Caves of Qud

Caves of Qud

Army mod [NOT UP TO DATE]
30 Comments
JCGemX Jun 14, 2020 @ 6:11pm 
I hope you can get this up and running.
Nyrin May 9, 2020 @ 1:17pm 
cheers for the heads up, take your time and i wish you the best of luck
Badoum  [author] May 9, 2020 @ 1:14pm 
Last time I tried I couldn't figure out how to do it because of some C# version problem. Maybe with the last few patches I could be able to do something? I'll maybe look into it at some point but don't get your hopes up.
Nyrin May 9, 2020 @ 1:09pm 
out of curiosity, are you working on or thinking of updating this mod?
Badoum  [author] Mar 28, 2020 @ 7:43am 
@Rooster, the mod is not up to date. It currently doesn't work.
Rooster Mar 28, 2020 @ 7:42am 
For some reason the mod does nothing. Beguiling new creatures removes beguiling from old ones like always. There's no range component either. I can only point to a square nearby and if there's nothing there I get a message there's nothing to beguile like always.
Ty the Smonk Feb 6, 2020 @ 1:44pm 
Can you add this uncapping function to proselytise too?
the penitent one Jan 25, 2020 @ 1:45pm 
Can you make one for proselytize?
JCGemX Jan 22, 2020 @ 5:46am 
@C.K.Kibi Probably not.
C.K. Kirbi Jan 5, 2020 @ 11:22pm 
This mod threw up some errors at me recently. I have several but didn't conceive of compatibility issues. Is the mod currently up to date?
Badoum  [author] Jun 4, 2019 @ 11:19am 
no u.

Thank you very much :lunar2019piginablanket:
Prophet Jun 3, 2019 @ 10:49pm 
This mod is the greatest thing iv ever seen
you sir are a god:steamhappy:
Zombie Teddy Bear Apr 6, 2019 @ 6:31am 
I have found that early game its best to make an army of dragonflys as the current AI seems to keep trying to attack flying creatures (cant) and them getting mauled. Then its only a matter of finding your soon to be friendly purple toons as your main army for underground.
pros: Inspiring Presence = army with extra boosted HP
Dominate = leveling and mutating each individual army member
cons: AOE attacks can leave you/ main army frozen or onfire
3 camp fires in a small area caused my entire army to erupt into flames + group together so the fire killed everything but my purple toons
Badoum  [author] Mar 23, 2019 @ 6:06am 
@Tallblackman52

So after a bit of testing it seems that the mod still works on the current version. The only bug I could find is that if you try to fight one of your creatures all the others will stop moving. You just need to hit something else (a wall or a tree) to make them come back to life.

I tried adding the mod to my game while having a save file but I wasn't able to load it so you might want to start from the beginning if you're planning on using the mod :/
Tallblackman52 Mar 23, 2019 @ 2:30am 
okay two questions
1. Not to be pushy but is this up to date I would really love to use this mod
2. Does this mod work on existing saves.
Badoum  [author] Jan 22, 2019 @ 4:16am 
@Irrumatio
I could look into updating it. The modding process is probably the same as it was before but some stuff must be incompatible now.

Here is the general modding guide, this is where I got all my informations from:
https://freehold.atlassian.net/wiki/spaces/CQP/overview
Irrumatio Jan 20, 2019 @ 6:39pm 
Would like to maybe try to help bring this up to date, is there a modding guide for the latest version of Qud?
MudToeberg Sep 22, 2018 @ 10:21pm 
bummer.. same here.
Was lots of fun!
Badoum  [author] Aug 18, 2018 @ 9:28am 
I'll see what I can do but skill mods don't seem to work on my game for some reason ...
zxcuicideboy!let's all love lain Aug 18, 2018 @ 2:12am 
Proselytize is one of ego skills. It's not a mutation and bought by skill points. Apostle class have it by default. Would be cool to have army mod work on it, though.
Badoum  [author] Aug 15, 2018 @ 9:31am 
Could you explain what you mean by that ? If it's in my skill range why not !
CrabsofSte@m Aug 14, 2018 @ 10:39pm 
How about proselytize? do you plan to include that?
Chippy Jess Aug 13, 2018 @ 1:50am 
Thanks for the response but it was already enabled.
Badoum  [author] Aug 12, 2018 @ 5:48am 
Yeah sorry, I didn't mention it but you need to enable scripting mods ... I thought it was obvious, sorry.
MudToeberg Aug 12, 2018 @ 4:38am 
@order - I had ran into the same initially, but got it working. This may do the trick for you as well.

Options:
Modding:
enable mods: enabled/checked
allow scripting mods: enabled/checked
require approval each time....: disabled/unchecked

Afterwards close game and relaunch. I started new run and worked for me
Chippy Jess Aug 11, 2018 @ 8:37pm 
this mod won't work for me, fresh game with no other mods.. still fuck all.
Backfire Shot Aug 11, 2018 @ 4:35pm 
I love this mod. I always find a way to end up dead in the early game though.
Blav Aug 7, 2018 @ 9:17pm 
Noice
bael Jul 30, 2018 @ 8:43am 
^ woo
Spess Carp Jul 30, 2018 @ 6:59am 
Woo pacifist fun!