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Other than that curiosity, so far really enjoying it!
The weapons and ammo box supplies don't seem to match up a lot of the time either, so if I want to try a new gun in the Adapt story, sometimes there's just no ammo anywhere. I also wish that there some descriptions on the items that were added (flash suppressors and all the grenades for example.)
Despite all of this, I really enjoyed playing through this and I think some of the missions were more fun than the original. I like that running over everyone with an MRAP is no longer possible because the glass is weaker, so it forced me to get better at the game.
1. It seems some weapons are missing. Probably from RHS mod, but not sure. I keep getting "missing entry" error.
2. I am getting a lot of freezes and crashes when opening map during a mission. Not sure if it's due to mod or original ARMA 3 issue
3. Mysterious Cache mission cannot be complete. I search the house with mines but the crate with AA weapons doesn't exist. The other weapon crate is there, however.
after clearing the warhouse in point yankee the car wont move when reaches certain points so i need to restart the whole mission
love the storyline
Weapons wise it is just boring to pretty much recycle the same gear the USA was using. There are tons of options in the RHS mods for more fitting weapons. The VHS and vz. 58 would be good example of rifles to arm FIA with. Both are from eastern european countries, and would be fitting to find in a conflict caught between the USA and Russia. It also help act as a better foil to the SAF based AAF. Also the vz. 58 is the classic FIA rifle in the first Arma game so it would be a nice callback to use it.
While some of the BAF uniforms were fitting, it was odd to see so much modernish uniforms on a paramilitary force like this. While the British may have given some supplies (remember the role Miller's team played is never fully explained so we don't know who was backing them), it is unlike they would have send many uniforms in a style that was used in anyway by the current BAF. The UK had troops in Altis at one point so they wouldn't want anyone to confuse memebers of FIA and BAF in combat. Also some of the uniforms looked like they were intended for colder weather use (heavy, bulky and with hoods), not midsummer in the Mediterranean.
Well that situation also happened to me once. What I did was having a save game after (or during) taking the warehouse. So if the convoy that will pick up the player aftewards gets stuck (again) than my solution was to reload that save. After a first or second re-load atempt (I can't remember for sure) it finally worked for me.
If you're talking about the convoy getting stuck at basically the beginning of the mission than for me the trick was leaving the vehicle and proceding alone on foot to the objective which after a while other friendly soldiers will also join the fight and after the first objective is acomplished (taking a warehouse) the convoy will then join the player's position in order for the player to continue with the mission.