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There's plenty in the storage.
I read down below that adults should be eating 140 kcal but I followed a couple people in my town and most of them are eating 8 pieces of meat at a time, wich totals 64 kcal.
Im just wondering if the mod is currently working,
Thanks
tanks.
teenAge = 3,
adultAge = 6,
childSatietyCoef = 1.5,
teenSatietyCoef = 1.25,
adultSatietyCoef = 1,
This is vanilla stats, and their are equal to mine. Nothing changed here. But as you can see from these starts if a lot of people goes from teens to adulsts at same time food consumption goes up 25% per same time unit (lets say 1 year). Sames goes after kids grow up and become teens.
What my mod does it makes them consume more food but at less often time intervals. In vanilla they every adult will consume 46.67 kcal every 466 s (at game speed x1) using my mod its 140 kcal every 1400 s (at game speed x1). If you do basic math JohnNav you will find out its just x3 vanilla values but same 0.1 kcal per sec calory burn rate.
These longer cycles avoid lots of problem after your town become bigger. So again i don't see where you see cheating. Its literally the same vanilla, you will need to produce same amount of food as you had to do in vanilla with or without my mod.
4) Because you can't control who can work, removed all walkDecreaseByFrozen, walkDecreaseByHungry, workerWalkDecreaseByAge, diseasedecreaseWalk it was causing lots of problems in mature town, all these debuffs can stack up and gridlock your town, leading to mass starvation and plague just because eat/work cycle become to short for people to return home in time. Before that it was easy to just randomly lose 80-90% of your colony.
5) Vanilla crop grow times slightly adjusted.
If you have more question, just ask and i will try to help you ;)
1) Eat/Work cycles time was tripled from 1400s to 4200s. They eat more but less often. In addition carryingCapacity was increased to fit with amount of food they would carry home. (And for some whos not familiar with it, your villager can survive 1400s on speed 1 , without food before he will die of starvation and will eat every 466s, with all random elements in game this caused lots of problem later in game. After time got increased it no long is a problem).
2) Range, people can travel longer distances, collect items from all storages in your towm up to 999 radius. This helps to avoid "i can't find food even if you have 100k in storage so i will die problem".
Especially because you can't lock your people and they can simple wander around.
So its great for both new and veteran players, you like to have bigger, larger towns.
Because my mod don't even alter anything related to buildings in any way or form only people and their behaviour, life cycles, searching and work range, etc.. Plus i never got this problem myself.
But to be clear: I don't actually know that your mod is causing it. I play with quite a few mods and I'm still trying to figure out which mod it is, though frankly it's so time consuming I don't expect to ever get to the bottom of it. I just thought it might be your mod since it's the only one I added recently. But I've never had a good playthrough since the September patch so I doubt it's your mod. The only other mods that are out of date are Armed & Dangerous, and Share the Load. But it's not necessarily a problem with one particular mod being out of date and could be caused by a conflict between them.
Do you know of any mods that conflict with yours? I have yours in the top spot so it shouldn't really be that either though lol.
If you encounter any problems let me know.
Others love early/mid game and stick with it forever.
Message on frozen icon "This Villager froze to death". He is at the healers being healed for illness. Year 4 winter. He is a teenager and I have the mod "Productive teens" which allows you to configure them to gather resources, hunt, if they are available in his/her area.
More : customing starting point could be fun : 2, 4, 6, 10 for exemple.
Thank you!
I tried your tips with emptying houses and reassigning workers, unfortunately does not work. Thanks for your help and awesome mod.
No longer old age restricts your movement speed because you can't control when should villager retire, they work till death so this parameter just clogs event que.
Farming times now look a bit more realistic, no more you try to plant seed when you won't have enough time to harvest crops. You should harvest only once for slow and normal crops and twice for fast crops.
But vanilla difficulty was kept intact, you burn the same amount of kcal per time unit, same goes for all other items fuel, tools, clothing... nothing changed to keep everything as close as vanilla.