XCOM 2
[WOTC] Better Armory Item Stats
36 Comments
rubyeye Aug 21, 2024 @ 6:19pm 
@ Dragonlord ... According to the [WOTC] Core Collection description they say...

"Core Collection was not made with LWOTC in mind, but for the most part it is compatible. Notable exceptions are: ... [WOTC] Better Armory Item Stats - integrated into LWOTC."

So apparently this mod is already part of LWotC. So they say.
Dęąth Viper Oct 19, 2022 @ 4:52pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
alkurte Jan 13, 2022 @ 5:38pm 
is there an vanilla version of this?
Riekopo Dec 19, 2021 @ 4:28am 
Can make version that just has the 2 bugfixes in it?
Sauron Baggins Dec 5, 2021 @ 9:32am 
- Included the "Shredder" ability bonus as part of the Shred statistic, plus the bonus shred from the "Weak Points" Order. These can be disabled via the .ini or with Mod Configuration Manager

this just displays the combined shredding stats and does not change actual gameplay abilities right?
XpanD Aug 27, 2021 @ 8:43am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, absolute must-have as far as I'm concerned.
☠Мрачный Типϟ Jun 15, 2021 @ 1:06pm 
@roomby Yes, its already compatible in my experience :steamthis:
Mr. Nice  [author] Mar 8, 2021 @ 2:07pm 
@roomby: No (well, more precisely, seriously doubt it)
Dragonlord Mar 5, 2021 @ 3:32pm 
Anyone tested with LWOTC?
roomby Apr 4, 2019 @ 6:23am 
works with vanilla (lw2)?
Lex Oct 25, 2018 @ 3:45pm 
After taking a look it's pretty inconsistent in some places. There is a krit-chance and somewhere else it's kritchance. I guess that's because of some automated process they used to translate.
Mr. Nice  [author] Oct 25, 2018 @ 1:34pm 
Cool, I'll take a look. If I left a dash in, it means the "Bonus Critical Damage" had the dash there :P
Lex Oct 25, 2018 @ 10:28am 
Here it is.
https://ufile.io/b3m49
It includes localizations for this mod, your trainable spark mod and I added the xcomgame file because I noticed that the melee weapon breakthrough mod is also by you so I localized that too.
Lex Oct 25, 2018 @ 7:39am 
Actually I did the same thing with the page and mod name. The only thing I changed in the other files was removing the dash as it was not needed. Funny enough I also did a translation of your Spark mod but it's only half done for now. I'll post a link to the files when I'm done later.
Mr. Nice  [author] Oct 25, 2018 @ 5:46am 
Lex: Yes, that's why I spent most of the "localization" section explaining the more visible "automated" localization, and to tell me if it was wrong! If you want, sent me the localization file you've made and I'll add it to the mod. The person who did Fench translations for me a while back liked to translate The "PageTitle", which appears over the options, but not the "ModName", which is how it appears in the list of mods.
Lex Oct 25, 2018 @ 5:40am 
The MCM is localized in my version of the mod. Not that there was much to localize in the first place though.
루시퍼 Oct 24, 2018 @ 4:20pm 
well.. i dont think i do that again. it takes 10-20minute each time i turn and load game and crash happens quite randomly at armory or mission loadout. it seems only me having problem and i guess i just give up for now. thx anyway for responses. T.T
Mr. Nice  [author] Oct 24, 2018 @ 7:56am 
There's nothing obvious looking at the code, and I can't reproduce the crash. Do you have a save where it always crashes when you go to the armoury or similar? With as few enabled mods as possible please...
루시퍼 Oct 24, 2018 @ 5:34am 
Yup i am of course using wotc version grimy loot.
thank you inspecting conflict :0
Mr. Nice  [author] Oct 24, 2018 @ 5:26am 
I assume you are using the WotC version of "Grimy's loot mod"? Anyway, if you read it's description page, it explicitly mentions "UIArmory_WeaponUpgrade", "UIArmory_LoadoutItemTooltip" as overrides. When you confirm you are using the WotC verison, I'll take a look. For future reference, the "Overrides" tab of the AML, which you can sort by "Internal Class", can tell you what overrides mods are using whether there is a direct conflict or not.Directly conflicting overrides are by far not the only way mods can conflict with each other!
루시퍼 Oct 24, 2018 @ 4:58am 
i checked remove weapon upgrades, grimy's loot mod overrides few uiarmory stuffs, but i dont think those are actual conflict
루시퍼 Oct 24, 2018 @ 4:49am 
as i remember there wasnt conflict superficially at alternate launcher. if i found the conflict somewhere i probably told you
Mr. Nice  [author] Oct 24, 2018 @ 4:37am 
Well, that only proves there's a conflict somewhere. When you mentioned "binary tested" I had hoped with a binary search you had narrowed it down. Do any of those mods override any of:

- UIArmory_Loadout
- UIArmory_LoadoutItemTooltip
- UIArmory_WeaponUpgrade
- UIArmory_WeaponUpgradeStats

? The AML will tell you.
루시퍼 Oct 24, 2018 @ 3:35am 
meaning the save file is 'only enabled this mod'? it probably work well. but as i said i were using over 300 mod and looked out many combination not to be crashed. and confirmed it is ok when enable all except this mod. is it ok to send this save(about 300 mods on with armoury crit)?
also i am using the latest version of highlander at steam workshop and resubbed several time.
Mr. Nice  [author] Oct 24, 2018 @ 2:45am 
@Lucifer: Have you got a save where it crashes with just this mod active? Also, if you use the Community Highlander, but for some reason don't source it from the workshop, check it's up to date. If this mod detects the Highlander is enabled, it assumes it's a recent version and checks for upgrades which use its hooks.
루시퍼 Oct 23, 2018 @ 9:36pm 
I binary tested over 200times with several days and it seems this mod causing crahsing while middle of game such as in armory or mission loadout. and sometimes crash when overwrite save or load game or new game.
i checked all conflict issue or crash log and it doesnt show up superficially but it is pretty sure.
of course i'm using over 300 mods and it could be conflict, but still i double checked for clarify
actual problem. can you investigate and fix plz? it was ok until tlp dlc patch...
i already reinstalled and cleaned ini's several time and there was no problem at actual game
wabe Oct 14, 2018 @ 4:59pm 
I see, np. There's no way to inspect the soldier's weapons with controller UI as far as I know. You will have to remember the weapon attachment icons and there is no way to know what experimental ammo your soldiers are carrying.
Mr. Nice  [author] Oct 14, 2018 @ 4:28pm 
I don't use a controller often to know. With the mouse you just mouse over the weapon. Is it not in the soldier info screen you can bring up? (which shows passive abilities, stats etc.) In terms of this mod, this is purely an armoury UI mod, doesn't touch tactical (in mission) at all.
wabe Oct 14, 2018 @ 2:17pm 
Does this show what items your soldiers are carraying during mission, like weapon upgrades and experimental ammo? I have found no way to view this information during missions. I am using controller / controller UI.
Mr. Nice  [author] Oct 12, 2018 @ 7:06am 
Just a quick tweak for the TLP. The new swords were showing their +20% Hit/Aim as an overall Aim bonus in the Armoury, same issue as with the Shadow Keeper pistol, so same fix.
Latis Aug 23, 2018 @ 2:16pm 
ty
sub
Mr. Nice  [author] Aug 23, 2018 @ 1:58pm 
Yes, information which the game needlessly withholds, like how much armor does the ShredStorm Cannon shred and pierce. Indeed, that it has any armour piercing, not just shred, isn't even mentioned in the text description.
Latis Aug 23, 2018 @ 1:49pm 
so this is just an information mod?
Rockfire ✘ Aug 22, 2018 @ 5:49pm 
I mess around with gun damage ranges all the time, this is an awesome mod to have to check things are working.
Mr. Nice  [author] Aug 22, 2018 @ 4:59pm 
Thanks, I've been using this mod privately for a few months, just had to get around to a bit of spit & polish for publishing.
Udaya Aug 22, 2018 @ 4:57pm 
You're on quite the mod-making spree. Well done, and good luck making more quality mods.