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Just my opinion and some feedback though. Other than that its made mages a hell of a lot more fun.
This means no enemy is completely, permanently invulnerable to a magic school, but some will still take more work than others.
Could you make undead enemies poison resistence lower than 100 though? That would be funny.
The way the mod works is resistance decreases by 25%, then cannot decrease again until a player ends their turn or uses an ability. This means the max decrease an enemy can get from walking through a surface is 25%.
Although a possible exploit with this is that a player not in combat could run away elsewhere and spam abilities to trigger the reset. I may be able to fix this in a later version.