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This should also work for Scourgerunner Chariots (whose DLC I also don't own so can't test) by doing the same with the following file:
variantmeshes/variantmeshdefinitions/def_dark_steed_scourgerunner_ror.variantmeshdefinition
Alternatively it might be possible to grab the .pack file from:
\steamapps\workshop\content\594570\1415600828\hungryhorse.pack
and install it manually but I'm not sure if that would work.
Thanks again!
Hello and thank you for the kind words! Unfortunately I haven't bought WH3 yet so I can't upload any mods for it but if you or anyone else wants to recreate it I'll explain how I made it (though I'm unsure whether WH3 is structured the same). If anyone does this please let me know and I'll put a link in the description.
In RPFM I imported def_dark_steed.variantmeshdefinition from the game files located at:
variantmeshes/variantmeshdefinitions/def_dark_steed.variantmeshdefinition
and replaced the entire entry with the following:
<VARIANT_MESH>
<SLOT name="body" >
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hr1/brt/brt_horse/brt_horse_01.wsmodel" >
<META_DATA>audio_armour_type:leather</META_DATA> <META_DATA>audio_entity_type:wh_horse_normal</META_DATA></VARIANT_MESH>
</SLOT>
</VARIANT_MESH>
as can be seen in this screenshot [i.imgur.com].
Thanks a lot!
Whoops, my mistake. I forgot to set it to public. It should work now!
I've uploaded a separate version with the altered file name, just unsubscribe from the current version and delete Steam\steamapps\workshop\content\594570\1415600828 and subscribe to this one instead:
https://steamcommunity.com/sharedfiles/filedetails/?id=1510514361
I'm not good with textures so I can't help you there, but it wouldn't be too difficult for someone who is.
Also they are black shown.
I would appreciate black ones, grey/white Manes with reddish Eyes.
Is that possible?
For a quick fix you could go to Steam\steamapps\workshop\content\594570\1415600828 and rename hungryhorse.pack to !hungryhorse.pack, because mod priority is alphabetical. You'd also have to enable out of date mods, since non-workshop mods appear as out of date.
You wouldn't get the benefit of the new textures but for that you'd need to edit Dryrain's files and point def_dark_steed.variantmeshdefinition in the direction of the Bretonnian one.
To be fair, they're alive and look like that due to dark magic.
Now I need to try and merge it with Dryrain's...
Again, thanks.