Stellaris

Stellaris

!Stellaris Enhanced Sound Project - ESC Patch
23 Comments
Chirumiru ShiRoz  [author] Sep 22, 2020 @ 1:29am 
That's because this mod has not really been updated to the current ESC patch, and I don't have time to do that sadly.
Battlespark Sep 15, 2020 @ 7:59pm 
darn it, i think this mod is now causing crashes due to lack of updates to its code and keeping up with other mods. Thats a shame. OH well, off it goes.
_b1ack0ut Mar 19, 2020 @ 2:21pm 
Is this going to be updated for 2.6?
megabot Mar 7, 2020 @ 1:06pm 
wait so how DOES it sound like when a curator inclave is destroyed?
perl Jan 14, 2020 @ 4:44pm 
I've uploaded an unofficial fix for this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1969303998
Aus1rathia Jan 13, 2020 @ 3:21am 
After comparing the conflict with WojciechKrysiak's SCModManager, it looks like that deleting nhsc_components_weapons_kinetic.txt from this mod will fix the problem and everything will work fine. But can't sure without actually testing it.

https://github.com/WojciechKrysiak/SCModManager


Tip: Using that, and Notepad++ can save a lot of effort.

http://www.technicaloverload.com/compare-two-files-using-notepad/
Chirumiru ShiRoz  [author] Jan 5, 2020 @ 2:10pm 
Yes this mod is outdated at the moment. The reason is because in base ESC, a lot of new weapons used the same sound effects. What this mod did was to alter those weapon files and tell them to use new sounds that this mod provided so it will conflict with newer versions.

I don't have enough free time to update everything at the moment, but anyone who knows how to modding is free to take over and update it :lunar2019wavingpig:
perl Jan 4, 2020 @ 6:18pm 
@ArchAngel I have the same issue. I think it's because of the kinetic weapons file override in this mod and it's not updated for the latest ESC version
ArchAngel Jan 4, 2020 @ 5:46pm 
I was using this and enjoying it until I ran into an issue with this somehow blocking the ability to use large sized autocannons featured in the latest version of ESC. Not sure why; a sound mod was the last thing I expected to be causing that, but I went through each of my mods and this was the culprit.
✭ VisorLive ✭ Nov 5, 2019 @ 6:48am 
Does this work with "Extra Ship Components 3.0 [2.4+]" ?
THE RIDE NEVER ENDS Dec 28, 2018 @ 3:56pm 
THX :)
Chirumiru ShiRoz  [author] Dec 28, 2018 @ 11:15am 
Mod updated finally.
Chirumiru ShiRoz  [author] Dec 19, 2018 @ 3:52pm 
@Identitools Without ESC will just use default sounds, which if you have the normal Enhanced Sound Project, will also use that one.

This mod will be updated in a few days (Very soon, now that I have ESC installed again for awhile)
THE RIDE NEVER ENDS Dec 19, 2018 @ 11:45am 
Hi, is this mod absolutely necessary? What is ESC behavior with Enhanced sound project BUT without this patch? Nothing breaking the game?
Chirumiru ShiRoz  [author] Dec 9, 2018 @ 8:24am 
I will have to take a look at since I don't have ESC installed anymore. But I will try to update everything asap.
MightNight Dec 9, 2018 @ 8:19am 
ESC 3.0 has been released (Beta)
Chirumiru ShiRoz  [author] Sep 25, 2018 @ 4:14am 
@Mohammad SD Formation Tweaks
Orc Genocide Enjoyer Sep 25, 2018 @ 3:09am 
Hey waht mod do you use so the fleet floats in 3D and not side by side ? :o
Chirumiru ShiRoz  [author] Jul 18, 2018 @ 1:06am 
Updated. Add Magneto Beam Windup sounds and XL-Missile sounds (No more particle beam spam yay)
Chirumiru ShiRoz  [author] Jul 16, 2018 @ 7:46pm 
Next patch will probably see new sounds for all the missile weapons who atm just spam particle beam sounds.
Chirumiru ShiRoz  [author] Jul 13, 2018 @ 6:55pm 
@CaptainKampfkeks Later perhaps, my mod schedule is still full atm.
Siatru Jul 13, 2018 @ 11:04am 
Awesome work as always~
CaptainKampfkeks Jul 13, 2018 @ 9:55am 
Sounds cool. Literally. However, could you also make a version vor Advanced Weapons?