Killing Floor 2

Killing Floor 2

Classic Mode
281 Comments
Forrest Mark X  [author] Sep 2 @ 7:51pm 
Sadly no though it would have been nice to have
Snaiper Sep 2 @ 3:23pm 
Oh, sorry, I thought the classic models were included in the mod too
Forrest Mark X  [author] Sep 2 @ 9:12am 
This mod only changes the UI and gameplay. I would have done models to but to this day custom sounds mostly don't work
Snaiper Sep 2 @ 8:26am 
Sorry. I meant only models. Standart and all events (and zed sounds, if they should be in mod). With the gameplay changes everything seems to be fine
Forrest Mark X  [author] Sep 1 @ 6:02pm 
Can you be more specific when you mean "No classic zeds" are you expecting models or gameplay?
Snaiper Sep 1 @ 8:42am 
Thanks for your help and response.
The game is loading now but there are still no classic zeds =(
Forrest Mark X  [author] Aug 31 @ 11:34pm 
Okay try it now, sorry about all this. I have no testing environment setup for this
Snaiper Aug 31 @ 3:46am 
Now the game crashes when the map loading =(
Before test, I cleared everything in the "My Documents" and re-subscribed to the addon in the workshop
Forrest Mark X  [author] Aug 30 @ 4:19pm 
I have updated the workshop item to fix the issue, I looked into it and found in my haste to get the more updated version out that the mutator wasn't properly replacing the ZED classes
Forrest Mark X  [author] Aug 28 @ 5:16pm 
This means you are using another mod that is conflicting with the spawn manager
Snaiper Aug 28 @ 4:31pm 
How to turn on classic zeds and classic event zeds?
I didn't find anything in the configs, all classic zeds are disabled by default =(
Forrest Mark X  [author] Jul 26 @ 11:17am 
Add ?Difficulty=

0 = Normal
1 = Hard
2 = Suicidal
3 = HOE

for length you add ?GameLength=

0 = Short
1 = Medium
2 = Long
Marcy2200 Jul 25 @ 2:50am 
Downloading this and then running the command
open KF-BioticsLab?Mutator=KFClassicModeSrv.ClassicMode
Simply opens a normal game.
Super Muffin Mar 27 @ 12:05am 
This is such a great addition to KF2. Awesome work!
Kuebic Mar 19 @ 8:09am 
I really appreciate this. Nostalgic yet refreshing.
Forrest Mark X  [author] Mar 10 @ 12:46pm 
It can not
Kaz 𒌐 Mar 9 @ 10:40pm 
can this mod control/disable specific enemy type spawns and change enemy speed?
Forrest Mark X  [author] Mar 8 @ 6:02pm 
Download the Killing Floor 2 SDK from the tools section then use KFEditor.exe make
{Z}Mike Mar 8 @ 10:51am 
how did you guys compile .uc files, did you grab a old udk3 or did you somehow find a functional ucc.exe ?
Forrest Mark X  [author] Feb 24 @ 3:47pm 
Use the dropbox one, the update won't happen for awhile as I'm slowly working out bugs if people find them
Abbe Feb 24 @ 9:57am 
Hi, is a new update coming soon ? just checking if i should wait for stable or use the dropbox one, cheers.
Forrest Mark X  [author] Jan 1 @ 5:14pm 
Welcome welcome
Roseman Jan 1 @ 4:21pm 
Thank you very much, FMX. Sorry for the confusion. I will try this gamemode again soon. Thank you for your hard work!
Forrest Mark X  [author] Jan 1 @ 2:33pm 
Ah those two mods are not compatible sadly, this mod should allow multiple gamemode votes aswell as it uses the same system as UKFP does
Roseman Jan 1 @ 2:26pm 
Hmmm... maybe it was my fault since I was running Unofficial Patch in tandem with this. I was running UP to choose the gamemode since I wouldl ove for this to be a gamemode in my server. Would this perhaps be the reason why it shows all broken?
Forrest Mark X  [author] Jan 1 @ 12:55pm 
Not broken, but you can check by using the version below. If it still happens then it may be something specific to you but without more info I can't debug it
Roseman Dec 28, 2024 @ 7:36am 
I've a question, upon launching this mod it causes for my GUI to disappear, for the status screen to become all glitchy, and for my levels to become 255 in the UI but 0 in game. Is this mod broken?
Forrest Mark X  [author] Dec 27, 2024 @ 11:15am 
I'll have to make it a config
m Dec 27, 2024 @ 5:05am 
and most map i played is really dark and it's unplayable without flashlight. but from this update the flashlight only can be used with 9mm pistol just like KF1. how to disable it? i checked the config but there's no flashlight related stuff
m Dec 27, 2024 @ 5:02am 
and shooting FP head is really difficult cuz still using KF2 walking animation which he literally shaking his left and right. Especially with the crossbow, in KF1 it's hitscan but it's now projectile, smaller hitbox, no fullscreen scope.
m Dec 27, 2024 @ 4:32am 
I just played the newer version and it's more likely KF1, but still large zeds and boss damage dealing too much.
m Dec 26, 2024 @ 10:31pm 
Thank you! I'll try it rn
Forrest Mark X  [author] Dec 26, 2024 @ 5:12pm 
All of these issues are fixed in a untested update I've been working on for a few weeks. I'll see if I can get it released soon or if you wish to try it yourself

https://www.dropbox.com/scl/fi/f0831lx8oh9kg7y9h6xkk/ClassicMode.zip?rlkey=b5xew7qd3b93ypnrld1gq3rt6

Place these files into Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC

Create the folders if needed
m Dec 25, 2024 @ 11:56pm 
And scrake and fp deals too much damage even in the normal and hard difficulty
m Dec 25, 2024 @ 11:55pm 
is there a way to check my perk progress not in the match? i mean in the main menu
m Dec 25, 2024 @ 7:24pm 
and picking up field spawned weapons not listed in the trader shop and i can't sell it. also lever-action rifle picked up from the field spawned works like original KF2 LAR, not modified by this mod
m Dec 25, 2024 @ 7:21pm 
thanks for answering but even in the normal difficulty patriach is not possible to beat. the every attack deals too much damage even wearing full combat armor.
Forrest Mark X  [author] Dec 25, 2024 @ 12:05pm 
Add ?Difficulty=0-3 to the commandline, 0 is normal and 3 is HOE
m Dec 25, 2024 @ 5:27am 
The boss damage is bullsh1t
m Dec 24, 2024 @ 1:40pm 
how the faq change difficulty? it always HOE
Forrest Mark X  [author] Dec 18, 2024 @ 10:10am 
Yes, I believe it's located in the Users folder a bunch of .usa files
Seitan Dec 17, 2024 @ 5:43pm 
Is there a file in the dedicated server folder that stores the perk progress from every user that has joined?
Forrest Mark X  [author] Dec 13, 2024 @ 5:52am 
Not currently but a update I have been working on will allow you to restore features such as ZT skills and bashing
Seitan Dec 12, 2024 @ 2:15pm 
Great mode, easily one of my favorites! Is there any way to bring back certain newer gameplay elements (for example shoving and parrying) without completely reverting to the modern gameplay?
Forrest Mark X  [author] Sep 5, 2024 @ 5:20am 
Sadly they are only generated when used, you need to manually create them by making a KFMutatorSummary entry for the mutator inside of KFGame.ini
DogMan Sep 5, 2024 @ 2:37am 
Some mods dont appear to show up in the mut selector, is there an autogen for it somewhere ?
Forrest Mark X  [author] Sep 4, 2024 @ 5:36pm 
Setup a dedicated server and follow the Install section for Server
Daft Deputy Sep 4, 2024 @ 5:32pm 
Is there a way to play with friends?
DogMan May 24, 2024 @ 4:33am 
Very cool
Forrest Mark X  [author] Jan 31, 2024 @ 4:09pm 
I'll fix it when I can