Crusader Kings II

Crusader Kings II

Coptic and Syriac cultures (Byzantine Restoration)
59 Comments
Armand Mar 28 @ 5:10am 
@Gunth That sounds good, and I assume would be more simple to implement? I remember playing with your mod before HF, so I can't exactly remember whether you added a new Syriac culture, or whether Assyrian was just named Syriac before the developers changed it - Either way, you could perhaps consider simply renaming Assyrian to Syriac, if you do update the mod. Seeing as all Assyrians can arguably be consider Syriacs, but not the other way around. But I'm glad I could spark an idea! Good luck with your endeavours.
Gunth  [author] Mar 27 @ 1:44pm 
@Armand I never revisited this mod after Holy Fury, but you've given me an idea. I might update it removing my attempts at reflecting those cultures that were added in HF and just leave the culture flip and Greek title localisation.
Armand Mar 27 @ 4:47am 
For anyone wishing something similar to this mod, a simple work-around would be getting the "Convert Province Culture Free" mod, having your character embrace Assyrian and Coptic culture for the time being, and manually flipping the provinces yourself.
charlesccblelpfe Jan 27, 2023 @ 5:34pm 
Damn wish someone updates this or something similar.
Mounir-Philippe Jan 5, 2023 @ 11:11am 
Eastern christians are very under researched in this game and that Mod seemed to fill a part of the gap. Too bad it is not compatible with present version of the vanilla game.
I play often in the region as Armenian or nubian. I would love to play a coptic or syriac uprising.
♥♥♥♥♥♥♥♥♥♥♥ Nov 22, 2022 @ 4:15pm 
Hi mate would love for you to update this, beautiful idea. :) thanks
Ritter Ayla May 8, 2020 @ 5:13pm 
plz update!
ojpete Aug 18, 2019 @ 2:19am 
As a side note, do not turn this mod off on a map you've basically painted your color, I'm over my demesne limit by so much...
ojpete Aug 18, 2019 @ 2:00am 
This is a really nice mod, I enjoy it while I was playing Christian rulers. While it breaks the map after the release of Holy Furry, it did make it interesting getting around and made transport ships much more important. If you ever get the time and desire to update this, maybe reupload this as is to give the option for more impassible terrain.
sphilip25399 Mar 15, 2019 @ 3:52pm 
Will you upgrade this to be compatible with 3.0?
grimm Dec 1, 2018 @ 2:04am 
@Zimad01 -- it's producing a very buggy start map for me under HF/3.0. So I'd say "no".
Zimad01 Nov 26, 2018 @ 1:30am 
does this mod still work?
Anglo-Saxophone Nov 19, 2018 @ 5:58am 
Could you use the coptic portraits for Israelites?
Gunth  [author] Nov 17, 2018 @ 9:31am 
Sorry, not for the time being. Maybe in the future.
Bergie Nov 17, 2018 @ 9:07am 
hmm...any plans to update this mod to Fury? Out of curiosity.
Gunth  [author] Aug 30, 2018 @ 12:24am 
It is. And sorry, I'm afraid there isn't.
Brother Stefarius Aug 29, 2018 @ 5:09pm 
2 questions:
Is this current?
Is there a manual download for those of us whom steam hates?
Flint Aug 22, 2018 @ 5:43am 
Technically, your 00_cuiltures 00_dynasties and landed_titles.txt are from older versions of CK2 and dont reflect the latest updates, breaking some of the game's bookmarks among other things. Try to add your stuff in different files, leave the original files alone as they will change with every game update. Also, custom_aramaic all the way from d_sinai to d_basra, thats the whole fertile crescent, isnt that a bit too much? And, parent=greek for both aramaic and coptic, is very debateable, if anything then the greek culture should have parent=aramaic.
Flint Aug 22, 2018 @ 5:10am 
Assyria and Syria is not necessarily the same. Assyria is closer to and even part of northern mesopotamia. The modern word "Syria" was always used in the other meaning, the region closer to the mediterranean, and the word itself probably comes from "Tsuur" (Tyre), the once most important city in the region. This mod is in line with the more probable theory that Assyria is not Syria, well done.
I wrote my own mod about another nation in this region, and needed to write up both syriac and coptic neighbors or it would be impossible to survive otherwise. I am now thinking of using this mod as a dependency and using your syriac and coptic cultures instead of mine, you have done them really well, great job.
kewebbjr Aug 21, 2018 @ 3:34pm 
Is this compatable with CK2+?
Lower Body Explosion! 50 Fired. Aug 21, 2018 @ 8:57am 
Yes, I really like it! It just made me laugh the first time I saw it.
Gunth  [author] Aug 21, 2018 @ 4:29am 
Yeah. It's part of the Byzantine dynamic names for eastern provinces. Kingdom level titles are renamed as former Roman provinces [en.wikipedia.org].
Lower Body Explosion! 50 Fired. Aug 21, 2018 @ 1:48am 
kingdom of bulgaria got renamed kingdom of europe after installing this mod lol, just a funny little thing i noticed
Gunth  [author] Aug 20, 2018 @ 5:18am 
It's kind of difficult to explain here. You do it by creating a new graphical culture. If you want to see how i did it check the file interface/portraits_coptic.gfx in this mod. If you compare that to regular graphical culture files from the game you'll see how it's done. Also, check here [ck2.paradoxwikis.com] if you don't know what something does. Hope that helps somewhat.
Frunze Aug 20, 2018 @ 2:04am 
How exactly do you intermix clothing and portraits from different cultures?
Thunder Mage Aug 18, 2018 @ 1:20pm 
Assyrian culture is already in the game. Syriacs and assyrians are two different names for the same people
ملة إبراهيم Aug 18, 2018 @ 9:02am 
both were heavily persecuted by the byzantines js
Bergie Aug 18, 2018 @ 8:13am 
Hmm...guess I'll start a new Byzantine playthrough.
LikkerdySplit Aug 18, 2018 @ 5:14am 
Very good.
Omar Suarez Aug 18, 2018 @ 2:31am 
Ok fine, i was just pointing that out because your mod gave off the impression that Syriacs and Copts are their own seperate entity, when the historical reality is more nuanced. Anyways good luck with your mod.
Gunth  [author] Aug 18, 2018 @ 2:14am 
Nowhere in this mod does it claim that any culture disappeared or that Arab culture was not influenced by those of the territories Arabs ruled. In CK2, provinces are limited to only one culture, so the idea behind this mod is that the main culture is that which was the main one before the arrival of Arabs. Historical inaccuracies are also likely, as this is a game.
Omar Suarez Aug 17, 2018 @ 11:16pm 
This mod makes no sense. Arabic culture is decended from Syriac and Coptic cultures. The idea that Syriac or Coptic culture ceased to exist once the Romans were pushed out is not true, Arabic culture is a mix of all the middle eastern cultures into one mono-culture. The concept that somehow Syriac culture no longer existed after the arabs came is not true.
gcini777 Aug 17, 2018 @ 12:30pm 
bah eew
Pwatypus Aug 17, 2018 @ 1:57am 
Cool to know :D
Gunth  [author] Aug 17, 2018 @ 1:50am 
@Espa Thanks! Glad you like it.

@Pwatypus Thanks! Coptic culture is being introduced in HF, so I want to see what the new setup will be before making any changes. And also, I don't want to pull the rug out from under current players.

I'm not sure on the melting pot, because it might be designing a new startpoint to quickly end up where it already is, as these are Arab-ruled territories at every start date. One could say the melting pot has already happened by the start of the game. And yeah, I'm planning on having an east-west split, with Assyrian culture spreading in Iraq : )
Pwatypus Aug 16, 2018 @ 6:25pm 
Great mod! I don't know what you're planning to add, or what HF will add, but one cool thing you could do is have most christian provinces in the middle east have the approriate cultures in earlier start dates, and then have the coresponding arab culture form as a melting pot culture, like bedoin ruling over copts gives egyptian, since the local population had an effect on the conquerors as well. Also another cool thing is that there's already an assyrian culture in game, which is very close to syriacs, so syriacs could spawn in the levant and while assyrians would spread in iraq. I hope i'm not asking too much cause this is a really cool mod already :).
BlackCat Aug 16, 2018 @ 1:24pm 
This is great. I'm Orthodox IRL and love when things increase the gameplay value of my faith. Thank you :)
Gunth  [author] Aug 16, 2018 @ 3:51am 
@TAXITO WE Probably not.

@Voluntarily Celibate Very interesting! Thanks for the information. All reasonable criticism is welcome : ) I've thrown in three of the missing names. Most of the names included are either Coptic priests of the period or saints' names.

I probably won't be making any bigger changes until Holy Fury is out.
The Mad Dog of Colombo Aug 16, 2018 @ 12:00am 
Actually as an added throught, September 11 is when we celebrate Nayruz - the Coptic New Year where we celebrate the memory of all Orthodox martyrs. If you do make compatibility with CK2+, perhaps you could localise the Nowruz decision to be appropriately fitting.

Please forgive me for speaking too much of your work, I feel that Arab portraits are much more fitting compared to Greek (despite us, of course not being Arab in real life).
The Mad Dog of Colombo Aug 15, 2018 @ 11:55pm 
Being Coptic myself, I recommend for maximum realism the only available male names are: Mark, Kyrillos, and Mina. And the only female names are: Marina, Maria, and Monica. :trazz:
TAXITO WE Aug 15, 2018 @ 7:33am 
Does it work with HIP?
Lord Greenthumb Aug 14, 2018 @ 9:52pm 
You might also want to change "Syriac" to "Aramean," since that was their actual culture.
Gunth  [author] Aug 14, 2018 @ 8:43pm 
As I understand it, province culture in CK2 is the predominant culture in that province. This mod assumes that the majority of Muslims in the Levant were Arabs and the majority of Christians were Syriacs. The same goes for Muslim Egyptian Arabs and Christian Copts. If you want to play with Christian Arabs in that area you don't need this mod or any other : )
sonny Aug 14, 2018 @ 5:27pm 
and what abou "ethnic arab" christian ?
Gunth  [author] Aug 14, 2018 @ 5:02pm 
By Misris do you mean modern day Egyptians? Regardless of whether modern Copts are more similar to Greeks or to anyone else, I was looking at late Roman Egyptian portraits, of which there are quite a few, and they seemed to match CK2's Greek portraits the most. That was the basis for the decision.
Live Finger Reaction Aug 14, 2018 @ 1:04pm 
Don't modern Copts look a lot more like Misris than Greeks?
TriggerMaru Aug 14, 2018 @ 9:01am 
Awesome dude, thanks for the clarification
Gunth  [author] Aug 13, 2018 @ 4:06pm 
As long as the top liege is an independent Christian ruler and the province is converted to Christianity, Egyptian/Levantine will flip to Coptic/Syriac. Of course this is limited geographically. Coptic culture will only appear in Egypt and Syriac in the Fertile Crescent.

So if a Catholic Norman conquered Egypt, Miaphysite provinces would quickly turn Coptic. If this Norman converts one of the other Egyptian provinces to Catholic Christianity, that province would then get Coptic culture also.

TriggerMaru Aug 13, 2018 @ 3:55pm 
Would this mod work if, perhaps, a Catholic Norman owns the land or only with a greek orthodox ruler?
Gunth  [author] Aug 13, 2018 @ 12:30pm 
Thanks! Good idea! I'll look into it, though I can't promise anything at the moment.

They do, don't they? All the credit goes to the artists, I was just cutting and pasting. The clothing seemed really appropriate as non-Arabic typically Eastern rulerwear. And the Greek faces match late Roman Egyptian portraits pretty well, though I limited hair colours to just the dark ones.

You can see Coptic territory up in the corner here [forum.paradoxplaza.com]