Ravenfield

Ravenfield

Generica Arm's "Grizzly"
23 Comments
test Nov 30, 2023 @ 8:33am 
borked e29
ornak Dec 21, 2018 @ 5:37pm 
could you make a version of this that is reloadable? or maybe make it so if your near ammo it auto refills it for you?
caninmyham  [author] Aug 8, 2018 @ 11:01pm 
@eliphaser After a long haitus from modding due to vacation, I've come back an redone a lot of stats on the generica guns. Now, the audio is fixed.
Eliphaser Jul 16, 2018 @ 10:48am 
sounds on the Grizzly and the Snip-Bar are broken, I'm afraid
the reload and equip sounds play anywhere on the battlefield, and with more than 2 bots using them, it's very annoying to have
it's a bit sad since the models are well made
bouggus_barf Jun 23, 2018 @ 2:04am 
yay you used Nil
No Thoughts Heads Empty Jun 17, 2018 @ 12:12pm 
@Rune I don't know if I'd say that's the case in general. I think most workshop mods make overly-OP weapons. The vanilla guns were fun because they were kinda terrible compared to a lot of the newer weapons.
@caninmyham I think the accuracy is still a bit low as it's really only effective in extremely short bursts or at distances of less than 20m. The damage and knockback is good as is I suspect, but with the current accuracy, it is difficult to land enough shots to tell.
Mr. Sophistication Jun 17, 2018 @ 2:53am 
recoil all over the place
No Thoughts Heads Empty Jun 16, 2018 @ 10:47pm 
Can't wait to try it out
dip monkey Jun 16, 2018 @ 5:22pm 
the generica arms weapons are really well made, but it seams that the accuracy is too low for most and the recoil is far too high. but well done reguardless
MERCGUNNER Jun 16, 2018 @ 12:21pm 
i wonder why its called Generica Arm's
Govrin. Jun 16, 2018 @ 10:57am 
it remind me of a lmg from arma 3
caninmyham  [author] Jun 16, 2018 @ 10:17am 
@Peacekeeper I re-increased the damage to 15
caninmyham  [author] Jun 16, 2018 @ 10:17am 
@Dootgat Thank you for pointing that out, I fixed it.
Peacekeeper Jun 16, 2018 @ 6:27am 
damage too low boi maybe 17?
i like your stuff
Didymus Jun 16, 2018 @ 6:14am 
damage is too low
Kawaiikaze Jun 16, 2018 @ 2:56am 
If I see an LMG I insta-sub
Captain Schmutz Jun 16, 2018 @ 2:40am 
Some of your guns really have this makeshift appearance. Kinda look like something out of Metro 2033
caninmyham  [author] Jun 16, 2018 @ 1:40am 
@facemace Make that 12.
caninmyham  [author] Jun 16, 2018 @ 1:29am 
@facemace Updated the mod. It's now 15 damage a shot, with reduced spread and recoil but greater spread stay time (Meaning single/short burst fire is more accurate). Also increased knockdown damage to 3 hits, making it more viable as a support weapon.
der Roboter Jun 16, 2018 @ 1:16am 
Rusty Elite05 Jun 15, 2018 @ 10:57pm 
This is why I love mods
No Thoughts Heads Empty Jun 15, 2018 @ 9:40pm 
Could you increase the accuracy and knockdown and decrease damage? It's a neat gun but at near ranges, it's deadly; at far ranges, it doesn't land many shots - this leads to poor suppression characteristics. Potent in CQC though.
bouggus_barf Jun 15, 2018 @ 8:38pm 
None. Nada. Zilch. (german) Nil.