Arma 3
Max_Zombies
323 Comments
Maxjoiner  [author] Oct 13, 2024 @ 5:01am 
@danielcrawford05 It's a "eventhandler script" if You have the competence You can do it
@MOH_THI SLAYER I don't know
MOH_THI SLAYER Sep 2, 2024 @ 3:29pm 
is it suitable for Headless clients ?
danielcrawford05 Sep 2, 2024 @ 1:10pm 
is there a way that typa gore can be on the soilders aswell?
Xkx Jun 6, 2024 @ 10:46pm 
I can wait it:steamthumbsup:
Maxjoiner  [author] Jun 6, 2024 @ 8:23am 
Sorry mate at the moment I'm very busy
Xkx Jun 2, 2024 @ 12:06am 
Can u add a feature that makes zombies growl even when no armed assault? Zombie players only growl when approaching armed assault. I just wanna hear zombie's growl.
Maxjoiner  [author] Jun 1, 2024 @ 9:07am 
I inserted it to save the frame rate. Imagine 100 zombies dead, the PC's CPU will begin to pain, too many bodies to manage...
JusTaGamer May 5, 2024 @ 2:15am 
Is there a way for no Auto-delete Dead Zombie Bodies ?
DieSpinne(GER) Apr 17, 2024 @ 8:33am 
The Dogs are not to see . . .
Desk Human Mar 31, 2024 @ 3:11pm 
it would be cool if they didn't lose their head every time otherwise its good tho
Maxjoiner  [author] Dec 3, 2023 @ 1:51pm 
.:steammocking:
Hectrol Nov 30, 2023 @ 9:35am 
Behiç Türkcann Nov 14, 2023 @ 5:50am 
the zombie attack animation is so bad please make it better
Kenji Claus Oct 3, 2023 @ 9:33am 
thanks
Maxjoiner  [author] Oct 3, 2023 @ 9:25am 
@Ivan kalashnikov I understood the problem, if You use OpFor Units and You kill a zombie is like if You kill a friend, because also the Zombies are OpFor, just put in Map an Official BluFor with 0% probability presence and connect all your OpFor Units to it, so You can kill the zombies using OpFor units:steammocking:
Kenji Claus Oct 1, 2023 @ 6:26pm 
whenever i shoot the zombies my ai teammates kill me did i do something wrong?
Maxjoiner  [author] Sep 2, 2023 @ 3:08am 
Probably You wrong something
_+s!c Aug 23, 2023 @ 2:30am 
this mod dosnt work
:steamsad:
Maxjoiner  [author] Jul 29, 2023 @ 2:37pm 
You can't
TR3YWAY Jul 19, 2023 @ 4:31am 
i can't edit zombie clothes or they just stop moving ? btw how can i stop the corpse vanishing
Maxjoiner  [author] Mar 2, 2023 @ 2:25pm 
Not at moment....
Stealth'23 Feb 18, 2023 @ 12:13pm 
Can zombies infect? It would be fun to see that. Thanks
Maxjoiner  [author] Feb 11, 2023 @ 12:10am 
sorry no option, thanks for your comment.
Uprising Feb 7, 2023 @ 9:55pm 
Nice work. Will there be an option to switch off the head explosion or adjust zombie HP though? Their heads seem to be to easy to blow up.
Maxjoiner  [author] Aug 18, 2022 @ 11:26pm 
:steamhappy:
stewfly92 Aug 3, 2022 @ 7:32pm 
love that mod. i've used it and added some chain rattling sounds for when the player walks through all the chains hanging. nice effect for sure
Maxjoiner  [author] Aug 3, 2022 @ 2:54am 
Watch in my workshop I did another Horror Mod, maybe it could be good for you
stewfly92 Jul 25, 2022 @ 6:58pm 
sorry. Is there a chance of a clown type zombie? not sure how much work that is. but I tried retexturing the clothes of a zombie to look like a clown but It didnt go so well. always wanted one for a horror op ive been making.
Maxjoiner  [author] Jul 25, 2022 @ 9:45am 
What?!
stewfly92 Jul 23, 2022 @ 4:21pm 
CLOWN ZOMBIE?
Maxjoiner  [author] May 28, 2022 @ 11:48pm 
I only have to find the time to update my zombie scripts
Cody May 25, 2022 @ 9:28pm 
Will the zombies one day be able to attack civilian vehicles? Aside from that, much love to the best zombie mod on the workshop.
Maxjoiner  [author] Feb 17, 2022 @ 10:29am 
sorry no custom uniforms.
about the range I'll think on it
what scripts?
A RoadBlock made of Nuggets Feb 15, 2022 @ 11:52am 
Is there a way to have custom uniforms?
when done in editor or zeus zombies can't move
Jaime Wolf Feb 13, 2022 @ 8:46pm 
hello max. is there any way possible to reduce the zeds detection ranges at all? it gets annoying to being seen by a zed at 400 meters + in a single player dayz style mod and not be able to un aggro then. for example i was just testing out their detection stuff and tried breaking LOS and hide in a bush behind a wall. the zombie that i aggroed followed my path for 100+ meters went around the wall and straight to the bush. this was after a good 5 minutes of breaking its LOS and hearing range.
KillerWolf249 Feb 5, 2022 @ 5:00pm 
where do i find the scripts?
Maxjoiner  [author] Feb 1, 2022 @ 10:07am 
:steamhappy:
☃︎❄️IceColdCubes❄☃ Jan 12, 2022 @ 4:02pm 
Awesome Zombies Thanks for your creation!
Retyan Jan 12, 2022 @ 3:00am 
Thanks Max !
Maxjoiner  [author] Jan 4, 2022 @ 11:12pm 
for both the reply is No...
frostm1911 Dec 29, 2021 @ 4:23pm 
this work with Ace 3 :3????
Retyan Dec 27, 2021 @ 10:02am 
Hey Sandman, they are already women and dogs. Agreed for the child zombies.
I wished to know if they're is a way to make the zombies bodies stay after they are killed ?
Sandman Dec 26, 2021 @ 8:15am 
Like the mod. Many fun. Much happy. Wow.
Needs females and children zombies to crank it up. Admit it. Having little dead Billy or Suzy coming at you, growling and dragging their teddy bear, would amp up the creepy factor to 11.
"Yes sir. We just got done clearing the city. One weird thing though. The whole population seemed to consist entirely of military age males, all of exactly the same height and build. No women or kids in the whole town."
Cody Dec 24, 2021 @ 11:05am 
Hopefully one day this great mod allows the zombies to attack civilian vehicles.
Maxjoiner  [author] Nov 29, 2021 @ 6:13am 
I replied to your question:
"Hi Max, is there a way that your Zombies not attack the Ryan Zombies ???"
You can use my commands only to stop my Zombies attack not the other way around.
JusTaGamer Nov 8, 2021 @ 5:55am 
Hey Max, when i write this in Ryan Zombies Init then the Ryan Zombies attack your Zombies ^^
JusTaGamer Nov 7, 2021 @ 11:55am 
Thank you Max, and thank you for an answer. Have a nice Day !
Maxjoiner  [author] Nov 7, 2021 @ 10:52am 
Use these commands in all the Ryan Zombies init unit:
This setVariable ["Zombie", true];
This setVariable ["Angry", true];
JusTaGamer Nov 6, 2021 @ 12:51pm 
Hi Max, is there a way that your Zombies not attack the Ryan Zombies ???
Maxjoiner  [author] Oct 4, 2021 @ 10:16am 
I should update my zombie scripts, but at the moment I haven't intention