Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Skidvar's Changing Capitals
180 Comments
Mixelz_LiveZz Aug 7 @ 2:48pm 
Austere Hare

If your Capital isn't connected to a seaport by Owned land between You wont be able to trade with all other connected to the sea.

Only those at your capitals border.

Say if you play Sparta, if you let Athena be your capital can never connect to a seaport for they are in the way. If you just go past them and take a seaport above your capital stands disconnected to your empire, therefore trade routes can't connect to the heart of your empire
Austere Hare Aug 6 @ 1:15pm 
Playing as Massalia I always abandon my capital city usually to take some place remote like Cyrene.

But just out of curiosity why is moving capitals useful? :lunar2020halodragon:
Dogface_08 Aug 4 @ 6:39am 
Works for me
jadaniel.negrete Apr 11 @ 8:16pm 
It used to work and now its not, I removed other mods and reinstalled the mod, still not working :(
HeavyCrane Dec 2, 2024 @ 2:44pm 
not working, need tutorial
bill09xatz Oct 30, 2024 @ 12:01pm 
it works fine for me!!!!
McBeer89 Feb 6, 2024 @ 8:18pm 
lol it wasnt my leader... but i tried again with my leader and no pop ups.
McBeer89 Feb 6, 2024 @ 8:00pm 
only have two mods, this and the script. load order 1 > script 2 > this mod. Is it save game compatible? if so, is there a way to trigger it asking me to change the capital?
BananaBob Oct 31, 2023 @ 6:59am 
it doesnt work for me :(

i have this mod and Skidvar`s Vanilla Scripts enabled but if i move my leader to any town i dont get a dilemma ...

i am playing sparta in normal campaign, gameis on recent patch version
(13th WG) Vladimir Putin Oct 2, 2023 @ 6:26pm 
specifically the population system of the sanitation ++ mod somehow conflicts with this mod
(13th WG) Vladimir Putin Oct 2, 2023 @ 6:22pm 
i noticed an incompatibility either with this mod or the vanilla scripts mod... it conflicts with sanitation ++ and neither system can coexist with each other
Skidvar  [author] May 24, 2023 @ 11:11am 
They already have it, normally
Lys Albus May 20, 2023 @ 10:53am 
hello, can you make it for DEI please?
Bokbg Apr 2, 2023 @ 12:08pm 
Thanks, Wolf!
Wolf Of Iberia Apr 2, 2023 @ 2:15am 
I've tried to figure out how to do other things without success. If you learn how, let me know.
Wolf Of Iberia Apr 2, 2023 @ 2:14am 
Yo bok, custom_dilemma? If you're asking so you know how to do the "dilemma"... Well got bad news. It's all code.

scripting.game_interface:trigger_custom_dilemma(character:faction():name(), "move_capital_greek", "payload { set_capital "..character:region():name().."; money -5000; }", "", true)

The payload is defined like that.

First option sets capital, and removes 5k cash. Second option does nothing.

You just have to create the dilemma on the dilemma tables and the options on the cdir_events_dilemma_choice_details
Bokbg Apr 1, 2023 @ 2:06pm 
How does the cutom_dilemma payload work in Rome 2? Where are the payloads defined?
Gothdrak Feb 1, 2023 @ 10:29am 
Okay so running this mod for min found out that it causes CTD. Wondering if you could possible fix this?
Gothdrak Feb 1, 2023 @ 1:58am 
OK NVM.. You put this mod before Vanilla Scripts then it runs. User error I guess? :lunar2019laughingpig:
Gothdrak Jan 31, 2023 @ 8:44pm 
So the mod does not work. I am guessing the others that go with it to also not working. I only have your mods active and go with my king to new city and does not give me option to change capital for 5k. :steamsad:
Skidvar  [author] Dec 30, 2022 @ 4:18am 
The imperium level makes sense. Good thinking and that should be reasonably simple to do, I suppose
Wolf Of Iberia Dec 21, 2022 @ 9:02am 
Skidvar, I think it should depend on Imperium level, say 2000 per Imperium level. Meaning if you're up to 5\6 you'd be payin 10 - 12k to change capital.

I also wish there'd be a public order\corruption debuff the further away a region was from your capital. I'm just not sure how practical it is to implement.

I might have to build a distance to capital array with all provinces. And then populate it when capital changes or on loading a game. Then run through the players' owned regions and apply the effect to the province. How to tell distance to capital is the issue. All regions neighbouring the capital get a distance of 1. Then all regions neighbouring the 1's and not neighbouring the cap get a 2, and then all regions neighbouring a 2 but not a 1 nor the cap get a 3, and so on. hmm... might actually do it after all.

Thanks mate! I've gonne ahead and added compatibility will your scripts. I implemented the capital script fully as i might change it in the future.
Skidvar  [author] Dec 21, 2022 @ 8:50am 
What price did you have in mind if I may be curious? It's been way too long for me, but now that I think about it, you could allow different events to trigger depending on how many regions you own, for instance.

I also didn't even think about letting it trigger only for province capitals. Think that makes sense, indeed.

Btw, I had a look at your mod also and it looks nice.
Wolf Of Iberia Dec 16, 2022 @ 8:42am 
I like the idea of making it compatible. I will have a look at simply integrating your hub!

Tough I might want to make changes to your script like only allowing the trigger in province capitals or changing the price. As long as you're cool with it ofc.
Skidvar  [author] Dec 16, 2022 @ 7:17am 
Sure, Wolf, but the idea was to keep things modular as some people like this feature and others don't. That's why I made it part of 'Skidvar's Vanilla Scripts' so that players can select the options they like. So, why don't you implement the entire 'Skidvar's Vanilla Scripts' in your mod and have the features like 'Changing Capitals,' 'Random Personalities,' 'General Starting Ranks' all optional?
Wolf Of Iberia Dec 15, 2022 @ 12:59am 
Hey Skidvar, can I implement this on my mod "Etruria: Total War"?
oujosh29 Aug 26, 2022 @ 12:34am 
It's been working fine for me
SenC Aug 11, 2022 @ 9:05am 
I tried put Vanilla Scripts mod on top and put Changing Capitals mod on top, both are not working...
The_Turk_Co Aug 2, 2022 @ 12:46pm 
it did not work when Vanilla script mod before the change capitol mod, you need change order worked that way.
xCitrusx Jul 19, 2022 @ 7:03pm 
The mod says its updated, but it does not currently work. Vanilla scripts installed, moved faction leader to new city and had over 5000 in treasury, no dilemma triggered.
PenGuinMan Jun 21, 2022 @ 8:21am 
It doesn't work now right?
Bokbg May 1, 2022 @ 5:52am 
Can I ask you a question about the mod in DM? Skidvar
rikaldridge1983 Apr 9, 2022 @ 10:15am 
Thank you
HGhMA75 Apr 7, 2022 @ 12:52pm 
ok. tnx
Skidvar  [author] Apr 7, 2022 @ 11:40am 
No, doesn't work
HGhMA75 Apr 4, 2022 @ 8:55am 
hi. u made same this mod for attila?
[BOSS] Dahemac Feb 11, 2022 @ 2:24pm 
hi, would you be interested in doing region trading mod?
全面战争:罗马2-全DLC Jan 4, 2022 @ 10:36am 
It doesn't work. I don't see the move capital button. I subscribed to another mod
Alessar 🐺🦄🦅 Jun 23, 2021 @ 6:43am 
Does moving the capital really makes a difference like in Rome 1? Ir it is just for rpg purposes ?
Skidvar  [author] May 2, 2021 @ 5:44am 
Yes, you can turn the mod off or on at any moment during your campaign
Panda Blitz May 1, 2021 @ 8:45am 
Hello, so just to confirm, Changing Capitals Mod above the Vanilla Scripts correct? Also, is it save game compatible? Thanks
[EXDr] Cpt. Heinz Apr 29, 2021 @ 3:42am 
great mod, I've been looking for one of this !!
Skidvar  [author] Apr 20, 2021 @ 1:06pm 
Sure, have fun... that's what it's about... ;) I like to have options, indeed.
Aslan Ponto Apr 20, 2021 @ 12:34pm 
Don´t worry, and thanks for answering. It´s great for Sparta, since you´re forced to attack Athens otherwise, I´ll bear it in mind.
Skidvar  [author] Apr 20, 2021 @ 12:29pm 
(Sorry, think I accidentally removed your question about why you would need to change your capital)
Skidvar  [author] Apr 20, 2021 @ 12:27pm 
It's for if you start in a small settlement and you want a different one. Possibly also some consequences for trade possibilities... I always thought that at least, but I'm not 100% sure.
摸鱼王 Apr 2, 2021 @ 9:19am 
i found why it doesn't work, i put the script above this mod in the mod list
John52364789201 Apr 2, 2021 @ 12:42am 
you welcome ;) do you think you might find a way to also make this mod work for the 1100 ad mod ?
Skidvar  [author] Apr 1, 2021 @ 11:50pm 
@John52364789201: thanks for sharing, mate.

@ tya: Read the description: enter (or conquer and enter) a city with your faction leader and have 5000 gold. (make sure you have both mods enabled - so, also Vanilla Scripts)
摸鱼王 Apr 1, 2021 @ 6:54am 
hi, I'm using vanilla Rome2, but i can't find that "MoveCapital" option, how can i find that UI?