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Any comments suggesting there is otherwise will be removed as stated in FAQ.
Alkhon Huns (White Huns for FotE/EP) and Nords have similar units as well.
Essentially those types of crashes (when get to battle) can be indication there is something wrong with graphic card as well, so be sure it is not Intel crap for instance:
https://steamcommunity.com/workshop/filedetails/discussion/429279205/598515043738321027/
There is also a possibility that some other mods still interfere like MK1212, so if you have them in manager you must remove them, 1212 is highly intrusive even deactivated.
I just lack of place to describe all changes so essentially you have to read modification list to follow details.
Then the point in discussion makes sense.
Changing some objectives is simply a great risk and i do it only for justed cases.
Anyway there are no blue/red shields anymore since they were temporary until i found patterns that would be usefull and didn't contrast to Notitia patterns and all other designs. And since you play Revised you are expected to recruit named units which have unique shields leaving regular unnamed ones to rebels.
And ofc, it is mp compatible if players use exactly the same mod list.
Anyway those times military presence could only make ppl more upset, not calmed.
Aurelinus made a Gentelman job by keeping this mod for Atilla what DEI is for Rome2 that means the best (imo)
Lots of thanks for this bro ^^
Now a question for the men himself :P " What is your honest opinion about the Fireforge mod?"
Gona' start now a camp with Aksum,never played as them,any specifics?
Dziena!
They also inherit regal clothes with eventual succession so next leader always uses the same clothes, like especially roman imperators.
The distinction between clothes is mostly best to see on roman/persian rulers.
Battle model is always different from campain/menu, presenting person in armor, not regal clothes. So technically starting FLs have 3 different models and that's how should be.