Stellaris

Stellaris

Sins of the Prophets: Humanoids Fix
27 Comments
Lavo  [author] May 13, 2023 @ 7:12pm 
@Darkstar I'd suggest, after un-subbing, to manually delete the mod's folder and the ugc_1422287.mod file before re-subbing. That's the best advice i can give :/
Empyreus May 12, 2023 @ 8:19am 
@General Castor did you ever find a solution to the missing descriptor file issue? I've tried unsubbing and resubbing repeatedly but it hasn't solved the issue.
Lavo  [author] Apr 10, 2023 @ 12:14am 
@General Castor Unsub and resub to the mod. This update added a descriptor to the mod; if the launcher is telling you it's still missing then it means your local copy is in the old ZIP format.
General Castor Apr 1, 2023 @ 5:54am 
Update broke the mod for me, launcher keeps saying it's missing the descriptor file
G-Lew Mar 30, 2023 @ 2:08pm 
i was wrong
Lavo  [author] Mar 30, 2023 @ 7:22am 
Updated for 3.7.*
G-Lew Jun 2, 2022 @ 11:16pm 
its never getting updated
SMmania123 May 5, 2022 @ 11:01pm 
We need an update for this so bad!
TarkusZhmikhich Dec 7, 2021 @ 9:39am 
Update plz
n.pedrazalis Nov 17, 2021 @ 9:38pm 
Hello could you uptate for the last version please its appearing outdated on the menu
SpartanH347 [FR] Jun 12, 2021 @ 9:24am 
Waiting update
Tickle Jun 15, 2020 @ 11:53am 
This doesnt work anymore
alex_dt83 Jun 9, 2020 @ 1:33pm 
any update ?
TurtleShroom Feb 28, 2020 @ 12:22pm 
I am actually working an universal patch for that.
TurtleShroom Feb 28, 2020 @ 12:21pm 
You are aware that you can use Events to make any Species a subspecies of another, regardless of its Species Class, right?
Lavo  [author] Feb 28, 2020 @ 12:15pm 
Because humanity are humanoids. We didn't want to make a special portrait group for Halo humans as that would cause oddities with regards to diplomacy, i.e. humans thinking other humans aren't human.
TurtleShroom Feb 24, 2020 @ 5:07pm 
Why not just move them into their own Species Class altogether?
TurtleShroom Oct 14, 2019 @ 10:01am 
I assume that this moves the unique Humanoids to their own Species Class?
사랑한데이 Jul 21, 2019 @ 5:22am 
Thank you so much for giving us this option
Lavo  [author] Jun 11, 2019 @ 6:11pm 
It's up to date, read the workshop description
LunarLeviathan Jun 11, 2019 @ 8:33am 
Please update to latest version.
TJS184 May 10, 2019 @ 5:26pm 
That makes sense and thought that may have been the original reasoning. Thanks for the response.
Lavo  [author] May 10, 2019 @ 10:16am 
Given that UNSC humans are humanoids, we do not wish to do that, as them being in a unique species would mean they have different diplomacy effects with other humanoids.
TJS184 May 10, 2019 @ 4:44am 
That's not to say its just *that* easy but surely if you knew how to add it to the humanoid species in the first place you could add it to a custom group
TJS184 May 10, 2019 @ 4:42am 
Yeah can they just be added to another species group or something? I mean why can't it be patched to be compatible with the humanoids DLC?
키으기 Jan 21, 2019 @ 2:01am 
Thank you I'll use it well
Palynium Dec 19, 2018 @ 3:47am 
Does it have to remove them? Wouldn't it be more effective to move them to a new species group?