Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
622 kommentarer
Plugga76 19. juni kl. 0:10 
it eiher tracks every player or no player
bober_drewutko 24. mar. kl. 10:57 
player imitator is off sometimes idk why
NoNameIdk1 13. okt. 2024 kl. 7:08 
how are you even meant to use the turret output blocks? i got the outputs but nothign to use em for.
Kosha_ 8. okt. 2024 kl. 9:08 
It's sad to see such a useful mod fall
The developer abandoned the mod
The new mod that was supposed to be better than its predecessor was also abandoned
And the mod itself only works adequately on old versions of sm
Root 25. apr. 2024 kl. 6:54 
I have a problem with imitators. They are really glitchy, sometimes they don't work when i just place them, sometimes they randomly turn off, sometimes other blocks don't interact with them properly. It takes 2-3 restarts to get them working properly, and after i place them 2 or 3 times they glitch out again. I really would love this mod if not for the imitators, i can't have any fun
planeguy-737-1 4. feb. 2024 kl. 16:15 
why would you deprecate this amazing mod
holololl135 1. jan. 2024 kl. 12:50 
какой же ты гениален я думал это пиздец сложно окзывается расплюнуть даже кто в жизни строит может запомнить
BananaPen 20. nov. 2023 kl. 6:29 
everyone who likes this mod, most likely you will like the "robotization" mod.
try it and you won't regret it:
https://steamcommunity.com/sharedfiles/filedetails/?id=2936300656
octodad 19. juli 2023 kl. 3:00 
and you can just put it on cars
A Brilliant Gamer 5. juli 2023 kl. 10:24 
i would love to see a bot proximity sensor so i can defend my farm with auto turrets
Memor1ezz 19. maj 2023 kl. 4:04 
the turret kinda glitchy
Alien 10. maj 2023 kl. 16:52 
after placing 11 sensors. Sensors 12,13,14... doesn't detect the player
SL8RtheCRE8R 16. apr. 2023 kl. 10:47 
that explains why the player magnets aren't working thx soo much for the mod :D
Spooderp 11. apr. 2023 kl. 8:36 
The player imitators arent working
Sap 19. mar. 2023 kl. 18:50 
for me the mod works 100% ok ?? pitty it can only track players,, wuld love to use them on my farm klling Hay bots
FOKS 13. mar. 2023 kl. 5:37 
iiii
PetSackboy 4. mar. 2023 kl. 15:45 
He said if the mod is broken it will remain broken.
Sorry to crush your dreams strud :/
Stradivarius 10 23. feb. 2023 kl. 8:00 
I don't know why, but the main unit in the turret system is broken. Instead of pointing at the player, it leads in different directions. Please fix this.
Kototop_CMB 5. feb. 2023 kl. 7:27 
ты идиот?
KREIG 5. feb. 2023 kl. 5:26 
как установить мод?
Gutter Weasel 29. jan. 2023 kl. 10:53 
How does the Quantum Auto Turret AI work?
AronPro 20. jan. 2023 kl. 9:10 
how do i download this
jjjubies 4. dec. 2022 kl. 18:34 
The player immitators tend to break if you load one from a blueprint ive noticed, as long as you only manually place them you dont seem to have a problem
olisemrbm 22. sep. 2022 kl. 2:28 
The player imitators stoped working and sometimes they work?
TyrForge 31. aug. 2022 kl. 7:43 
the sm.localPlayer.getPosition is deprecated.you should use character.worldPosition instead can
you fix this
turnerdeedo 27. aug. 2022 kl. 17:57 
The mod seems to be broken... The turret AI is not sending signals to the AI output blocks. Is anyone else aware of this problem?
danne 20. aug. 2022 kl. 13:15 
Every time I try to build a turret it gets stuck in a loop and just wobbles back and forth.
TheGamingCow 12. aug. 2022 kl. 21:00 
If you can, can you add a way to make the AI ignore the same colored AI or have some similar method so the AI could have like teams
sleepnow 7. juli 2022 kl. 20:12 
+1 AI for tracking bots and tracker units
Briann 6. juli 2022 kl. 22:38 
The ai have started to stop working including the player imitators.
Sufi 28. juni 2022 kl. 9:44 
Why player imitator stops working after some time?
SzybkiTos1ek 27. juni 2022 kl. 3:20 
maybe tracker for bots ?
Inferno47 11. juni 2022 kl. 12:44 
proximity sensor for 50 blocks go as far to the last largest placed proximity sensor at the max 250
Inferno47 11. juni 2022 kl. 12:41 
i found a bug, the proximity sensors from 50 to 250, the largest number over rides the smaller numbers, this doesn't happen for 500 and 1000 proximity sensors
EtheraelEspeon 30. maj 2022 kl. 20:13 
Ooh! Heck yeah ^^
<3
YT_BlueFlame  [ophavsmand] 29. maj 2022 kl. 14:19 
thats the plan, but better and working differently
Miikka poikela 27. maj 2022 kl. 8:34 
but can you making a ai parts for 0.6.0 update
YT_BlueFlame  [ophavsmand] 25. maj 2022 kl. 16:02 
0.6.0 got me back into modding, so I hope I'll be able to get a new mod with the same features out in a couple months
Kototop_CMB 21. maj 2022 kl. 2:34 
are you idiot?
Miikka poikela 9. maj 2022 kl. 11:13 
can you fix now for 0.6.0 update please
Генерал Вибратор 19. apr. 2022 kl. 8:28 
Hello, my friend and I found a bug if two players use a magnet, then it breaks and does not work.
captjlance 23. mar. 2022 kl. 18:27 
nevermind i thought it was called a wasd convertor not ai output
captjlance 23. mar. 2022 kl. 18:20 
in which mod is the wasd converter in?
Qtebakqsth 13. mar. 2022 kl. 5:25 
can we have a player magnet proximity sensor?
I_have_no_idea 17. feb. 2022 kl. 7:48 
there's a glitch where trackers are magnets and magnets are trackers
mister noob 13. jan. 2022 kl. 6:59 
and yes i play kerbal
mister noob 13. jan. 2022 kl. 6:58 
i like it
:steamthumbsup::Khappy:
Kototop_CMB 9. jan. 2022 kl. 13:36 
how you try use it?
Eggycone 9. jan. 2022 kl. 13:16 
Binary sensor doesnt work
Qboa_Kid 31. dec. 2021 kl. 11:52 
How does the binary proximity sensor work? I couldn't make it detect anything even if changing the color