Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
621 Comments
bober_drewutko Mar 24 @ 10:57am 
player imitator is off sometimes idk why
NoNameIdk1 Oct 13, 2024 @ 7:08am 
how are you even meant to use the turret output blocks? i got the outputs but nothign to use em for.
Kosha_ Oct 8, 2024 @ 9:08am 
It's sad to see such a useful mod fall
The developer abandoned the mod
The new mod that was supposed to be better than its predecessor was also abandoned
And the mod itself only works adequately on old versions of sm
Root Apr 25, 2024 @ 6:54am 
I have a problem with imitators. They are really glitchy, sometimes they don't work when i just place them, sometimes they randomly turn off, sometimes other blocks don't interact with them properly. It takes 2-3 restarts to get them working properly, and after i place them 2 or 3 times they glitch out again. I really would love this mod if not for the imitators, i can't have any fun
planeguy-737-1 Feb 4, 2024 @ 4:15pm 
why would you deprecate this amazing mod
holololl135 Jan 1, 2024 @ 12:50pm 
какой же ты гениален я думал это пиздец сложно окзывается расплюнуть даже кто в жизни строит может запомнить
BananaPen Nov 20, 2023 @ 6:29am 
everyone who likes this mod, most likely you will like the "robotization" mod.
try it and you won't regret it:
https://steamcommunity.com/sharedfiles/filedetails/?id=2936300656
octodad Jul 19, 2023 @ 3:00am 
and you can just put it on cars
A Brilliant Gamer Jul 5, 2023 @ 10:24am 
i would love to see a bot proximity sensor so i can defend my farm with auto turrets
Memor1ezz May 19, 2023 @ 4:04am 
the turret kinda glitchy
Alien May 10, 2023 @ 4:52pm 
after placing 11 sensors. Sensors 12,13,14... doesn't detect the player
SL8RtheCRE8R Apr 16, 2023 @ 10:47am 
that explains why the player magnets aren't working thx soo much for the mod :D
Spooderp Apr 11, 2023 @ 8:36am 
The player imitators arent working
Sap Mar 19, 2023 @ 6:50pm 
for me the mod works 100% ok ?? pitty it can only track players,, wuld love to use them on my farm klling Hay bots
FOKS Mar 13, 2023 @ 5:37am 
iiii
PetSackboy Mar 4, 2023 @ 3:45pm 
He said if the mod is broken it will remain broken.
Sorry to crush your dreams strud :/
Stradivarius 10 Feb 23, 2023 @ 8:00am 
I don't know why, but the main unit in the turret system is broken. Instead of pointing at the player, it leads in different directions. Please fix this.
Kototop_CMB Feb 5, 2023 @ 7:27am 
ты идиот?
KREIG Feb 5, 2023 @ 5:26am 
как установить мод?
Gutter Weasel Jan 29, 2023 @ 10:53am 
How does the Quantum Auto Turret AI work?
AronPro Jan 20, 2023 @ 9:10am 
how do i download this
jjjubies Dec 4, 2022 @ 6:34pm 
The player immitators tend to break if you load one from a blueprint ive noticed, as long as you only manually place them you dont seem to have a problem
olisemrbm Sep 22, 2022 @ 2:28am 
The player imitators stoped working and sometimes they work?
TyrForge Aug 31, 2022 @ 7:43am 
the sm.localPlayer.getPosition is deprecated.you should use character.worldPosition instead can
you fix this
turnerdeedo Aug 27, 2022 @ 5:57pm 
The mod seems to be broken... The turret AI is not sending signals to the AI output blocks. Is anyone else aware of this problem?
danne Aug 20, 2022 @ 1:15pm 
Every time I try to build a turret it gets stuck in a loop and just wobbles back and forth.
TheGamingCow Aug 12, 2022 @ 9:00pm 
If you can, can you add a way to make the AI ignore the same colored AI or have some similar method so the AI could have like teams
sleepnow Jul 7, 2022 @ 8:12pm 
+1 AI for tracking bots and tracker units
Briann Jul 6, 2022 @ 10:38pm 
The ai have started to stop working including the player imitators.
Sufi Jun 28, 2022 @ 9:44am 
Why player imitator stops working after some time?
SzybkiTos1ek Jun 27, 2022 @ 3:20am 
maybe tracker for bots ?
Inferno47 Jun 11, 2022 @ 12:44pm 
proximity sensor for 50 blocks go as far to the last largest placed proximity sensor at the max 250
Inferno47 Jun 11, 2022 @ 12:41pm 
i found a bug, the proximity sensors from 50 to 250, the largest number over rides the smaller numbers, this doesn't happen for 500 and 1000 proximity sensors
EtheraelEspeon May 30, 2022 @ 8:13pm 
Ooh! Heck yeah ^^
<3
YT_BlueFlame  [author] May 29, 2022 @ 2:19pm 
thats the plan, but better and working differently
Miikka poikela May 27, 2022 @ 8:34am 
but can you making a ai parts for 0.6.0 update
YT_BlueFlame  [author] May 25, 2022 @ 4:02pm 
0.6.0 got me back into modding, so I hope I'll be able to get a new mod with the same features out in a couple months
Kototop_CMB May 21, 2022 @ 2:34am 
are you idiot?
Miikka poikela May 9, 2022 @ 11:13am 
can you fix now for 0.6.0 update please
Генерал Вибратор Apr 19, 2022 @ 8:28am 
Hello, my friend and I found a bug if two players use a magnet, then it breaks and does not work.
captjlance Mar 23, 2022 @ 6:27pm 
nevermind i thought it was called a wasd convertor not ai output
captjlance Mar 23, 2022 @ 6:20pm 
in which mod is the wasd converter in?
Qtebakqsth Mar 13, 2022 @ 5:25am 
can we have a player magnet proximity sensor?
I_have_no_idea Feb 17, 2022 @ 7:48am 
there's a glitch where trackers are magnets and magnets are trackers
mister noob Jan 13, 2022 @ 6:59am 
and yes i play kerbal
mister noob Jan 13, 2022 @ 6:58am 
i like it
:steamthumbsup::Khappy:
Kototop_CMB Jan 9, 2022 @ 1:36pm 
how you try use it?
Eggycone Jan 9, 2022 @ 1:16pm 
Binary sensor doesnt work
Qboa_Kid Dec 31, 2021 @ 11:52am 
How does the binary proximity sensor work? I couldn't make it detect anything even if changing the color
Miikka poikela Dec 21, 2021 @ 9:17am 
2022 is coming soon