Arma 3
SNOWSTORM [SP]
147 Comments
snakeshit Mar 31 @ 5:51pm 
penis
marco.toppy Oct 17, 2024 @ 9:42pm 
I found misils AT anticarro for destroy tanke but dont found launch misil for fire it !
carriman22 Aug 5, 2024 @ 5:58pm 
¿Cómo hiciste con el ambiente, el clima nevado y oscuro? ¿Puedes dar un tutorial?
rodotornado Jun 19, 2024 @ 8:58pm 
Where is Nomad? :steamhappy:
Rico Dec 26, 2023 @ 1:57pm 
nice mission
carriman22 Dec 12, 2023 @ 7:44am 
could you do one but with 2 players?
ThomaHawk  [author] Sep 9, 2023 @ 4:13am 
I'm happy to hear that bboy :D
bboy Sep 8, 2023 @ 4:41pm 
I just replayed this mission! This is the the most beautiful SP mission that I ever played!
ThomaHawk  [author] Jan 5, 2023 @ 5:36am 
Thank you mate, glad to see you liked it! Yeah the enemy at the beginning is like a visible wall, it's just to prevent the player to come this way ^^
Cap10_Nade Dec 26, 2022 @ 1:55pm 
Very atmospheric mission - suitable for winter time. Short, crisp and beautiful details. One enemy right at the beginning of the attack was invulnerable, that cost me three magazines, because I didn't want to accept that. :steamfacepalm: And the Collonel might quietly say a few words of farewell. Nice peace of work - a must-play-szenario :clang::selike:
In my humble opinion 10 - 15 minutes are only for Battlefield nerds. If you prefer to play a bit tactically and look for cover occasionally, because you are one of that rare people that can't take out every opponent within milliseconds, you'll probably calculate 20 - 30 minutes. (Alternatively, multiply the 10 minutes by the number of respawns until you know the situation by heart). :steammocking:
ThomaHawk  [author] Nov 26, 2022 @ 5:22am 
Hey! It's a script made by Pandabe4r, however, ALIAS made a more recent one if you're interested
Yamada Yoji Nov 26, 2022 @ 2:19am 
Salut ! How can you make the weather snow?It is very good that snow weather!;merci
Liberty_Valance Nov 5, 2022 @ 1:58pm 
Excellent; merci
Dr_Spycho | Diégo Delagarde Jul 11, 2022 @ 1:06pm 
merci beaucoup pour ta réponse et ton travaille
ThomaHawk  [author] Jul 11, 2022 @ 8:03am 
Salut !
Oui, voici le lien de la collection:
https://steamcommunity.com/workshop/filedetails/?id=1552916118
Dr_Spycho | Diégo Delagarde Jul 6, 2022 @ 4:06pm 
bonsoir ya t'il une suite svp
ThomaHawk  [author] Apr 8, 2022 @ 12:12am 
No problem!
Definitely Apr 7, 2022 @ 8:24pm 
oooh okay then i'll play it full vanilla, thank you for responding!
ThomaHawk  [author] Apr 7, 2022 @ 5:13pm 
Oh then it explains why, as mods that have direct impacts on the player/environnement can cause issues like this. You might need to disable it if it happens again :/
Definitely Apr 7, 2022 @ 4:40pm 
just ace singleplayer
ThomaHawk  [author] Apr 7, 2022 @ 12:47pm 
You have a main objective, however, have you played the mission with mods activated?
Definitely Apr 7, 2022 @ 9:10am 
are there no main objectives? The only thing in the tasks are secret objectives. There's also one csat behind me at the beginning of the mission that is invulnerable.
ThomaHawk  [author] Dec 1, 2021 @ 12:56pm 
I hope you will like it ;D
gregjlanders Dec 1, 2021 @ 5:19am 
bro this looks fucking awesome, going to DL all and the other minicampaign! Cheers!
ThomaHawk  [author] Mar 20, 2021 @ 3:49pm 
Thanks !
molecool Mar 20, 2021 @ 3:23pm 
Tough mission but I liked it.
molecool Dec 7, 2020 @ 3:17pm 
Yeah it's a shame. I really love your missions.
ThomaHawk  [author] Nov 23, 2020 @ 3:18am 
Hi ! I'm sorry to hear that... a trigger may have failed or didn't worked properly.
You should try again to see if it happens again
molecool Nov 22, 2020 @ 1:53pm 
Got to the first assignment (return to the outpost) but nothing happened. Something seems broken.
ThomaHawk  [author] Sep 10, 2020 @ 12:22pm 
Glad you liked it ;)
xShahmen Sep 8, 2020 @ 6:44pm 
Another good mission
ThomaHawk  [author] Aug 17, 2020 @ 8:16am 
Thanks :cta_emo7:
KrZo Aug 17, 2020 @ 12:46am 
Simply great! As all your all other missions and scenarios! Detailled and very good atmosphere! Thank you for creating!
ThomaHawk  [author] May 12, 2019 @ 9:10am 
Thanks! No problem, thank you for your scripts ;)
ALIAScartoons May 12, 2019 @ 8:19am 
Nice and atmospheric mission. Thank you for sharing man!
ThomaHawk  [author] Apr 14, 2019 @ 4:33am 
Thank you Chance Callahan :)
Chance Callahan Apr 14, 2019 @ 12:55am 
very good atmosphere! top!
ThomaHawk  [author] Mar 28, 2019 @ 7:59am 
Thanks!
Croc Mar 28, 2019 @ 7:57am 
Bonbon...nice
flydor Mar 7, 2019 @ 6:22am 
Bon bah je sais ce qu'il me reste à faire ^^
ThomaHawk  [author] Mar 7, 2019 @ 4:59am 
Salut flydor !! Merci, content que mon travail te plaise :)
Concernant cette mission, lorsque tu est censé revenir au camp, deux objectifs sont censés apparaître, "détruire le CSAT Ankara", et "détruire le Madrid", si aucuns des deux n'apparaissent, c'est qu'un trigger à dû buggé... il faut soit revenir sur ses pas et refaire le même trajet en espérant que ça remarche, soit malheureusement, relancer la mission :/
flydor Mar 7, 2019 @ 2:17am 
Bon alors après Liberty que j'ai trouvé génial j'ai découvert que tu était français et que tu avais fais pleins d'autre mission ! Du coup je me suis lancé dans le quatuors précédent ^^ Et bon sang que l'ambiance est bien. Mais j'ai un problème quand on nous ordonne de ce replier, après avoir envoyé quelque soldat CSAT au tapis, j'arrive sur le point de replis et rien ne se passe. J'ai beau tourné en rond dans le camps comme un glandut rien n'y fait.... Du coup si je pouvais avoir un coup de pouce ^^ Merci. PS: de ce que j'en ai jouer tes mission son super. :cozyspaceengineersc:
ThomaHawk  [author] Mar 4, 2019 @ 5:02am 
Hi [NEO] J-man !! Thank you a lot for your comment, i really appreciate.
About the immortal ennemis, when the ambush occurs, i wanted the player to feel powerless against all these enemies in the fog, and let him think that retreating was the only option... but I also knew that some players would try to fight them.
So the only solution i found was to put some immortal AI, so that the player is forced to withdraw.
Now i know it's not the solution i should have done, i will work differently this aspect in my future missions.
About the checkpoints, you’re right, I should have done more, I thought it was useless because the mission was very short, and several backups would have made it too easy. But it should be necessary.
Thank you again for your comment, i will keep these points in mind and see what i can do for the futures missions. :)
[NEO] J-man Mar 3, 2019 @ 8:53pm 
I played the first 2 missions of the Snowfall Campaign, and have to say,
your design work in terms of map design and creating an atmospheric setting are great. However, the missions don´t feel like they have been designed with playability in mind.

+Great design, both in terms of the environement and audio.
+Nice "visual story-telling" for example the CSAT POW in the beginning of the second mission that escape later on.
+Interesting Mission design with optional missions and hidden Intel etc.

-Immortal, regular and mortal enemies that just don´t shoot back all next to each other, turning the fighting into guesswork and destroying all the atmosphere of the mission.
-No checkpoints that autosave, even if your mission requires the player to run into an ambush.

Make all AI all mortal and shoot back and add some checkpoints before ambushes. That would greatly increase the consistency of the mission and bring the gameplay up to the quality of your level- and audio design.
ThomaHawk  [author] Mar 3, 2019 @ 3:22am 
I'm glad you liked it CHINOX !! Merci beaucoup :)
CHINOX Mar 3, 2019 @ 3:13am 
I really liked the mission, I managed too kill the invaders outside the complex but it was NOT easy. The ambiance is great and it really got to me. Great mission mate, I´ll definetely give a try to the other ones in the series. Gros merci, tu as assure !
ThomaHawk  [author] Feb 8, 2019 @ 1:48pm 
Thanks for the link, i'll have a look on it for my future missions.
In fact, i don't really like to ask for help, I’m used to working on my own, learning new things while editing etc. But you're probably right, sometimes it could be interesting to be helped by other people.
Thank you again!
ThatDudeAgain Feb 8, 2019 @ 2:04am 
Take a look at this script pack. Its way better then what Arma provides you with in setting up AI. https://forums.bohemia.net/forums/topic/155690-ai-spawn-script-pack/
Also if you run into a dilemma like yours open up a thread in the BI forums and see if someone can help you solve it.

On a different note: Overnight I calmed down and will replay your mission right now.
ThomaHawk  [author] Feb 7, 2019 @ 3:06pm 
No problem dude, i understand completely your point of view, and i agree.
I tried some options to make it harder, like more troops in the woods or a system of waves, but the mission was then more laggy and became unplayable... I also tried to let vehicles opening fire, but once they started, they ran away and stucked themselves everywhere, killing their own allies while driving, or they were just killing the player in one shot...
It was really difficult because what i exactly wanted to make in this mission, was impossible because of the stupid AI, or because of the game itself...
So i had to deal with what I had, unfortunately.
ThatDudeAgain Feb 7, 2019 @ 1:20pm 
Hi, I am not here to piss on your work. Sure thing and I know why you did it but its "fake difficulty". If you don't want the player to fight that attack then make it way to hard the normal way. If one manages to kill them all or lets say one third just send in the next wave.