Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
1,737 Comments
Aurelinus  [author] Apr 14 @ 3:48pm 
RNG can be a sneaky beast.
Jom Apr 13 @ 11:53am 
Not sure 1300 hours with other mods or none at all and never had my family members dying like flies this way. Doesn't mean it can't happen on the other hand.
Aurelinus  [author] Apr 13 @ 10:22am 
Totally not mod related. And you can always use last save to avoid that.
Jom Apr 13 @ 9:48am 
The slower game seems interesting, but i guess i ran into an ugly bug after about 20 rounds. Had 5 familiy members, oldest 40 years old, 2 below 20, 4 rounds 1 dying every round. No plague going around, they simply were gone. Doesn't make much sense playing the game this way. And no, i had no other mods running.
abarc113 Mar 23 @ 11:13am 
Understood. Thanks for letting me know.
Aurelinus  [author] Mar 23 @ 12:47am 
As it should.
abarc113 Mar 22 @ 9:39pm 
Sorry to bother, but I noticed that the Crocea Mors (1) trait is providing negative authority and morale.
Lomanta Feb 16 @ 8:11pm 
Aurelinus, thank you.
Aurelinus  [author] Feb 16 @ 2:50pm 
Fixed.
Lomanta Feb 16 @ 1:28am 
There's missing Tanukhid horde and roman horse breeding building names. Sorry for bad englisgh.
Aurelinus  [author] Feb 3 @ 11:46am 
No, because you can miss some depending on the way you play.
Smiling Knight Feb 3 @ 10:53am 
Is there a list of events for WRE?:roman_shield:
Aurelinus  [author] Feb 3 @ 10:44am 
Most probably it does.
Smiling Knight Feb 3 @ 10:29am 
Does this mod makes historical events that blow my empire in pieces? Like Visigoths settled in Spain or rebellion in Gaul etc? :bust:
Aurelinus  [author] Feb 3 @ 4:15am 
Mod works and doesn't do any CTD if you use compatible mods in correct order.
Any comments suggesting there is otherwise will be removed as stated in FAQ.
Aurelinus  [author] Jan 26 @ 4:37am 
Happened that i made Lakhmids and Ghassanids possible to be horde as well, so Tanukhs needed some additional fixes i forgot.
Nemo Jan 26 @ 4:19am 
oh really? that was quick. gonna check it now
Aurelinus  [author] Jan 25 @ 4:24pm 
Yeah, fixed.
Nemo Jan 25 @ 1:14pm 
there seems to be a problem with the tanukhid faction. they have no building except religious and resources.
VOTRR Jan 18 @ 7:11am 
I know, still it's 100% more hp, even more than cavalry units.
Aurelinus  [author] Jan 18 @ 4:08am 
That is the question regarding FotE, not Revised, but anyway - no, they are expensive, unique and 2-handed (no shield protection) and they are meant to melee charge so they should survive heavy fire.
Alkhon Huns (White Huns for FotE/EP) and Nords have similar units as well.
VOTRR Jan 18 @ 3:26am 
Veles Chosen Infantry - 110HP - isn't to big?
Aurelinus  [author] Jan 16 @ 8:36pm 
THAT IS the issue, FotE uses WQHD textures and models that intel graphics cannot handle. Probably expanded men per units (180 to 240) also is problematic for those cards.
Alkaline Jan 16 @ 8:18pm 
Even FotE only doesnt work. She does have an Intel Iris, which is what the other people with this issue also have, but she can run vanilla just fine...It's only with mods that it crashes. Atleast, with FoTe. Havent tried any others
Aurelinus  [author] Jan 16 @ 8:15pm 
I can't say what that would be so all you can do is trying to eliminate issue one by one. Start with FotE only and check all works, then add Europa Perdita (Reloaded), then next mods one by one until you find which one makes that.
Essentially those types of crashes (when get to battle) can be indication there is something wrong with graphic card as well, so be sure it is not Intel crap for instance:
https://steamcommunity.com/workshop/filedetails/discussion/429279205/598515043738321027/

There is also a possibility that some other mods still interfere like MK1212, so if you have them in manager you must remove them, 1212 is highly intrusive even deactivated.
Alkaline Jan 16 @ 12:31pm 
Hi! My gf and I are trying to play a coop campaign with the compatible modpack, but everytime she is about to load into a battle her game crashes. Is there any way to fix this? Vanilla battles work fine
Aurelinus  [author] Jan 15 @ 3:36am 
It seems that faction is shared with Attila campaign faction, so changing that name would do confusion there.
0zzie Jan 14 @ 7:45pm 
In regards to The "Last Roman", in the future can you change the name of the "Imazighen" to "Mauro-Roman Kingdom" (Or what you feel is proper) and add leader "Masuna" as it's leader. I know it's not a playable faction but it'll add more immersion even as a non playable. Good job once again!
Aurelinus  [author] Jan 14 @ 6:12pm 
@0zzie
I just lack of place to describe all changes so essentially you have to read modification list to follow details.
:steamthis:
0zzie Jan 14 @ 5:19pm 
Really impressive what you are doing moving the mod forward and expanding and becoming much more immersive.
Chassy_D Jan 4 @ 5:01am 
wow, just realised you changed the limitaneii - look really good now must say :)
Aurelinus  [author] Dec 31, 2024 @ 3:31am 
I suppose we still are talking about some old version of the mod, so i suggest checking how units look now. :steamhappy:
Then the point in discussion makes sense.
Chassy_D Dec 30, 2024 @ 11:41pm 
no i completely understand. i was just thinking that replacing the units with the blue and red shield with the vanilla skin of the unit would simply add more variety thats all. it is a lot more noticeable when in sieges with stock garrisons when all the roman soldiers have blue and red shields, thats all :) there is a however a blue and red shield that features a sort of blue star in the middle that i think would look better, but as you said, you have already added so many unique units, you most likely have already used the design i found already :)
Aurelinus  [author] Dec 30, 2024 @ 11:35pm 
If there was a way i would limit regular units to AI only but even if this is possible, amount of time and efforts is not worth any of them. So you see them, but you are not expected to bother with them.
Changing some objectives is simply a great risk and i do it only for justed cases.
Chassy_D Dec 30, 2024 @ 11:04pm 
Please don't take it as a criticism aurelinus. The work you have done with the mod is absaloutely incredible. I was just thinking that the vanilla style comitstenses and so on looked slightly better that's all :) the reason I talked about it is that I've found some of the objectives are limited to vanilla units and having different 'vanilla' units would make as you said rebel armies a bit more diverse and a bit more immersive (in my view)
Aurelinus  [author] Dec 30, 2024 @ 3:59pm 
I'm pretty sure you would do better designs, but unfortunately it was me who had to choose something.:steammocking: Don't get me wrong, but being sceptical about few massive patterns in contrast to hundreds of individual for various units seems a bit unfair.
Anyway there are no blue/red shields anymore since they were temporary until i found patterns that would be usefull and didn't contrast to Notitia patterns and all other designs. And since you play Revised you are expected to recruit named units which have unique shields leaving regular unnamed ones to rebels.
And ofc, it is mp compatible if players use exactly the same mod list.
Chassy_D Dec 30, 2024 @ 5:31am 
is the mod multiplayer compatible? love the mod btw, been playing an ere campaign and its a blast. only thing i don't like is the design of the default roman units with the blue and red shield, i was wondering where the inspiration for it came as i couldn't find that specific design anywhere.
Aurelinus  [author] Dec 17, 2024 @ 6:35am 
That surely is not update related but an unknown submod that you used. Diplomatic options that allow confederations maybe?
angraz89 Dec 17, 2024 @ 6:22am 
i was doing it as lately as 3 days ago, then probably the outdate version of the mod was taken out and I had to download Fall of the Eagles + Europa Perdita Revised and it's not possible anymore. I could not find the version I was using. Only this one.
Aurelinus  [author] Dec 16, 2024 @ 9:50pm 
I can't remember it was ever possible. It is possible in BEL and (possibly) AoC campaign.
angraz89 Dec 16, 2024 @ 6:19pm 
@aurelinus is it not possible to ask a usurper faction (playing as WRE) to join? I don't seem to have the option after the update
Aurelinus  [author] Dec 10, 2024 @ 3:56am 
Intentional, you buy perks, ancilliaries or buildings to provide that. Keeping army in settlement/port still works thou.
Anyway those times military presence could only make ppl more upset, not calmed.
Krzychu_PL Dec 10, 2024 @ 3:34am 
Is it intentional that military presence makes no public order or is it a bug? If the first option, is there a submod to switch it off, it does not make sense.
SakaLamia Dec 2, 2024 @ 12:26am 
could the hindu units go a tier down on spice ports for aksum, by the time you get to build tier 4 spice ports you already won the game. goated mod btw
Duya Dec 1, 2024 @ 10:25pm 
why is the ostrgoth keep taking my cities without a fight when i play as the ere
Andrew Fish Nov 29, 2024 @ 9:29am 
Guys...im an old historical total war player and iv' played them all....DEI,1212AD,Ancient Empires,Radious,Age of Justinian you named^^but is allways this mod i come back and play with joy coz i know is complete....yes alot of the Overhauls for Rome 2 and Atilla are nice and can have unique features... but..... how many are complete or polished?

Aurelinus made a Gentelman job by keeping this mod for Atilla what DEI is for Rome2 that means the best (imo)

Lots of thanks for this bro ^^

Now a question for the men himself :P " What is your honest opinion about the Fireforge mod?"

Gona' start now a camp with Aksum,never played as them,any specifics?
VOTRR Nov 25, 2024 @ 12:39am 
Aurelinus you are doing amazing job, thank you!

Dziena!
Aurelinus  [author] Nov 22, 2024 @ 11:21am 
That is generally unique for FotE, most mods use unified 1 model for all purposes. Yet i wanted them being kinda dignified with unique style and different clothes for politics and battle.
They also inherit regal clothes with eventual succession so next leader always uses the same clothes, like especially roman imperators.
The distinction between clothes is mostly best to see on roman/persian rulers.
bofan Nov 22, 2024 @ 10:28am 
Didn't know, thanks for sharing.
Aurelinus  [author] Nov 22, 2024 @ 10:24am 
Leaders for playable factions have special uniform for selectable menu. That model is not used anywhere else besides campaign map (not always, but campaign map model is close).
Battle model is always different from campain/menu, presenting person in armor, not regal clothes. So technically starting FLs have 3 different models and that's how should be.