Starbound

Starbound

Doors! (WTM) *DEPRECIATED*
33 Comments
Astro Sep 18, 2020 @ 2:05am 
Can we have more door options
Soblow Apr 6, 2020 @ 12:59pm 
(I use caps here to highlight important points, don't think i'm yelling :P )

You'll always need a UI to link the doors because of modding limitations :
- You can, without any fancy code, link 2 teleporters ON THE SAME PLANET, but YOU CAN'T LINK THEM IF THEY ARE IN DIFFERENT WORLDS
- You can, with a UI and the datacard, link 2 doors, as long as you don't move them (because in fact, you'll link them to a given set of coordinates, not to a specific teleporter)

So, it is possible to make these door teleport you without opening an UI, but YOU'LL ALWAYS NEED TO CONFIGURE THEM USING A UI.

Again, sorry for caps, I just want to highlight some things.

===

So now, we can do this, but author would need to add more objects, with a specific config (it's not that hard)
Cy64 Apr 6, 2020 @ 12:47pm 
Definitely keen on the behavior Rook requested once you're back into things. (Doors that only link to one other specific door without the need for a menu.)
Soblow Feb 17, 2019 @ 2:20am 
WTM is the name of the mod on which this Doors version works

WTM means "WTM Teleportation Mod"
Check mod dependancies for more informations
Sir Hearthial Claw Feb 16, 2019 @ 4:32pm 
what does wtm mean?
i probably sound dumb-

Soblow Dec 16, 2018 @ 11:21am 
Normal WTM teleporters cannot be "used" by NPCs
You can only set teleporters to teleport entities that are next to it (OWT/Light Beacon)
Korine Dec 16, 2018 @ 11:19am 
can npcs use these doors?
N'ahli Phen Nov 15, 2018 @ 3:00pm 
The door store doesn't appear in the crafting table unless I enable admin mode for some reason...
Soblow Sep 23, 2018 @ 9:57pm 
It is underrated mainly because when i started this mod, I was too honest, and I put a big "Warning, this mod can be unstable"...
Moreover, people usually deal with vanilla teleporters, and/or spawn their specific ones using admin commands...
Dr. Alphys Sep 23, 2018 @ 2:35pm 
WTM is a critically underrated mod and I had no idea that having a system like this that uses WTM to pretend to be a door would be so useful.
Dr.Sigma  [author] Sep 10, 2018 @ 12:43pm 
@rook: no problem, and thank you!
Rook Sep 10, 2018 @ 11:38am 
Take your time, and thank you for responding!
Dr.Sigma  [author] Sep 10, 2018 @ 11:23am 
@Rook: I see what your talking about I'll get to it when i get back into modding in starbound again.
Soblow Sep 10, 2018 @ 11:13am 
It's making sense...
Rook Sep 10, 2018 @ 9:44am 
@MrFudgee One-way teleporters take you to one specific set of coordinates, just like how walking through a door will only take you to the other side. You can make this two-way by just placing two one-ways at the ends of your route: the "entrance" one-way would take you into a building, then the "exit" one-way would take you back out.

A beacon allows you to teleport to any number of coordinates, so it's less like a door and more like an elevator that can take you to many different floors.

That's just why I think it "makes sense" for doors to be one-ways. There is also the added convenience of being able to set one-ways to automatically teleport you just by activating it rather than having to go into a menu and select "teleport." Pressing "e" on a door and immediately being sent into a room rather than seeing a menu helps to hide the fact that its actually a teleporter.
Dr.Sigma  [author] Sep 10, 2018 @ 8:01am 
@rook I am supporting the mod, I'm just taking a break from starbound and trying to model in blender. I will eventually get back to modding in starbound tho. But a question for you, why would it make more sense for the doors to be one way? In real life can't you just exit out of the door you just came through?
Rook Sep 10, 2018 @ 3:00am 
It would make more sense for doors to be one-way teleporters. Perhaps you could make the small doors one-way while keeping the big doors as beacons? If you're still supporting this mode, I mean.
Bam4000 Jul 31, 2018 @ 2:48am 
Make more doors you can make it
Dr.Sigma  [author] Jul 25, 2018 @ 4:01pm 
@ObsidianDragon: np bb
ObsidianDragon Jul 25, 2018 @ 3:23pm 
looking forward to it MrFudgee! thank you for being so responsive!
Dr.Sigma  [author] Jul 25, 2018 @ 6:55am 
@Doctor Tee/Soblow: well shit your right, ima change some of it now then
Soblow Jul 25, 2018 @ 2:43am 
if it's litteraly the same mod, don't forget to ask autorisation from the original mod author
Dr.Sigma  [author] Jul 24, 2018 @ 3:16pm 
@ObsidianDragon: Its literally the same mod but with the sounds removed, but im thinking of renaming it and taking it in a different direction, like adding more instances and other stuff.
ObsidianDragon Jul 24, 2018 @ 2:42pm 
oh, is it based of off another mod or built from scratch?
Dr.Sigma  [author] Jul 24, 2018 @ 2:41pm 
@ObsidianDragon I use my own because i removed the sound.
ObsidianDragon Jul 24, 2018 @ 2:37pm 
MrFudgee which pocket world mods do you use?
Soblow Jul 23, 2018 @ 2:15am 
No, his mod is really original, but I wanted to clarify, because someone asked me if this mod was needed to use WTM...
Elkanei Jul 22, 2018 @ 8:17pm 
Wow I understand, let a nigga die in peace I guess.
Soblow Jul 21, 2018 @ 10:48am 
Please note that his implementation is DEPENDANT of my mod, but WTM doesn't need this mod.

He simply uses WTM Beacon interface (and scripts) for his own objects.
Dr.Sigma  [author] Jul 21, 2018 @ 9:16am 
@Anubis: ah nice I have my own version of the pocket world mod where has no sound, and if i need to add more pocket worlds then i can. I'm currently using 1 and 2 for interiors to my citys.
Anubis Jul 21, 2018 @ 8:28am 
already have it. love using it as a hubworld for my frackin universe lab best practice is to plave it as close to the center of the universe so all your characters can go there easily.
Dr.Sigma  [author] Jul 21, 2018 @ 6:49am 
@anubis ive tried to figure that out and failed, if i were u just get the pocket worlds mod
Anubis Jul 21, 2018 @ 3:05am 
It would be great if the doors acted like portals to pocket dimensions so you can practicaly have
a not so 2d ship