TerraTech

TerraTech

Fortress Chinook Artillery Carrier
23 Comments
Daelynarch  [author] Jul 4, 2024 @ 2:14pm 
No idea lol, I haven't touched this game in years unfortunately
king Jun 10, 2024 @ 11:41am 
does this still work in 2024
xDawnshadow Aug 14, 2018 @ 9:48am 
This thing is awesome , Im not really specialized on Ground Vehicles but on Flight I am. Very good combination ^^
Mindlessmrawesome Aug 12, 2018 @ 3:03pm 
yoooo @PAJ I just made something really cool

So I was thinking about your tech and how the chinook wasn't reusable... so I decided "hey I can make one that can, it shouldn't be too hard..."

one full week of working on it and 60+ hours later, here it is... https://steamcommunity.com/sharedfiles/filedetails/?id=1476755394
toasted Aug 12, 2018 @ 9:03am 
i saw this on vid and looks awesome
Daelynarch  [author] Aug 7, 2018 @ 12:56pm 
They've said that they plan to release many more updates, and have also released news about things they plan to bring into the game in the future. 1.0 doesn't mean they're done with the game, it means they're at a place were they feel confident with an official release.
Talezteller Aug 7, 2018 @ 12:42pm 
@PAJ329 with the game due to release in three days, and the lack of content in the latest patches, I'd be surprised if the devs do any more actual work on it rather than dumping TT in favour of some other new projects
Daelynarch  [author] Aug 6, 2018 @ 10:26am 
If you want to switch it so that the Chopper is in control when you drop, then when you spawn it remove the AI cab on the front of the tank, then put it back where it was. This will switch the main AI to the one on the chopper.
Daelynarch  [author] Aug 6, 2018 @ 10:13am 
Yeah, it's because the Game's Ai's currently leave much to be desired. If they release an ai patch at some point the chopper will behave differently. You could switch to the chopper immediately after releasing the tank, but the AI's aren't designed to fire beyond a certain range so the tank won't be as effective.
Marsh Man Aug 6, 2018 @ 10:05am 
Still very cool :D

Personally I feel it would make more sense to stay in control of the carrier when you drop the tank? And have the tank Auto Pilot itself at enemies. Currently the carrier just sort of nose dives after it drops it off, doesnt have hover plates and gyroscopes to keep it steady.
Daelynarch  [author] Aug 5, 2018 @ 8:41pm 
Thxs!
Radical-Turkey Aug 5, 2018 @ 7:28pm 
You'd better be proud of yourself, this thing looks amazing!
Mindlessmrawesome Aug 3, 2018 @ 2:39pm 
yeah he was referring to an attempt at something that I did
Daelynarch  [author] Aug 3, 2018 @ 10:34am 
Oh, i was reffering to something else. This tech works pretty well.
sniperammow Aug 3, 2018 @ 10:26am 
yea but it looks good!
Daelynarch  [author] Aug 3, 2018 @ 10:23am 
@MindlessMrAwesome Yeah, it's not working. It's just too big.
sniperammow Aug 3, 2018 @ 10:10am 
this is very good!
Mindlessmrawesome Aug 3, 2018 @ 6:25am 
I reviewed it in my airforce showcase video if you wanna see it: https://www.youtube.com/watch?v=l4VoL1mXkGs&t=553s

Go to 6:37
Mindlessmrawesome Aug 3, 2018 @ 6:23am 
heh... I have tried such a feat.
I made a plane called the raccione. It was a MASSIVE quad-copter VTOL carrier tech. Eventually I got bored of trying to make it work and gave up, making the Maverich instead
Daelynarch  [author] Aug 2, 2018 @ 8:16pm 
I'm currently trying to build a carrier in the form of a plane, although I'm quickly realizing that this will be a huge plane. If it works it will be pretty cool though.
Daelynarch  [author] Aug 2, 2018 @ 8:15pm 
Thxs. And yeah, the Chinook doesn't have much of a purpose other than for deployment. Thxs for the advice!
Mindlessmrawesome Aug 2, 2018 @ 8:10pm 
The only problem is that the chinook tends to be useless after you let go of the artillery... i guess that's what the "send blocks to inventory" button is for though. other than that you've made yourself a pretty darn fine tech!
Mindlessmrawesome Aug 2, 2018 @ 8:07pm 
Aye It turns! Awesome work mate!