Killing Floor

Killing Floor

Zed Density Control Mutator
34 kommentarer
ND4SPD 5. okt. kl. 4:11 
BTW, you get these error messages in server console because no descriptions on any of the mutator options:
"
No description configured for property 'ForceTo'
No description configured for property 'ForceWay'
No description configured for property 'SpawnPeriod'
No description configured for property 'MaxZeds'
No description configured for property 'bDefaultCount'
No description configured for property 'bBypassInterval'
No description configured for property 'bAPSS'
No description configured for property 'bSpawnDistance'
No description configured for property 'bTouchDisableTime'
No description configured for property 'bCanRespawnTime'
"
ND4SPD 4. okt. kl. 21:42 
How do I prevent the mutator from printing debug information to the chat?
4GClaroARG 11. sep. 2024 kl. 22:23 
It's very good and whitelisted for dedicated users, but due to the game's limitations, if you set the max to 64zeds and people don't have the LAN/T1 option set in their settings they'll experience a lot of lag and that's not good at all. Even if you increase it to 96
or higher, you'll still experience lag due to the speed limit in multiplayer.
Flammable 22. maj 2021 kl. 18:09 
Hey, is there a way to edit max zed count while server running?

like

mutate MaxZEDs 64

?

Or is it only in config file?

(ps great mutator, otherwise i'd stop playing kf1 at this point)
P-Jay 9. maj 2020 kl. 1:45 
Hey Guy with a gun. Wich difficulty you are playing? On beginner in wave 1 there are just 14 Zeds overall and if you set the number of Max Zeds at the same time, it will not change the amount of Zeds in a wave, just how much Zeds can be there, the same time
GUY WITH λ GUN 9. mar. 2020 kl. 4:06 
i set the max zeds to 75 but it always is 14 can anyone help?
8. apr. 2017 kl. 6:52 
Hi, is it white-listed?
Banteress 26. jan. 2015 kl. 18:37 
A White-listed version of this would be amazing
J.S.
(MI) Mission Incredible 23. nov. 2014 kl. 15:35 
Can this be added to a dedicated server, and choices made from there ?
Space Coward 5. sep. 2014 kl. 17:35 
Is this optimized, or will it give me some serious FPS drop?
Lord of the great sad 25. maj 2014 kl. 2:25 
ok so i used it but i can only get 14 but i have it set to 100 help pls
Ben 16. maj 2014 kl. 3:53 
Hey Grayve Rose, I want to give this mutator a shot on my dedicated server, make it votable for people to play with it. Which settings do you recommend to change for a good starting point? I don't want to get too crazy or fancy about it but I wonder what adds a good challenge to the game, while keeping the spawns playable and kinda fair for people, who don't kite that often. Also, did you ever try holding one spot with this mutator onl? Is there any noticeable change in the specimen flow or does that only really affect kiting parties? Thanks in advance for your time!
Rex 12. maj 2014 kl. 13:30 
download for white listed version?
|TF| Praetor 2. apr. 2014 kl. 20:09 
Thanks for your reply, Grayve Rose. I hope it works out, as it would make leveling up my friends easier while I could enjoy a good challenge.
Grayve Rose  [ophavsmand] 2. apr. 2014 kl. 16:37 
@|TF| Praetor | Judicator: Good question, and coincidental. I just added it to the forum to be considered for white listing by next update. I had to make an alternative version for consideration because I felt this current would violate what they would consider to be "making the game easier or changing core gameplay". So like Johnny Peter below suggested, there are going to be 2 versions of this, 1 is the one you get here, and the other is a white listed version for those who want perk progress. If this does get approved for white listing, Ill submt that WL'ed version here so it has its own page on Workshop and you can download it then. Basically a waiting game at this point
|TF| Praetor 1. apr. 2014 kl. 15:45 
Is it anywhere near being whitelisted?
Serenity 30. nov. 2013 kl. 23:22 
Loving it man :D
Johnny 16. nov. 2013 kl. 0:35 
You should change it so we can't lower the zed count. If you only make things harder, I don't see why it shouldn't be whitelisted.
Even better: make 2 versions of the mod, one where you can only raise the zed count, and another where you can lower and increase the zed count. That sould help getting your mod whitelisted :)
anw37 17. aug. 2013 kl. 17:27 
Great mutator. Works well.
Grayve Rose  [ophavsmand] 9. juli 2013 kl. 22:39 
Added 4 new features that are tucked away in the "advanced options", they override settings in all the Zombie Volumes in the map, such as; Allow Plain Sight Spawning, Touch Disable Time, Can Respawn Time, and Minimum Distance to Player. Check the change notes on the top right of this page to see all the improvements
Grayve Rose  [ophavsmand] 26. maj 2013 kl. 12:55 
Yuh indeed, this Mut was intended to spice up the maps and the difficulty mode you play on, I like to consider it HOE+ when I use it. For what you want it sounds more around a different gametype or context in general, 800-1000 is a crazy amount lol, almost impossible to comprehend how that would be playable if it was the standard gametype on HOE. Indeed, you are welcome, its a reasonable question
Doc2010 26. maj 2013 kl. 5:28 
ok well figured i would ask so i guess i will stick with how i have my server set up with my 800 Zeds every wave, yes including the first wave... thanks for the polite responses i get some pretty rude responses when trying to ask question in the past just wanted to say thank you for polite response :D
Grayve Rose  [ophavsmand] 26. maj 2013 kl. 0:37 
I capped it on 200 because of the intense fps rape that occurs at even 100 or so in most cases. Also, for most maps, you'd never need more than 200, but the fps also makes it almost unplayable when its high. Also, even with 6 players in at a time, theres never 800 or more per wave pending to be spawned, so no; it does not lol
Doc2010 23. maj 2013 kl. 7:25 
Hey this seems like it would be cool, Right now I have a set up so that every wave has 800 zeds ...yes including wave 1. I wanted to increase each wave to be maybe 1000+ will this mut allow it?
Grayve Rose  [ophavsmand] 7. maj 2013 kl. 18:41 
Indeed, but with the spawn interval setting really high and the zed count low someone could make a really easy game to get achieves easy. Thats the only thing really. But that can be fixed easy
SkullFinder123 7. maj 2013 kl. 18:39 
I don't see anything that prevent this from being whitelisted. It's similar to the Faked Players mutator which is whitelisted
Grayve Rose  [ophavsmand] 7. maj 2013 kl. 15:56 
All mutators need to be approved/whitelisted by the Devs to allow players to progress their perks and get acheivments while using them. Its a process and also a waiting list, but hopefully this will be whitelisted at some point
Force3 7. maj 2013 kl. 5:24 
Does this lock achievements or something?
Fkn.Rhino 7. maj 2013 kl. 3:11 
kf just got better for me! good mutator G
SkullFinder123 4. maj 2013 kl. 8:05 
Damn. Nice Mutator. You just earned yourself a subscriber :3
Magyar Habsburg 2. maj 2013 kl. 13:25 
thanks!
Grayve Rose  [ophavsmand] 2. maj 2013 kl. 12:14 
Magyar Habsburg 2. maj 2013 kl. 9:20 
Can you put in a direct link in please so I can put this on my game I tend to have issues with the subscibe button.
Kadaver 2. maj 2013 kl. 3:49 
Been looking for something like this. I need moar zeds when playing solo. Will report back if I remeber to