Killing Floor

Killing Floor

Zed Density Control Mutator
32 Comments
4GClaroARG Sep 11, 2024 @ 10:23pm 
It's very good and whitelisted for dedicated users, but due to the game's limitations, if you set the max to 64zeds and people don't have the LAN/T1 option set in their settings they'll experience a lot of lag and that's not good at all. Even if you increase it to 96
or higher, you'll still experience lag due to the speed limit in multiplayer.
Flammable May 22, 2021 @ 6:09pm 
Hey, is there a way to edit max zed count while server running?

like

mutate MaxZEDs 64

?

Or is it only in config file?

(ps great mutator, otherwise i'd stop playing kf1 at this point)
P-Jay May 9, 2020 @ 1:45am 
Hey Guy with a gun. Wich difficulty you are playing? On beginner in wave 1 there are just 14 Zeds overall and if you set the number of Max Zeds at the same time, it will not change the amount of Zeds in a wave, just how much Zeds can be there, the same time
GUY WITH λ GUN Mar 9, 2020 @ 4:06am 
i set the max zeds to 75 but it always is 14 can anyone help?
Apr 8, 2017 @ 6:52am 
Hi, is it white-listed?
Banteress Jan 26, 2015 @ 6:37pm 
A White-listed version of this would be amazing
J.S.
(MI) Mission Incredible Nov 23, 2014 @ 3:35pm 
Can this be added to a dedicated server, and choices made from there ?
Space Coward Sep 5, 2014 @ 5:35pm 
Is this optimized, or will it give me some serious FPS drop?
Lord of the great sad May 25, 2014 @ 2:25am 
ok so i used it but i can only get 14 but i have it set to 100 help pls
Ben May 16, 2014 @ 3:53am 
Hey Grayve Rose, I want to give this mutator a shot on my dedicated server, make it votable for people to play with it. Which settings do you recommend to change for a good starting point? I don't want to get too crazy or fancy about it but I wonder what adds a good challenge to the game, while keeping the spawns playable and kinda fair for people, who don't kite that often. Also, did you ever try holding one spot with this mutator onl? Is there any noticeable change in the specimen flow or does that only really affect kiting parties? Thanks in advance for your time!
Rex May 12, 2014 @ 1:30pm 
download for white listed version?
|TF| Praetor Apr 2, 2014 @ 8:09pm 
Thanks for your reply, Grayve Rose. I hope it works out, as it would make leveling up my friends easier while I could enjoy a good challenge.
Grayve Rose  [author] Apr 2, 2014 @ 4:37pm 
@|TF| Praetor | Judicator: Good question, and coincidental. I just added it to the forum to be considered for white listing by next update. I had to make an alternative version for consideration because I felt this current would violate what they would consider to be "making the game easier or changing core gameplay". So like Johnny Peter below suggested, there are going to be 2 versions of this, 1 is the one you get here, and the other is a white listed version for those who want perk progress. If this does get approved for white listing, Ill submt that WL'ed version here so it has its own page on Workshop and you can download it then. Basically a waiting game at this point
|TF| Praetor Apr 1, 2014 @ 3:45pm 
Is it anywhere near being whitelisted?
Serenity Nov 30, 2013 @ 11:22pm 
Loving it man :D
Johnny Nov 16, 2013 @ 12:35am 
You should change it so we can't lower the zed count. If you only make things harder, I don't see why it shouldn't be whitelisted.
Even better: make 2 versions of the mod, one where you can only raise the zed count, and another where you can lower and increase the zed count. That sould help getting your mod whitelisted :)
anw37 Aug 17, 2013 @ 5:27pm 
Great mutator. Works well.
Grayve Rose  [author] Jul 9, 2013 @ 10:39pm 
Added 4 new features that are tucked away in the "advanced options", they override settings in all the Zombie Volumes in the map, such as; Allow Plain Sight Spawning, Touch Disable Time, Can Respawn Time, and Minimum Distance to Player. Check the change notes on the top right of this page to see all the improvements
Grayve Rose  [author] May 26, 2013 @ 12:55pm 
Yuh indeed, this Mut was intended to spice up the maps and the difficulty mode you play on, I like to consider it HOE+ when I use it. For what you want it sounds more around a different gametype or context in general, 800-1000 is a crazy amount lol, almost impossible to comprehend how that would be playable if it was the standard gametype on HOE. Indeed, you are welcome, its a reasonable question
Doc2010 May 26, 2013 @ 5:28am 
ok well figured i would ask so i guess i will stick with how i have my server set up with my 800 Zeds every wave, yes including the first wave... thanks for the polite responses i get some pretty rude responses when trying to ask question in the past just wanted to say thank you for polite response :D
Grayve Rose  [author] May 26, 2013 @ 12:37am 
I capped it on 200 because of the intense fps rape that occurs at even 100 or so in most cases. Also, for most maps, you'd never need more than 200, but the fps also makes it almost unplayable when its high. Also, even with 6 players in at a time, theres never 800 or more per wave pending to be spawned, so no; it does not lol
Doc2010 May 23, 2013 @ 7:25am 
Hey this seems like it would be cool, Right now I have a set up so that every wave has 800 zeds ...yes including wave 1. I wanted to increase each wave to be maybe 1000+ will this mut allow it?
Grayve Rose  [author] May 7, 2013 @ 6:41pm 
Indeed, but with the spawn interval setting really high and the zed count low someone could make a really easy game to get achieves easy. Thats the only thing really. But that can be fixed easy
SkullFinder123 May 7, 2013 @ 6:39pm 
I don't see anything that prevent this from being whitelisted. It's similar to the Faked Players mutator which is whitelisted
Grayve Rose  [author] May 7, 2013 @ 3:56pm 
All mutators need to be approved/whitelisted by the Devs to allow players to progress their perks and get acheivments while using them. Its a process and also a waiting list, but hopefully this will be whitelisted at some point
Force3 May 7, 2013 @ 5:24am 
Does this lock achievements or something?
Fkn.Rhino May 7, 2013 @ 3:11am 
kf just got better for me! good mutator G
SkullFinder123 May 4, 2013 @ 8:05am 
Damn. Nice Mutator. You just earned yourself a subscriber :3
Magyar Habsburg May 2, 2013 @ 1:25pm 
thanks!
Grayve Rose  [author] May 2, 2013 @ 12:14pm 
Magyar Habsburg May 2, 2013 @ 9:20am 
Can you put in a direct link in please so I can put this on my game I tend to have issues with the subscibe button.
Kadaver May 2, 2013 @ 3:49am 
Been looking for something like this. I need moar zeds when playing solo. Will report back if I remeber to