XCOM 2
[WOTC] SPARK Repair Fix
19 Comments
Udaya  [author] Mar 25 @ 12:22am 
@hottt3 It's not needed. I've played LWOTC without this mod, and Repair restores 4/6/8 HP based on BIT tier.
hottt3 Mar 21 @ 2:52am 
Does anyone use it with LWotC? Is it compatible? Please someone give some feedback. Thanks.
Planewalker Nov 25, 2024 @ 8:35am 
Is this mod needed when using LWotC?

cheers
zin Mar 24, 2023 @ 7:54am 
Sweet mod!

This mod is still necessary, right? This issue hasn’t been fixed in patch? (Playing WotC.)

Also, I’m just curious: why do both the game and the wiki tell you that Repair’s heal amount increases for each upgraded BIT, yet that’s not actually the case? Seems like a silly oversight on the developer’s part.
Evmeister88 Sep 21, 2020 @ 5:59pm 
Sweet! Thank you for the reply! Wasn't sure if you were still active due to last comment being in January.
Udaya  [author] Sep 21, 2020 @ 4:47pm 
@Evmeister88 Yeah, I'm pretty sure the mods won't conflict. This mod mainly works through a few OPTC changes that don't seem to contradict with anything in Iridar's mod. But if any problems do arise, you can always come back here to resolve them.
Evmeister88 Sep 21, 2020 @ 9:58am 
I haven't really dived into it yet, however I noted that Iridars SPARK Arsenal says there were some BIT changes. I'm wondering if your mod will conflict at all? Mechatronic Warfare is fully supported in their mod, so maybe it will be fine.
Udaya  [author] Jan 17, 2020 @ 8:53pm 
@happyscrub I think they'll be fine together, but in case they're not, the author of that mod left a quick boolean in the config that lets you disable the mod as a sort of compatability hotfix.
happyscrub Jan 17, 2020 @ 7:41am 
I'm assuming this is not compatible with ???

https://steamcommunity.com/sharedfiles/filedetails/?id=1539571453
Udaya  [author] Sep 4, 2018 @ 10:13am 
@NotSoLoneWolf Apparently it already innately works with Mechatronic Warfare since the BIT is the one that's healing units. I tested it after your mod came out, and found that just using GremlinTemplate's Template.HealingBonus = x; improved Repair's heal. It'd be 4/5/6 with the base Repair, like you said, and 8/9/10 with the improved Repair.
NotSoLoneWolf Sep 4, 2018 @ 10:04am 
I'm curious about how you made it compatible with MW, is it 4/5/6 HP healed?
Compo The Smoggie Aug 10, 2018 @ 12:17pm 
@Udaya

I got the same effect as your mod upgrade through modifying the .ini files, so if anything, thanks for the idea.
Udaya  [author] Aug 10, 2018 @ 12:02pm 
@Compo The Smoggie It is nearly impossible for a mod as simple as this one to crash your game. All it does is add a single line in the scripts of the 3 SPARK BITs so that they apply improved healing bonuses, in the exact same fashion a GREMLIN does.
Compo The Smoggie Aug 10, 2018 @ 11:55am 
@Udaya

Broken mod.

It crashes my game.
Alpha115 Jul 14, 2018 @ 3:23pm 
Awesome
Udaya  [author] Jul 14, 2018 @ 2:55pm 
@Alpha115 It should be compatible with your mod since this mod gives the SparkBit item a HealingBonus template whereas the SPARK Buffs mod gives a flat 8 for Repair HP. It'll follow through as 8/9/10 with the progression of your mod installed.
Alpha115 Jul 14, 2018 @ 1:41pm 
Cool mod man. Hopefully this will be compatible with my Sparks mod.
dmc32 Jul 14, 2018 @ 12:20pm 
thx for this!
Dragon32 Jul 14, 2018 @ 7:51am 
Well I never, thanks for the fix Udaya.