Surviving Mars

Surviving Mars

View Colony Map
130 Comments
ChoGGi  [author] Aug 30 @ 10:04am 
:) no worries
Raphx Aug 30 @ 3:57am 
sorry y dont have see your name
but you have so many good mods for thiss game
sorry
ChoGGi  [author] Aug 29 @ 5:57pm 
How many times are you going to ask me that?


I do plan to update my mods, no schedule on when though.
Raphx Aug 29 @ 2:01pm 
neded mod thanks
Raphx Aug 29 @ 2:00pm 
wow can you make this in the neuw game: relaunch please?
clampi Jan 11 @ 7:55pm 
Forced through a steam restart. Works now, ty.
ChoGGi  [author] Jan 11 @ 7:52pm 
unsub and resub, it'll update it.
clampi Jan 11 @ 7:47pm 
v12.03-123. And is not that I have any option to update, Steam updets when it feels like
ChoGGi  [author] Jan 11 @ 7:40pm 
Which version of my library mod are you using (it should be 12.4)?
clampi Jan 11 @ 7:16pm 
The library dependency is reported as outdated. Please also push the respective change.
ChoGGi  [author] Jan 11 @ 6:35pm 
v2.6
Bumps the breakthrough count when you use Paradox sponsor.
Telferion Jul 31, 2024 @ 10:16pm 
Thank you so much! It's working perfectly and I can't thank you enough! :-D
ChoGGi  [author] Jul 29, 2024 @ 9:58am 
Telferion Jul 28, 2024 @ 9:49pm 
One clone at a time as in the regular version, taking the same amount of time, same number of workers at the building. It would pick one random worker assigned at the building as cloning target. That would ensure balance and unpredictability. You could assign colonists you wanted to see cloned as workers at the cloning vat, and yet you wouldn't know for sure which one would be the target. Each cloning round the building would pick a random worker as target. Clones could be cloned again, if assigned as workers to the building.
ChoGGi  [author] Jul 21, 2024 @ 8:38am 
Maybe, but it does one clone at a time, which worker would I use, and the same worker each time or how would I pick?
Telferion Jul 18, 2024 @ 1:30am 
Thank you so much for this! Makes the map selection an informed choice rather than random and luck alone!

On a side note and different subject, would you consider making a mod for the cloning vats? As is it generates random colonists, you don't get to select cloning targets and no chance whatsoever to see useful traits copied into the new clones. It would be so much more interesting and useful as gaming strategy if the cloning vats made exact copies of the current workers assigned to the building, with a chance of bringing their traits into the newborn clones. That would be cloning for real opposed to the bland generic non useful approach from the game I'd love to see a mod of yours implementing such function and usefulness to the cloning vats.
ChoGGi  [author] Apr 25, 2024 @ 5:32pm 
v2.4
Fixed breakthroughs always showing (thanks JoeKing).
ChoGGi  [author] Apr 25, 2024 @ 5:26pm 
Oh, I probably borked it last update.
JoeKing Apr 25, 2024 @ 8:42am 
In current SM version as of posting, even when Breakthroughs is unchecked (both in mod options and the map window), the Breakthroughs window still opens and shows them. Closing that window just reopens it on clicking a new location. Trying to avoid spoilers other than map layout. Only workaround I found was to move the window to a corner so I couldn't see the text.
ChoGGi  [author] Mar 15, 2024 @ 5:21pm 
v2.3
Changed breakthrough default limit to 13.
Shows initial location breakthrough info.
ChoGGi  [author] Dec 9, 2023 @ 10:17am 
The wonders are chosen while the map is loading and I haven't been able to figure out how to recreate the rand state it uses to shuffle the list of wonders.
John Dec 9, 2023 @ 12:57am 
I see you already mention this mod doesn't show the buried wonders of the map, but is there a chance you will add that in the future?
Spyro_Dragonite Sep 8, 2022 @ 5:08pm 
also didnt notice the last line of known issues. sorry mate.
Spyro_Dragonite Sep 8, 2022 @ 5:07pm 
i can send it and a few screenies i took last night on creating a new map. um... ima do email cause i dont have a pastebin, lol.
ChoGGi  [author] Sep 7, 2022 @ 7:01pm 
> its not showing the buried wonders,
You may wish to read the whole description (I need to update the image).

> some map locations arent rendering or just show a full yellow zone but turn out to be something... not flat
That on the other hand sounds odd. Would you mind sending me a log from when that happened, or just your whole logs folder? If you happen to remember a location as well, that'd help.
https://steamcommunity.com/sharedfiles/filedetails/?id=2391106222
Spyro_Dragonite Sep 7, 2022 @ 5:34pm 
this might need an update, its not showing the buried wonders, and some map locations arent rendering or just show a full yellow zone but turn out to be something... not flat. lol.
ChoGGi  [author] Jun 10, 2022 @ 6:59am 
Thanks, I removed the link.
paul0665 Jun 10, 2022 @ 12:05am 
something wrong with the www.survivingmaps.com site?
seem domain expired
Qoff May 25, 2022 @ 5:58am 
Sorry, mixed up the mods, but we already talked on reddit, thanks!
ChoGGi  [author] May 24, 2022 @ 7:03pm 
Filter what?
Qoff May 24, 2022 @ 9:15am 
@choGGi there's some way to filter by altitude?
ChoGGi  [author] May 5, 2022 @ 8:18pm 
v2.0
Disabled underground wonders till I figure out why my seed isn't the right seed.
ChoGGi  [author] May 2, 2022 @ 9:08pm 
Thanks, I'll take a look see
Fumiko May 2, 2022 @ 4:29am 
Same with 38s9w: shows Jumbo & Artifact, is in fact Jumbo and Wonders.
Fumiko May 2, 2022 @ 2:36am 
Just a heads up - underground wonder info is unreliable. Above ground breakthroughs and all are good but just had it indicate Jumbo Cave and Bottomless Pit (map 25s85w) and what I got was Artifact and Cave of Wonders.
You may wanna check it out.
ChoGGi  [author] Jan 17, 2022 @ 5:16pm 
Yea picard bugged it, I got a mod called Fix BB that includes it
ChoGGi  [author] Jan 13, 2022 @ 9:41pm 
I'm asking some others to make sure, but it does seem like the table with the list of breakthroughs to get is blank when picard is installed. Easy enough to make a mod if it is.

Best remind me in a week or so if I forget to post an update :)
doogie520 Jan 12, 2022 @ 10:38pm 
Planetary Anomalies with breakthrough do not appear in the game.

I waited until 600 sol, but no POI with breakthrough was created.

Fortunately, except for the breakthrough in the Planet Anomaly, the rest of the breakthrough were normally found on the map.

I am currently using Beyond and Below DLC. I'm worried that this might have caused this problem.
ChoGGi  [author] Jan 9, 2022 @ 10:51am 
log files are here: https://steamcommunity.com/sharedfiles/filedetails/?id=2391106222

Could you send me one of you trying that then quitting the game?
Sabaithal Jan 9, 2022 @ 4:34am 
Having issues with breakthroughs. I select a location, check the breakthrough box, then it pops up a box saying "Select a location to update text" and nothing else.

Reselecting the location manually or via custom doesn't fix this.
ChoGGi  [author] Dec 13, 2021 @ 3:32pm 
v1.7
Shows the buried wonder if you have B&B (are there maps with more than one?).
Added mod option to show list by default.
ChoGGi  [author] Dec 12, 2021 @ 10:36am 
> Still survivingmaps.com is wrong,
Yeah it needs to use my updated csv files, content update 2 added new breakthroughs to B&B which changes the list.

> but yours is working correctly.
So it's all good then?


My mods use the game to display breakthroughs, so they should always be working.
zirize Dec 12, 2021 @ 7:59am 
I have pretty much everything except radio dlc.

I used to use survivingmaps.com before. After New DLC( Below and Beyond) came out, breakthough information is not correct anymore. So I tried your mod, yours is also, too.

I read many comments on here and reddit, everyone seems to be okay, so I decide to buy the new DLC and try again.

Still survivingmaps.com is wrong, but yours is working correctly.

Maybe it can be mod related problem? dunno.

Here is my mod list.

Hide Terraform Bar
Map Images Pack
View Colony Map
Dome Birth Progress
ChoGGi's Library
Expanded Cheat Menu
Extended Relocation Info
Rocket Pin Enable
Alpha Pins Sort
ChoGGi  [author] Dec 11, 2021 @ 9:47pm 
which location and what dlc do you have?
zirize Dec 11, 2021 @ 8:30pm 
I meant Breakthough information is not correct without new DLC.
ChoGGi  [author] Dec 9, 2021 @ 6:37am 
Yes?
zirize Dec 8, 2021 @ 8:53pm 
This mod works currently with new Below and Beyond DLC.
WeelieTired Oct 17, 2021 @ 10:27pm 
Right away on the forums, noticed a fix for similar issues, related to hot fix 3, it seemed, on lower performing rigs like mine.
Turn off Vsync and hit low on everything...
Loaded bare game and went right into playable.
Loaded mods and it’s hung up again. Gonna try a couple mods by another modded and see.
Thanks for the hints.

ChoGGi  [author] Oct 17, 2021 @ 9:22pm 
Umm, which mods exactly 'cause this one doesn't have any long loading in it. If you mean my Find Map Locations mod then mind posting in that one?
ChoGGi  [author] Oct 17, 2021 @ 7:41pm 
Could also see if there's any error msgs in log