Sid Meier's Civilization VI

Sid Meier's Civilization VI

Simplified Combat Reports
18 Comments
Feb 17 @ 7:16pm 
This mod breaks the world tracker.
Aug 28, 2024 @ 3:03am 
简化战斗报告
正式名称为改进的战斗报告。
这是通知日志的附加模块。
修改作战报告以提高可读性:
没有胡言乱语,只有基本信息,你的部队和他们的部队,结果是什么?
颜色编码的损坏编号。黄金:有利结果,红色:消极结果。
Dec 8, 2023 @ 7:50am 
Does not work at the moment. The color theme doesn't appear, and separate "Combat Log" (as shown in the picture above) is no where to be found.
Aug 27, 2021 @ 12:05pm 
I'm not getting anything in the logs and the World Tracker seems to be blocked from allowing me to select units or show/hide next civic/tech so this mod actually breaks other useful functionality. I have only applied it to a game already in progress though after saving and reloading.
Jun 21, 2020 @ 2:16pm 
Can we click on report to center map at the location where battle happened?
May 24, 2020 @ 5:51pm 
Thanks for your quick respond! Sadly im not into modifing. I stay with the normal combat logs then.
FinalFreak16  [author]
May 24, 2020 @ 9:56am 
@Willibald sorry currently only English and Japanese is supported. If you're willing to translate the replacement text files into German however I'd be happy to include it so this mod is compatible with the German language.
May 24, 2020 @ 5:10am 
Hello. Is it possible that this mod doesn't work with the german client? Sadly with some units with long names its overlapping in the notification log so i was looking to help out with this mod. Or am I doing something wrong and it should work with german client too?

https://steamcommunity.com/sharedfiles/filedetails/?id=2107403797
May 21, 2020 @ 9:23am 
So far the mods seems to be working fine in the May 2020 update
Sep 13, 2019 @ 9:42am 
Not compatible with Sep 2019 update :steamsad:
Jul 26, 2019 @ 1:38pm 
Is it compatible with June update ?
May 19, 2019 @ 12:24pm 
why i cannot see the colour coded....?when i a m fighting with barbarian
FinalFreak16  [author]
Mar 10, 2019 @ 1:23pm 
All the notification events, gossip, combat etc seem to called from within the gamecore which isn't currently exposed to modders. So besides changing the text via localisation there isn't much else we can change right now sadly.
Mar 10, 2019 @ 11:44am 
Is the function that calls the combat texts (LOC_COMBAT_YOUR_UNIT_BOMBARDED_ENEMY) accessible for modders?
Every combat text has its own input variables (1_UnitName, 2_UnitName, 2_ENUName, 3_Num, 4_Num, 4_EnemyAdjective, ....). Isn't it possible to sent always all variables to the function that calls these texts so that you can create consistent ones?
I have searched the whole day but i am not a modder and didn't find the call to LO_COMBAT...
FinalFreak16  [author]
Mar 10, 2019 @ 3:24am 
@Junuxx This mod actually does do that.. where possible. The downside is that the game itself doesn't actually make the distinction between whether the damage was melee or ranged most of the time. Just that Unit_1 attacked Unit_2.

The only exceptions being things like, Unit_1 was bombarded by Enemy_District for example. So for most messages I had to default to the sword icon.
Mar 10, 2019 @ 1:57am 
I think it would make sense to use different icons for melee, ranged and theological combat, instead of the sword for everything.
Mar 4, 2019 @ 3:09pm 
Very nice mod, but I find the red on blue to be very hard to read. Using COLOR_FLOAT_GOLD for lost damage instead, and COLOR_GREEN for dealt damage is a lot easier on the eyes IMO.
Mar 2, 2019 @ 8:52pm 
Best mod, thank you.