Caves of Qud

Caves of Qud

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Army mod [NOT UP TO DATE]
   
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50.975 KB
Jul 29, 2018 @ 5:27pm
Jul 29, 2018 @ 5:28pm
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Army mod [NOT UP TO DATE]

Description
Have you ever wished you could build an army in Caves of Qud? Well now you can. The mutation "Beguiling" is not limited to one target anymore! (and it has more range as well but who cares)

Scripting mods must be enabled! (you'll find the option somewhere in the menu)
30 Comments
JCGemX Jun 14, 2020 @ 6:11pm 
I hope you can get this up and running.
Nyrin May 9, 2020 @ 1:17pm 
cheers for the heads up, take your time and i wish you the best of luck
Badoum  [author] May 9, 2020 @ 1:14pm 
Last time I tried I couldn't figure out how to do it because of some C# version problem. Maybe with the last few patches I could be able to do something? I'll maybe look into it at some point but don't get your hopes up.
Nyrin May 9, 2020 @ 1:09pm 
out of curiosity, are you working on or thinking of updating this mod?
Badoum  [author] Mar 28, 2020 @ 7:43am 
@Rooster, the mod is not up to date. It currently doesn't work.
Rooster Mar 28, 2020 @ 7:42am 
For some reason the mod does nothing. Beguiling new creatures removes beguiling from old ones like always. There's no range component either. I can only point to a square nearby and if there's nothing there I get a message there's nothing to beguile like always.
Ty the Smonk Feb 6, 2020 @ 1:44pm 
Can you add this uncapping function to proselytise too?
the penitent one Jan 25, 2020 @ 1:45pm 
Can you make one for proselytize?
JCGemX Jan 22, 2020 @ 5:46am 
@C.K.Kibi Probably not.
C.K. Kirbi Jan 5, 2020 @ 11:22pm 
This mod threw up some errors at me recently. I have several but didn't conceive of compatibility issues. Is the mod currently up to date?