Kenshi
The Fungoid!
206 Comments
Marcyy Apr 7 @ 11:56am 
Is there a way to fix all my charcters portaits having mushrooms?
shrigma males!!
maks052 Dec 17, 2024 @ 7:41am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
DrHouseMusic Nov 26, 2024 @ 3:31pm 
Fungoid refuge is bugged, its impossible to get into the base past the gate
disma_r Sep 16, 2024 @ 5:20am 
also is there any way to disable the debug fungoid?
disma_r Sep 16, 2024 @ 5:03am 
love this SO much but when will pants be fixed? seems the hip size is stretched on them but the torso dimensions work perfectly!
Galle Aug 7, 2024 @ 9:17am 
yooo Rogue Lineage reference???
fentmaster3000 Jul 8, 2024 @ 9:15am 
Rare male type
Mazz May 15, 2024 @ 2:21am 
Is there a way to unlock the foot gear and head gear slots ?
FirePenguin27 Apr 30, 2024 @ 7:11pm 
Super Thanks for this mod! Mushroom people are my favorite fantasy trope.
Karl Franz Feb 20, 2024 @ 12:39am 
Based and shroompilled brother
andrewdo831 Dec 21, 2023 @ 5:23pm 
Found King Piko and to be honest i feel like there should be a quest or something that you need to complete to earn his trust as it feel too easy to me.
Wirewing Jun 12, 2023 @ 9:55pm 
@Chimaera No, they can tt ppl. They famously have dialogue all about how impossible it should be to tt ppl. Sounds like you got a little conflict weirdsy or somehow Garrett's slave was made into a Fungoid. I don't know, I haven't recruited all the named ones yet.
Chimaera Feb 3, 2023 @ 9:46pm 
can fungoids not talk to people? I tried to take one of mine to the plastic surgeon and it kept saying he can't talk to people.
Krawniepoo Jan 24, 2023 @ 9:01am 
Great mod! Using this and the Fungoid Expanded mod. Have the MCA patch but animations are bugging out. No problems with other custom races MCA patches just this one.
Myhre Jan 23, 2023 @ 6:52pm 
I do not know if your mod or the Fungoid Expanded! one who is causing this bug, my fungoid do not go grab food by himself in the food barrel. I have to manually make him grab food in his inventory for him to eat :c
TheAmericanSwashbuckler Jan 12, 2023 @ 7:25pm 
If I add this to a prexisting save will it still work? Buildings and all?
Keionjg Jan 7, 2023 @ 12:56pm 
I love the battleborn reference
KirrieD Dec 28, 2022 @ 7:18am 
Thank you, absolutely!
Vampireteddygram  [author] Dec 28, 2022 @ 6:52am 
Yes, just credit me.
KirrieD Dec 27, 2022 @ 11:52pm 
Hi, can I use your work in my build?
Vajrasimha Dec 14, 2022 @ 9:53pm 
Mushroom :steamthumbsup::steamthumbsup:
FlyingBearCrap Oct 6, 2022 @ 9:19pm 
This has made the character icons all have mushrooms on their heads lol. Is there a way to fix this? Not too big of a deal of course!
Smoker Jun 13, 2022 @ 12:03pm 
Paras the turret god
Mr. Monobraue May 21, 2022 @ 6:46am 
I noticed one very small issue with the mod, the named Fungoid aren't marked as unique in the FCS so when you recruit them and then import your game the character has respawned whilste the recruited version of the character also keeps existing, thus multiplying someone that should only exist once. This can be easily fixed by just changing the characters to unique in the FCS i thought i should mention it so a fix could be made.
Mazz Mar 18, 2022 @ 7:44am 
Hello , do they create mushroom which are edible ?
Marcowarrio Mar 14, 2022 @ 1:18pm 
the fungus is among us.......
WormGang Feb 12, 2022 @ 7:14pm 
fun guys
YuukoRespecter Sep 27, 2021 @ 9:45pm 
Does this mod have any conflictions with the Ouroboros Empire mod? I ask because the Oro HQ is located next to the Ashlands.
Saxton Fail Sep 10, 2021 @ 10:31pm 
Shrigma Male
Plasticfuzzball8 Sep 3, 2021 @ 4:44pm 
thank you so much <3
Vampireteddygram  [author] Sep 3, 2021 @ 3:44pm 
@Plasticfuzzball8 Done. Hopefully it didn't break something else because I don't really have time for this right now in my life.
Plasticfuzzball8 Sep 3, 2021 @ 3:14pm 
can you please make them immune to gas? mushrooms dont exactly care about air quality and their head slot resriction makes gas immunity impossible
lemon_lady Jul 24, 2021 @ 11:30am 
This is a REALLY great (and imo lore friendly) mod in my opinion because fungi are hard to kill. I really like them.

slight issue: the slavers were having their camps raided and one of them who had a more cowardly personality refused to be disobedient slave even after he was in my party. i also had the instant recruit slaves mod so this might effect it.
Ghouls Jul 11, 2021 @ 10:23pm 
does this work with genesis??
Mr.Handy Jul 6, 2021 @ 9:57pm 
More combat animation patch?
IslamicBootyBaby Apr 25, 2021 @ 1:06pm 
I approve.
Grimrog Apr 2, 2021 @ 2:39pm 
I love this mod. =D
Vampireteddygram  [author] Aug 25, 2020 @ 2:48pm 
Vampireteddygram  [author] Aug 25, 2020 @ 2:42pm 
No Name Aug 25, 2020 @ 1:02pm 
Any chance we could get a patch for animation overhaul mod crafting? Its the 13th most subscribed to mod on the steam workshop.
Vampireteddygram  [author] Aug 25, 2020 @ 12:45pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2209243358
Here you go, I hope it works. It is the first merging patch I have ever made.
Let me know if I goofed anything up.
Vampireteddygram  [author] Aug 24, 2020 @ 5:31pm 
Someone would have to make a compatibility patch for it. I might actually have some time to work on some of my neglected junk. So possibly tomorrow I could throw one together.
iamapotato Jun 24, 2020 @ 3:20am 
Is there a way to get More Combat Animations to work with this race?
Ebonyte May 27, 2020 @ 12:32pm 
So, here's a problem I keep running into: custom species that can only eat raw meat (like these little guys, it seems) never go to pick up raw meat out of storage. I'm guessing this is because it doesn't count as a food barrel, which can't hold raw meat. They do deposit raw meat I give them into storage, which I have distributed all over my stronghold, but they never take from it.

I've tried assigning them to the barrels, I've tried disabling AI unloading extra materials, I've tried putting the barrels all over, on their routes and near workstations. No go. I have to micromanage 6 squadies back at base, which I'd rather not do, as all my standard race guys seem to have no difficulties. I've tried reading up on other post, but no joy.

Any advice making these guys AI self-sufficient? I'm hoping it'll work for my liberated fogmen from the recruitable prisoners mod.
Khorne Flakes May 20, 2020 @ 6:29am 
If theres one modded race I wish was in the vanilla game, it's these cute little guys!
Ano May 13, 2020 @ 9:40pm 
what abilities do they have?
No Name Mar 10, 2020 @ 8:25pm 
I kinda want to use this mod but the lack of animation patches is kinda scaring me off.
Nhym Feb 5, 2020 @ 9:43pm 
By far one of my favorite mods! Great work!