Arma 3
Max_Alien
595 Comments
Maxjoiner  [author] Mar 22 @ 9:28am 
subscribe it and then install it using arma3 launcher
Dantehell_215 Mar 13 @ 10:22pm 
Hey there, question I am trying to access the alien mod how do I get to play it?
Maxjoiner  [author] Jan 16 @ 9:27am 
Sorry mate I haven't time
Commissar Yarrick Dec 28, 2024 @ 6:51pm 
Hey could you update it to add more types of xenomorphs? Such as Drones, Warriors, Prowlers, Spitters and also make the queen larger? and.. maybe add chest bursters if possible
LEE O C Dec 17, 2024 @ 6:00am 
does the motion tracker work? cant see any aliens on it
LEE O C Dec 17, 2024 @ 3:57am 
ooooo thank u very much sir, i'll be trying this mod, im going thru a alien faze again ha
Maxjoiner  [author] Nov 4, 2024 @ 2:16pm 
Thanks for your help! It's much appreciated! :steammocking:
Beerbellygod Nov 4, 2024 @ 12:55am 
BUG Workaround: This mod doesnt work with Dedicated Servers. The aliens wont aggro if placed in editor or Zeus. The best workaround is using marker spawns via script OR Ryans Zombies Spawner modules. Put in the class name and they work just fine.
Arkana :> Oct 23, 2024 @ 12:37pm 
To make it kinda compatible you have to put this in the initServer.sqf of your mission:

ace_medical_selections = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"];
publicVariable "ace_medical_selections";
Maxjoiner  [author] Aug 23, 2024 @ 9:28pm 
Not at moment
SovietWildHunt Aug 18, 2024 @ 6:42pm 
is there going to be any further development?
Maxjoiner  [author] Jul 16, 2024 @ 8:41am 
For the moment the only one solution is removing ace
Hatsumi Jul 15, 2024 @ 12:00pm 
hey max love the mod so far im hosting a mission and my players cant take ace damage from the xenos anyway to fix this aside from removing ace?
Maxjoiner  [author] Jun 1, 2024 @ 8:59am 
Some buildings are not FaceHuggers-friendly
Sgt Gum May 29, 2024 @ 5:59pm 
I have noticed the Facehuggers when indoors go into a state of constant falling not sure if there is a fix for that or not.

They work perfectly fine when outdoors.
Maxjoiner  [author] Apr 3, 2024 @ 8:20am 
Yes
OutsideSpider Mar 28, 2024 @ 12:40pm 
this works best without ACE right?
Maxjoiner  [author] Dec 18, 2023 @ 7:27am 
If You spawn the Aliens their brain scripts don't work, You have to add them manually
The omega crazytails Dec 13, 2023 @ 6:08pm 
Hey i use arma commander alot it is just a way to turn arma 3 in to a battlefield game like the old 1942 or battlefield 2 game pretty much now the issue is the marines go were i tell them all the time i mean perfect but the aliens just run around in circles lol i have never seen npcs that would not work with arma commander could you please fix what ever this is if you get a chance i would love to do a battlefield style game with marines and aliens
Maxjoiner  [author] Dec 13, 2023 @ 11:26am 
Thanks mate:steamhappy:
SwordOfTheStars Dec 4, 2023 @ 2:09am 
Oh dude don’t worry, I was just making you aware, it’s a beautiful mod and one of my all time favourites! :)
Maxjoiner  [author] Dec 3, 2023 @ 1:29pm 
Despite my efforts my mod still has some bugs.
Thanks for your comments and feedback
SwordOfTheStars Nov 29, 2023 @ 12:04pm 
Hmm for some strange reason my player version of the predalien is making human pain noises :(
SwordOfTheStars Nov 26, 2023 @ 8:58am 
I use the queens as praetorians now as they’re a little small for queens imo fit well as praetorians though :D
kremss_jr Nov 25, 2023 @ 1:16pm 
New xenomorph types would be cool to see. A few xenomorph variants that I personally want to see: Runner, Spitter, Crusher, Praetorian, and Alpha. Just a few ideas.
SwordOfTheStars Nov 21, 2023 @ 12:38am 
Hey Max thank you for your amazing mods! Is there any plans to expand this mod? I’m thinking https://avp.fandom.com/wiki/K-Series and https://avp.fandom.com/wiki/Red_Xenomorph much appreciated! :D keep up the amazing mods!
SwordOfTheStars Nov 15, 2023 @ 3:37pm 
The eggs containing face huggers don’t hatch in multiplayer mission am I missing something?
Maxjoiner  [author] Sep 11, 2023 @ 7:12am 
probably, try to deactive ACE
[ZSU] Cybroid Sep 5, 2023 @ 3:07am 
I am unsure if it has been asked before but I've been having an issue where the Xenomorphs just won't die. They can be shot enough to put them unconscious, but while unconscious they just stand right back up and keep fighting. I'm assuming it might be an ACE issue, but can't figure it out
Maxjoiner  [author] Sep 2, 2023 @ 3:05am 
I'll think on it :steammocking:
Valmont Aug 21, 2023 @ 7:34pm 
Please Maxjoiner work with Webknight so that your amazing aliens are able to have better custom animations and even wallcrawling (I have seen it work on a Webknight titanfall mod for A3). This amazing map deserves updated aliens with it ;)
Maxjoiner  [author] Jul 29, 2023 @ 2:31pm 
Thanks mate for your feedback, my Alien mod is not compatible with other Medical mods
Boyrauty Jul 28, 2023 @ 4:13am 
Hey, models look really good and they track really well, but I have found the issue of them doing 0 damage to players. Mods that may be conflicting are KAT Medical Rewrite and Necroplauge. I am also running on a dedicated server
Maxjoiner  [author] May 10, 2023 @ 3:00am 
But did you see Phantom's Alien missions?
He used a revive MP script, and it works fine with my Mods
Avibird May 7, 2023 @ 2:59pm 
hey Maxjoiner I understand. i Am sure your time is limited and mod modding takes time. But if you ever feel the need or get inspired could you look at the possibility to make or give an option to not not allow for death just incapacitated state mots people play with some type of revive system now. your script just gives instant death. Avibird.
Maxjoiner  [author] May 5, 2023 @ 1:05pm 
Sorry mate, I have very few free time....
Avibird May 4, 2023 @ 7:38am 
Hey maxjoiner could you help me with the code to stop full death while using your awesome mod. I can't get it to stop full death.
Maxjoiner  [author] May 4, 2023 @ 5:35am 
"Max_xeno","Max_FaceHugger","Max_xeno_queen","Max_xeno_player","max_xeno_queen_player","max_predalien","max_predalien_player"
CaptClueless May 3, 2023 @ 10:10pm 
When you want to spawn them, what are the classnames?
Maxjoiner  [author] May 3, 2023 @ 8:06am 
If I understood good, just You add a script to check the health's players, and when it less of 0.3
they have to fall unconscious, and don't forget to add the variables to stop the Alien attack:
name_unit setvariable ["Alien", true];
name_unit setvariable ["Bad", true];
otherwise, the Aliens'll continue to attack the players also when on ground..
Avibird May 1, 2023 @ 6:22pm 
maxjoiner this code a have in a initplayerlocal.sqf addMissionEventHandler ["EachFrame",{if (getOxygenRemaining player < 0.1) then {player setOxygenRemaining 0.1}}];
Avibird May 1, 2023 @ 4:17pm 
Hey maxjoiner love your scripts. Big question for you. I want to use to our max alien mod forva mission.

The issues is I use my own modified AIS wounded system that I modified that playable units will never die only go unconscious incapacitated the mission ends when all the playable units are incapacitated. I call it the last man standing mode. The issues is that your mod kills any playable unit it overwrites my script. How are you causing death or injury to the units obviously it's not through projectile or falls. In my script I have some code running in a file that will not even allowed for death while underwater and unconscious. I don't want your alien script to kill my units I just want them to make them unconscious can that be accomplished. Thanks Avibird
Maxjoiner  [author] Apr 1, 2023 @ 9:59am 
On respawn You have to add the Xeno Player script:
Nul = [_unitplayername] execVM "max_alien\scripts\xenoP_init.sqf";
GoldenMu5ic Mar 30, 2023 @ 10:51am 
Player Xenos dont work on respawn. Cant attack or do special abilities.
Maxjoiner  [author] Feb 11, 2023 @ 12:01am 
For me it works fine, watch the video:
https://streamable.com/vi4ngr
Badjack114 Feb 6, 2023 @ 10:10am 
Yes thats one ive been trying but dosnt work
Maxjoiner  [author] Feb 4, 2023 @ 5:28am 
Did you use this?:
nul = [Player] spawn alien_FNC_MTA;
(Of course with my alien addon actived)
Badjack114 Feb 1, 2023 @ 6:27am 
how do you get the motion tracker to work i put it in the player Init box but dosnt work when i press Key 3? as instructed
Maxjoiner  [author] Jan 27, 2023 @ 10:39am 
@zulumuppet1 Great videos
@Jacx it should work
@DWC_JACKAL inside the Init player Unit
@crazytails it depends from the spawn scripts You used, try the scripts by Phantom missions
The omega crazytails Jan 23, 2023 @ 9:15am 
does any of the ai mods make the aliens work better i tried vcom but i didint see any change some times they just stand around like there lost or something