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Also, I've noticed Covering Fire completely fails to proc when Mecs shoot their micro missiles instead of their rifle, which makes it pretty useless as the Mec just shoots the suppressing Marine in the face and cancels his overwatch/suppression.
Is there any fix to this?
Apparently according to someone over at reddit this mod does work with LWotC, just not sure if the aim penalty now stacks (LWotC has -10, yours -15, so maybe in total -25? how would i check this xD)
For Suppression, yes, that's possible, but beyond the scope of this mod. It requires editing the suppression ability itself (or a new ability), and there is a side-effect that, if not handled, will cause Covering Fire shots to be a detriment because the Suppression aim penalty will be removed BEFORE the enemy shoots.
I have a version of suppression that operates as you desire with covering fire in my class pack that you could use if you wanted to swap out the abilities in the classdata config files for the LW classes, but there's no plug-and-play solution at the moment.
2 questions:
a)Would you happen to know if this work with Long War of the Chosen? I am a bit confused about the file structure when comparing your mod and LWotC files.
b) is it possible to make it so that suppression (not Area Suppression) of LWotC triggers a shot against actions carried out by the suppressed target, similar to what covering fire does for overwatch?
Thanks for the mod, the idea is great :) Just hope it works in my LWotC game
May not quite have all the same features, but has the main points.
Having WotC installed is not enough, you have to play WotC to use WotC mods.
This is a little strange since when I played with the mod earlier in 2020, it was working fine.
And if it doesn't by default but can be made to work with those abilities could you tell me, is it as simple as adding their template names to the array in XcomAccurateCoveringFire.ini?
I'm not sure whether abilities have Covering Fire built in.
Cool, nice work.
It is possible to make suppression function like that, and I have even done it with new suppression abilities on my soldier classes, but it wasn't the most elegant of solutions... It works fine when all things are under my control, but is a little harder to maintain consistent functionality with other mod's abilities, etc.
If there is a big demand for that, I could possibly add it as an option.
I've tried looking at Extended Information to identify exactly what causes the issue or find a workaround, but I just get lost in its code.
You'll fix it later?
Makes covering fire feel like a suppression light kinda deal
Thank you for this!