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Now there is tier for planet killers(1-5), which decides how expensive, how powerful, and whether blocked by anti-planet killer shields
Anti planet-killer shields, also called as "Hypershields" can neglect all planet killers except planet killers whose tiers are higher than hypershield's tier
T1~T4 needs just some of time and researchs, but T5 planet killers and hypershields needs special event chains, and last spoiler
I will add special outer-galaxy cluster called "Labyrinth of Apocalypse", weirdest place in space which continuously changes its structure, and some crazy things inside there(Planet killers, T5 Hypershields, and world-ending monster)
Started developing for anti-planet killer shields and some new crazy planet killers
Just started work on crazy planet killer called "Strings of heaven"
Tier 5 Planet Killer has special obtain condition that steals fleets/starbases/planets of target empire
In short target empire will be yours if you successfuly use it
Requires special relic to get it(If you have ancient relics, special archeological site will appear to get it, currently considering obtaining-route for non-ancrel users)
Warning:Can trigger extreme crisis: Mass Mind Controller Berserk
I might upload it late August~mid September
@Lekelokobs So next version, just works like vanilla shielder, due to I seperate PK which is weaker one, unbubblable shield worlds
Still working for it
This time mod will be much simpler and consistent.
First ApocEX 2.3 series mod would be "ApocEX: Strings from heaven"
Which adds mind-control theme planet killers.
Next would be "ApocEX: Mists of integration", which adds assimilating theme-planet killers.
And much more to tell
More delays...
Though I think this is chance to rewrite whole mod
Anyway, I just started modding again, though development speed would be freaky slow compared with last year
I don't have time for it.
Also, for me, 2.2.x modding is too complicated.
This makes extra times for completing new version
Really sorry for lots of delays
If I add unbubble feature, it would likely to be unbubbled result would be tomb world
1.Good Bye Colossus Policies
They are too complicated to code
Which is main cause of several bugs
Though there might be addon which adds colossus policies
2.Several Balance Change
3.Seperate this mod into several mods
I just started 2.2 update for my mods!
There would be several balance change
Original plan of 3.0B moved to 3.0C
In 3.0B, I will focus on 2.2.x support
ApocEX Beta 3.00A(2018/11/20)
Removed Titan Shields, Doomsday Beam
New Diplomacy for 5 Vanilla Killers
RIP ApocEX Menu(Will be reworked ApocEX Beta 4.X)
Some Colossus Policy
Massive Localisation Change
Massive Code Change
Super Weapon Tiers
Also here is what things will be updated ApocEX Beta 3.00B(In December)
Diplomacy/Message for 10 planet killers which uploaded in ApocEX Beta 1.X
Diplomacy about Colossus Policy
Colossus components
New Titan Sections
New Auras
CGM PE Support
Return Of Planet Killer Optional Effects
Planet Killer Balancing
Especially Devolving Virus, which wont work at first beta version
First ApocEX 3.X beta will uploaded in November
Which contains new planet killers, new diplomacy for vanilla planet killers, removing of various complicated things and changed localisation
Le Guin will destroy my codes and mod's balance completely!
I will back when Le Guin released
And ApocEX Release Version Might uploaded in late november
Also 3.0 is biggest update which is RC(Release Candicate) for First ApocEX release
This means I have to test more than previous update, more polishments to do
I guess I might not able to upload 3.0a even in October
ANd next update will be biggest update in beta
So I think update wont come in september
Just started 3.0.x stuffs today
Hopefully everything works fine..
You have to add a weapon that's colossus only, maybe colossus beam
Almost, 12 new planet killers coming
-cide - to kill
deity - God
Merge those two words and you get what he said.