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https://steamcommunity.com/sharedfiles/filedetails/?id=3300718649
(been searching for a long time TwT) thx :3
Thx for all dlc
https://pastebin.com/
error loading file AppData/Mods/_color 135 212 155_Expanded Cheat Menu__color_/Code/Menus/ShuttleMenu.lua: ...5_Expanded Cheat Menu__color_/Code/Menus/ShuttleMenu.lua:3: attempt to index a nil value (global 'ChoGGi')
Fix Stuck Mirror Sphere Devices
I am attaching a link to the screenshot
https://images.steamusercontent.com/ugc/20936216340729805/4856F2F38EB41096B533BE771172013FA391EC13/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Like a new type?
> and is it possible to edit max stored resource in dome serivces building like art store and electronice store?
Nope
They're made kinda limited, you can fiddle easier from the console:
press ~ or enter to open it
paste in ~TraitPresets and press enter to see a list of trait ids (they have to be entered exactly)
Select the colonist you want to change and use (s is shorthand for SelectedObj)
s:RemoveTrait("Alcoholic")
(use AddTrait for the reverse)
@Omega7 menu>debug>story bits>test story bit (I should change that name to start instead of test probably), you can use that filter at the bottom to find it easier
And thanks for adding it in the next update. I appreciate you taking the time and responding to everyone
If you want to do it manually then select a dome, open the console, and paste this in
s.WorkRange = 24
default for basic dome is 6, medium is 8 (paste in s.WorkRange to see the current range, or use examine on a dome= f4).
I'll throw in a menu item or something next update.
Fair warning, if you enlarge the range then shrink it, any research labs will still get boosts (it only adds it doesn't remove).