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at least newer ports that I just happen to have been working on in recent months (side-note: I actually quit gmod addon authoring years ago lol, SFM was always a better fit for me) are miles [files.catbox.moe] better [files.catbox.moe] than this literal trash fire, that's for sure
good god, I hope I never get to work on stuff like this again.
other than that it's good
If you wish to go on roasting people and to argue, please do so in your head.
AKA Please be polite as different people have different interests.
A: No. I am not going to downgrade the visuals of this thing.
As for the fortress_ammo.lua error, that was for a unique StW ammo system which I was working on, and was not yet implemented onto the AR.
I have other mods but i disabled them all except for the scar to test the problem fairly.
[Fortnite: Save the World - SCAR] lua/autorun/fortress_ammo.lua:82: attempt to index global 'language' (a nil value)
1. unknown - lua/autorun/fortress_ammo.lua:82
Striker: (Uncommon)
Breacher: (Rare)
Equalizer: (E P I C)
Siegebreaker: (Legendary)
i'm working on a new weapon pack [f.milkgames.pw] just for you
Btw.Can you make it to use ironsights?
If so, time to uninstall a LARGE majority of your addons. There's a hardcoded limit of 8192 Lua files, I think. If that limit's bypassed and you're starting to see several key aspects of GMod break badly (e.g: toolguns, physguns, sweps), you need to unsubscribe, as I've mentioned earlier above.
Q menu > Weapons tab > Fortnite: Save the World
In that case, dearest apologies. I'll push in a new ammo system as soon as those ammo box models are ported in.
and I still need myself a nedkit