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Great job
you are literally giving another turn to a hero. Why shouldn't it come with debuffs? it's one of the strongest mechanics.
also the stress healing imo is pretty strong. in fact it can be slightly stronger then jester.
at level 3 inspiring tune can heal a flat 10 stress
Calming toxin can heal 9 to 12 stress. plus the blight is super minimal, with a low chance to even get off at higher levels.
plus the -10% stress only is really good when you stack it. (preferably on a flagellant)
How does rattle have little application?
It’s a riposte with prot.
Riposte is a pretty strong mechanic, even if most the damage is blight damage. You can make a lot of attacks and it combines well with an Antiq’s protect me.
Can agree on not being a big fan of feast though.
sexy
me LIKE
10/10
7 to 9 At level 0 is really good. And
11-15 is better then a crusader who’s probably the second best stress healer.
Note that, if you continue to upgrade the skill, the chance to get an heavy blight will still be very low, and a slight blight is low, unlike the bleed on occ. But I think that wyrd rec scaling is dumb, the bleed doesn't exist anymore at lvl 5. It's not the same design behind calming toxin, that's it.
Imo, you can keep it upgraded but one level lower than your hero, until you get the district. This should be the most optimal thing to do.
For the bug you mentionned, yes it is a known issue, that is on RH side. Adding an initiative doesn't work properly - and is not used in vanilla. You'll have to launch it again.
@SerenityNow : Snake Charmer riposte is considered as melee, so the bonus will apply on it too.
However I think I found a bug on the snake charmer. Sometimes when I use vicious charm, it only applies the debuff to the target and doesn't give one more turn. Whenever this happens, it seems like that the snake charmer didn't use his turn (so he applies only the debuff on target with vicious charm and than it's his turn again). I'm pretty sure that this isn't a game mechanic on purpose. I took some screenshots if the explanation is indistinctive.
Absolutely gorgeous design with great animations.
Both his kit and design fit right into the game along the base classes.
He is versatile and very easy to fit into comps but not overly strong.
I like to run him along an Antiquarian, somehow they seem like the perfect pair to me. In terms of mechanics, visuals and even background stories
The regular balance and updates this mod gets make it even better. I had some gripes initially but those were pretty much all adressed by patches later.
Keep up the great work!