B19 version
Molay  [author] Aug 29, 2018 @ 2:13pm 
Slightly readjusted recipes. Batch neutroamine production back to 5 herbal medicine, but crafting time reduced. Bigger loss of market value, significantly faster than the other production method (40%).
There was no reason for luciferium to be produced in bulk. Now produces 1 luciferium. Crafting time slightly lowered in proportion, from 6000 for 5 to 1000 for 1 luciferium. Slightly increased psychoid leaves requirement.
Molay  [author] Aug 29, 2018 @ 5:58am 
Alright I took a closer look and significantly reworked the recipes. Creating neutroamine at a market value loss now, Luciferium roughly doubles in market value. Worktimes increased, recipes adjusted, which tones down luciferium quite a bit (it was mistakingly creating much more than a doubling in a market value before!). Cheers to Selfarion for the nudge. Feedback welcome.
Molay  [author] Aug 29, 2018 @ 5:03am 
Those recipes cause luciferium to be manufactured at an immense loss of value, though. It was one of the intents that it can be used as a trading option and ready supply if you feel like going for the drug colony feeling. I feel that those very high costs will be prohibitively expensive and essentially make luciferium inpractical.

I've not looked at the other mod, but I do like the option of recipes, and bumping the cost up slightly is perhaps a wise move - instead of producing neutroamine at a roughly equal-value formula, producing it at a value loss of some 30-50% makes sense, considering it is now craftable and that alone is very valuable.

Thanks for your feedback!
Selfarion Aug 29, 2018 @ 3:20am 
I think that the recipe is very easy if compare with Craftable Drugs where
Neutroamine (x5) = Psychoid Leaves (x30), Strawberries (x20) и Herbal Medicine (x5)
Luciferium (x5) = Neutroamine (x50), Devilstrand (x25), Medicine (x5) and Componentт (x1)
Yes we have increased work time but anyway may be do more harder recipe?
Selfarion Aug 29, 2018 @ 3:09am 
Looked in the mod files:
10 neutroamine = 20 PsychoidLeaves + 5 MedicineHerbal (1300 work)
5 luciferium = 40 PsychoidLeaves + 15 Neutroamine (2000 work)
Molay  [author] Aug 28, 2018 @ 11:18am 
The regular meds recipe has not been altered, yes. When manufacturing neutroamine you extract some compounds of the herbal medicine, to further refine it into medicine you'll have to increase its potency with more herbal meds, or something like that. I'm no rim-chemist ;)

(Note that effectively it adds 1 herbal medicine and 4 psychoid leaves to the medicine recipe if you craft neutroamine yourself instead of buying it)
CrazyOdd Aug 28, 2018 @ 3:44am 
So I need Psychoid leaves and Herbal Medisin, to make Neutroamin, then Neutroamin, Cloth and more Herbal Medisin to make better Meds?
Molay  [author] Aug 28, 2018 @ 12:19am 
Feedback on the recipes is welcome :)