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The Legion is not even vaguely similar to the phalanx in concept. The Legion is a military unit, such as a company or brigade, while a phalanx was the style of fighting, like Karate and line infantry tactic.
Both Roman and Greek armies HEAVILY employed ranged skirmishers, in the form of velites, and later, auxilary slingers, archers, and javelinmen within the Roman forces. Even the primary infantry force, the Legionarii, held with him 2 throwing spears and a slingshot. And the Greeks are just as famed for their Cretan archers as they are for their phalanxes.
Notice how you only picked the two major forces in Antiquity to focus on heavy infantry to argue that archery is somehow not that effective. The Romans would fight and constantly struggle against Parthia, and later on the Sassanids, as they employed heavy horse archers and cataphracts, which would simply run away from the Roman legionarii if they decided a battle would not be in their favour.
Firstly, its not a good idea to use Mongolian archery as a reference. It is very difficult to accurately compare the distances mentioned in the sources due to language issues. Mongolians were fairly small people, so their arm length would be relatively short. Further, the bows used by the Mongolians were far, far more advanced than anything in the period of this game (consider that an English longbow might at best shoot 320 metres.
The vast majority of deaths in this period came from hand weapons during a rout. The death toll of ranged weapons was probably lower than in the vanilla version.
In short, this mod DOES NOT make the damage and range more realistic. It makes it less so. Movies have done a lot of damage to the image of the effectiveness of ranged weapons.
Think about it this way, if ranged weapons were anywhere near as dangerous as you seem to think, why were the 2 premiere fighting forces of the period the Legion and the Phalanx?