Torchlight II

Torchlight II

ManyMonsters
95 Comments
Eaarame Nov 18, 2019 @ 8:10am 
Problem with this mod is that its a standalone mod. Can't use it with other mods that increase difficulty, like Synergies. Otherwise, the fact that monsters don't drop health potions will prevent you from completing the game.
Rane Nov 3, 2018 @ 1:19pm 
going to add it to some other packs, abosolutely love this mod
Rane Oct 21, 2018 @ 6:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1541037167 this is the pack ill be adding it to if you give me the ok.
Rane Oct 21, 2018 @ 6:57am 
Hi there, im just wondering if its ok to pack your mod in with my latest modpack. I really like the added enemies and am hoping to change the drop rates a little
HealthUp Dec 5, 2017 @ 8:18am 
Крашит игру, никто не посдкажет причину ?
Wolf Jan 11, 2017 @ 12:09am 
nice
Janis Paegle Dec 30, 2016 @ 9:18am 
Awesome mod!
Lxndon Dec 20, 2016 @ 10:57am 
thnx man
Levyten Sep 15, 2016 @ 9:19am 
the item drop rate issue can be solved by putting a drop rate mod above this mod. E.g. Synergies HIGHLOOT. Sadly, this mods droprate for uniques is about 70 times higher than it should be. I hope this helps.:steamhappy:
Olvenmage Jul 10, 2016 @ 6:57am 
Yeah personally I removed the high drop rates (and the MapReworks since i have Chewtoy's)
penguin :D Jul 8, 2016 @ 2:11am 
it was awesome
but increased drop items ruin this mod
Big Spahooney May 8, 2016 @ 9:50am 
Lol. You people dont know how to play this game obviously if youre getting pissy about it being too hard to keep up with. Learn how to make a decent build kiddos. :steamsad:
Raden Mar 25, 2016 @ 9:00am 
Well you screwed up Clean Floor with a bunch of changes and then got pissy about it when someone pointed it out and told you how to change it, I shouldn't be surprised this is screwed up too with waves of boss monsters that regen so much even the overpowrered Patient X class I am playing can't keep up. I'm just unsubscribing from everything of yours, your terrible "I didn't do anything wrong" attitude is very off-putting. Just play Mob Swarm, it's much more fair and still challenging.
Kaboom!  [author] Mar 20, 2016 @ 1:48am 
sorry lads, didnt know people still playin from this mod 3 yrs back. i probably have lost all my mod files but i'l take a look in spare time.
Boysen Berries Mar 19, 2016 @ 9:56pm 
"- fight human bandit groups composed of assorted class characters", this small little addition has made the game close to impossible for me. These human bandits scale with my mods so if I use it with op modes, they are op too. In fact, sometimes, they are even more op than me. A large group of them + op mods = many times my dps. Please make another mod with everything except the human bandits.
Raden Mar 19, 2016 @ 7:14am 
The Corrupted Crypt (Scroll of Anom-Irek) features Chillhoof, General Grell, Manticore, and Manticore's Mate.

In short, there is no other way to put it. Get an inventory increasing mod to carry the boatload of Uniques and Legendaries you'll drop, and cheat with godmode or you will not get anywhere, at all.
Raden Mar 19, 2016 @ 6:48am 
The second area features half a dozen shocking skeletons with swords and shields, a champion with roughly 20x the health of the monsters in the area, and if you manage to get through all that, you'll get your shit kicked in by a ranger that regenerates faster than you can damage him at level 3.

Oh and because the drop tables are now all blue/gold/red (oh yeah, Legendaries drop like dirt too) you can't actually use ANYTHING because your junk stats aren't good enough for all the stuff you find. I have an inventory full of things I can't use. 40 items, all X'd out. So good luck powering up in order to progress anywhere and deal with the new crapload of monsters you've been given...

And just in case you think I am lying or exaggerating about any of this:

http://i.imgur.com/0owRqWx.png
Raden Mar 19, 2016 @ 6:48am 
It also:

-adds a gambler to the Estherian Enclave, available directly after the first map.
-Totally eliminates white/green drops, making sure you only get the powerful stuff early
-Screws royally with drop tables. Rare items? What are those?

I've played the first map and already got a bunch of undocumented little things that apparently weren't important enough to be outlined. Just note you are getting a lot more than just "more monsters added". In just the first map of the game I got six Skull of Ando and five Chaos Ember Specks. Balance!

All that being said, I don't necessarily have an ISSUE with any of this.... but FFS, none of it is mentioned in the description and it fundamentally changes a lot more of the game than just "lol more bad guys to kill". I can only wonder what other "little" undocumented gamebreakers I'll find as I continue.
warhawk15 Feb 20, 2016 @ 11:57pm 
Use this every time I play, with or without mods.
Make it so much more enjoyable, thank you for your hard work!
See it in action.
https://www.youtube.com/watch?v=bwYdIzxGCbM
Sir Spoony Jul 2, 2015 @ 10:51am 
Thanks! Just making sure since I am coming back fresh once again...ty for 5 minute reply
Kaboom!  [author] Jul 2, 2015 @ 10:43am 
of course not. mods dont flag
Sir Spoony Jul 2, 2015 @ 10:39am 
Just got back into the game and this does not flag cheater right?
Autumn Jun 24, 2015 @ 8:49pm 
increased drops ruins this
Asogi Apr 2, 2015 @ 9:18pm 
i'd like it more without the human bandit camps of classes
ProtoEden Mar 10, 2015 @ 9:03am 
so this mods adds a socketeer to the enclave town in plave of the respec npc... is there any wa to get that in a mod by itself?
MTB-Fritz Feb 27, 2015 @ 11:48pm 
apart from the ridiculous drop rate (drowning in orange stuff makes it worthless IMO) the human bandits use high level abilities from level 1. This probably wouldnt be a problem at all if they would scale accordingly but right now these level 1 abilities (dots mostly) deal like 2.000-10.000....its pretty much instant-death
Pseudofire Jan 5, 2015 @ 10:15pm 
Doesn't work on internet?
[GER]-=X=- Jan 3, 2015 @ 1:41pm 
super mod lohnt sich.
Autumn Dec 28, 2014 @ 6:41pm 
Only problem I have with this mod is the drop rate. Not fun with all the unique drops.
KateAringiel Nov 10, 2014 @ 5:34am 
I used to love this mod. Then you added the bandit enemies and it makes it unusable at times and very frustrating so I don't use it anymore.
Almadabes Jul 25, 2014 @ 3:12am 
I love this mod. Sadly I'm not going to be using it. After playing with it for only 5 minutes I managed to obtain 15 uniqe items. Literally every small pod of enemies drops atleast one and it seems like all the human enemies drop them everytime. I don't like how frequent I get orange drops as I feel I can't enjoy their rarity anymore.
yaugieLC May 11, 2014 @ 10:11pm 
I really like the "bandit" enemies, any chance you'd consider making a mod just of them? (maybe with slightly reduced loot drop rates?)
Soccersteven46 Apr 11, 2014 @ 7:31pm 
i love this mod i had some much fun playing with it :D i hope you make more AWESOME mobs like this one.
iamth3wa1rus09 Apr 9, 2014 @ 2:10am 
im going to need more staches
7777 Tʜɛ Ӻ๑๛∂ß¡tξr Apr 4, 2014 @ 2:18am 
Can you please make it so that the monsters can use any spell, skill, weapon or item you can. That's my favorite mod on Torchlight 1.
What is Lvoe? 🐲 Feb 18, 2014 @ 12:51pm 
I'd like to add, however, that they're an awesome idea. It does add some variety. Just tone down their power a bit, mayhaps, so that instadeaths on normal mode on the second map of the game aren't a thing. XD
What is Lvoe? 🐲 Feb 18, 2014 @ 12:50pm 
Those bandits? They're... WAY too tough. Just started a game in normal mode, walk in to the first map after the intro map, a single one hits me with a normal attack and does 189 damage. Per tick of its DPS. And there's generally so many of them that they're impossible to avoid. I was, literally, reviving and then INSTANTLY dying. That's a massive difficulty increase in comparison to the previous versions without these human enemies. Nearly unbearable, lol.
ZaKaRuNe™ Jan 19, 2014 @ 10:57pm 
"Disclaimer : gamer solely liable for
- carpal tunnel syndrome "

Yeah its time for bed........
YZ_FTW Jan 7, 2014 @ 1:46am 
Would this mod make me level too fast due to the increase xp and make the end game contents too easy? This is my first play through i want to keep the experience as close to developer intentions as possible but i am very tempted to install this :D
adam_m2012 Jan 2, 2014 @ 5:27pm 
I love this mod but I can't play it anymore due to the overkill in good drops. Seeing a unique item every 3 minutes kills the enjoyment of actually grinding for gear. Manymonsters is a great mod and a great idea but if you could keep the drop rate at the vanilla versions drop rate that would be awesome! Thanks for the awesome mod!
Robdoggierob Dec 29, 2013 @ 3:19pm 
Adds to many drops.
CAX Dec 18, 2013 @ 4:20am 
great mod so many monster as the name said !
Typical Tilly Dec 7, 2013 @ 1:44am 
Doesn't work or show up in mod list.
BubonicSlam Nov 26, 2013 @ 7:19am 
legendary items drop from weak monsters so often too, not just from mini-bosses
potterman28wxcv Nov 24, 2013 @ 8:56am 
Seriously, if you could make an addon for your mod that cancels all drop modifiers, you would be an awesome man :)
BubonicSlam Nov 16, 2013 @ 1:08am 
often legendary drops is sO bad -_- just 3/5 for this
Onikage-056, God of Animatronics Oct 28, 2013 @ 11:01am 
If your loot drops seem excessive, you could always not use the mod. Or find a mod that reduces loot drops overall... But honestly, when facing armies, I'd like to have the loot to show for it.
Stealthrelentless Oct 25, 2013 @ 8:55am 
I am pretty sure this mod is the culprit to excessive legend drops? if that's what they are called.
Kinda beats the purpose of the carrot on a stick, is there anyway to reduce the insane ammount of good drops?
Digan Sep 18, 2013 @ 5:04am 
and yea i did complete the game a few times alrdy^^
Digan Sep 18, 2013 @ 5:03am 
weird cuz im not gettin any of the big bosses >.< and im using this mod... X_X